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Incorrect rate of fire for minigun and autocannons.
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Many types of weapons have wrong rate of fire . For example, m134 minigun in the game has a rate of approximately 900-920 rounds per minute (one gun). In reality, it has a rate of 2000-4000 rounds per minute. In ARMA2 we could switch the speed. There is no such possibility.
30 mm. gun CTWS BTR " Reed " has rate of 195 rds . / min . And for example, 30 mm. gun 2A42 BMP-2 (adopted for service in 1980 ) has a maximum rate of fire of 550 rds . / min . + Can change the shooting mode .
35mm. gun ZSU- 39 "Tiger" has a rate of 463 rds . / min . on the trunk , and rate of 30 mm. gun 2A38 IRC " Tunguska" (entered service for 53 years before the events of the game) - 2400 rds . / min .
Anti-air defense forces and aviation have this weapons in realiti - not just for lulz! Gun with a high rate of fire is a necessity.
Time visual contact with the target - a little. + New system of body armor was introduced in game. This means that it became more difficult to hit infantry.
Gameplay suffers from this. Reliability suffers from this. Correct this.


Legacy ID

Event Timeline

Kirill edited Steps To Reproduce. (Show Details)Feb 7 2014, 5:00 AM
Kirill edited Additional Information. (Show Details)
Kirill set Category to Other.
Kirill set Reproducibility to Always.
Kirill set Severity to None.
Kirill set Resolution to Open.
Kirill set Legacy ID to 3249965069.May 7 2016, 5:54 PM

"correct this"?! Do you honestly think that BI is unaware that the weapons like the mini-gun fires slower than their real life counterparts. This is purely done for optimizations sake.

Optimization due to this is not necessary.
Problems with other weapons, not only Minigun.

AD2001 added a subscriber: AD2001.May 7 2016, 5:54 PM
AD2001 added a comment.Feb 7 2014, 2:51 PM

Rate of fire is limited by the frame rate. In Arma 2 they used a work around by firing several bullets in a single frame, which they aren't using in Arma 3 for some reason.