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"!alive" with MK30,MK32, MK6 ....
Closed, ResolvedPublic

Description

We have to kill soldier and destroy weapon for !alive works. We must have possibility to chose if !alive works only with soldier killed or not.

Details

Legacy ID
1342863317
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Scripting

Event Timeline

FranceLibre edited Additional Information. (Show Details)
FranceLibre set Category to Scripting.
FranceLibre set Reproducibility to Always.
FranceLibre set Severity to None.
FranceLibre set Resolution to No Bug.
FranceLibre set Legacy ID to 1342863317.May 7 2016, 6:04 PM
L3TUC3 added a subscriber: L3TUC3.May 7 2016, 6:04 PM
L3TUC3 added a comment.Mar 1 2014, 7:39 PM

You have to return the gunner and put an !alive check in for him.

!alive (gunner gun1);

https://community.bistudio.com/wiki/gunner

This is working as intended as your script is only checking for the existence of the static emplacement.

AD2001 added a subscriber: AD2001.May 7 2016, 6:04 PM
AD2001 added a comment.Mar 1 2014, 7:45 PM

Confirmed, using the gunner command works fine.
/downvoted