There are many VERY important issues being completely ignored due to the feedback tracker being overtaken by Zeus related issues.
Can anyone give any information at all on whether the sound will ever be made realistic for ARMA 3?...
I've watched videos of Zeus and the elevated god style view makes the complete lack of distance effect & occlusion from terrain & buildings on the weapon sound even more blatant.
Before anyone says "Engine limitations." ARMA 2 had this feature but for some reason it was removed for ARMA 3.
Almost a year since the release of the alpha and the sound is still the same (what I thought were place holder samples)
Sound should loose high frequency with range like this...