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SDAR plus going underwater equals inability to move, float on land, other weirdness
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Description

Equipping the SDAR and going underwater results in loss of control, and becoming stuck in the animation/movement state of slowly swimming forward. This persists even when the player is on land.

The only response to controls is if you press swim up/down to change height, in which case the animation may end and the player ceases all movement.

This occurs if going into the water from land or from a vehicle.

It does not occur with other weapons. The loadout (e.g. rebreather) does not appear to alter the behaviour.

It can only be ended by unequipping all weapons, which is not normally possible in water.

This took place in the context of an 'Adapt' campaign scouting mission. It was consistently reproducible across saves and a revert.

A video of most of the above is available here: http://youtu.be/1AfWeUZDDhA

Curiously, there is the opposite of this bug here: http://feedback.arma3.com/view.php?id=17077

Details

Legacy ID
560161043
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement

Event Timeline

arewenotmen edited Additional Information. (Show Details)
arewenotmen set Category to Movement.
arewenotmen set Reproducibility to Always.
arewenotmen set Severity to None.
arewenotmen set Resolution to Open.
arewenotmen set Legacy ID to 560161043.May 7 2016, 5:54 PM
AD2001 added a subscriber: AD2001.May 7 2016, 5:54 PM
AD2001 added a comment.Feb 7 2014, 8:08 PM

Unable to repro on dev.

I should add that this is reproducible in the editor; the NATO special weapons ammo box, a rifleman and a walk out to sea does the trick. The SDAR appears ready to fire very briefly, but then is holstered as depth increases, and that's when it gets stuck.

I haven't tried dev so will take the above reporter's word for it that it's resolved.

I've now acquired the dev version, 1.11.115081, and I CAN reproduce it very easily.

Extra info: it does not happen if the player is a diver. There's a different animation when reaching the appropriate depth.

Another video, also showing the inability to move after going up/down: http://youtu.be/lFgmuGUgsxA