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Today
Derek_of_BadTaste added a comment to T182160: Spawning at prison island courtyard .
RickJamesBitch added a comment to T186459: Shot vehicles smoke after extinguishing.
Confirmed. As long as the vehicle does NOT catch on fire, it can be repaired back to where it stops smoking.
Derek_of_BadTaste added a comment to T182160: Spawning at prison island courtyard .
Hello , i have same problem ! no news for fix ? thank you
TuranCan added a comment to T186454: DE 4325 Europe its not unreachable .
The server has been bugged for exactly 1 day. I have been following for 1 day and no one can connect to the server. Will all our efforts be in vain? When do you plan to help or make an announcement about if 4325 will be shut down forever
ILetYouWin561 added a comment to T186468: Rag duplication .
Was this submitted to the tracker? I don't know because I've never used this before
Wehatepw added a comment to T186467: Server: G226|NORTH AMERICA - LA| 1st person Only" Chernorus .
Version 1.26.158940
RickJamesBitch added a comment to T179763: 40 series cards underperform without DLSS.
RickJamesBitch added a comment to T177281: [Feature Request] FSR 3 and/or DLSS 3.
I personally am satisfied with the performance but do have friends that would benefit so it would be nice to to see the latest FSR as well as DLSS 3.x. These are both game changing features for some players who need that little extra boost to get acceptable framerates.
TuranCan added a comment to T186454: DE 4325 Europe its not unreachable .
1 day off server ? do u planning the check the this server ?
Wehatepw added a comment to T186467: Server: G226|NORTH AMERICA - LA| 1st person Only" Chernorus .
This is for every official server even pc supported servers
Wehatepw set Operating System Version to Xbox one series s digital on T186467: Server: G226|NORTH AMERICA - LA| 1st person Only" Chernorus .
etwas added a comment to T179144: Landmines oneshoting Players through Double Registers.
It seems this is still a thing. I died to a single landmine, while I had full health, but no protection (no ballistic vest or helmet). No other explosives were involved.
cr4qsh0t added a comment to T186421: MRCO optic inverted in view model.
Aren't both 1st and 3rd person views not using the same models? (Or maybe, does a model file contains both a 1st/3rd person models?)
Bosmo added a comment to T186332: DayZ Vanilla Launcher showing NO MODS.
While we're waiting for an official solution for this, the server admins can add the following line in their server cfg to fix it:
steamProtocolMaxDataSize = 2048;
rohithsol added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.
Feature Request: Usability Improvements for JIPQueue Log/Display
rohithsol added a comment to T185805: inventory/uniform bug.
It seems you're encountering an issue where the Direct Connect feature doesn't work for your dedicated server. Even though the server is running on a known IP and port, attempting to use Direct Connect results in an empty list and no visible connection attempts in the server's net log. Interestingly, searching by name works, although it takes some time. However, using the connectToServer command through the menu button connects immediately, indicating the server is accessible but for some reason not through Direct Connect.
rohithsol added a comment to T185903: Direct Connect from server browser does not work.
It seems you're encountering an issue where the Direct Connect feature doesn't work for your dedicated server. Even though the server is running on a known IP and port, attempting to use Direct Connect results in an empty list and no visible connection attempts in the server's net log. Interestingly, searching by name works, although it takes some time. However, using the connectToServer command through the menu button connects immediately, indicating the server is accessible but for some reason not through Direct Connect.
rohithsol added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".
It seems like you're encountering a series of script errors related to undefined variables within the "Anomalous Phenomena" mission of the Contact campaign. The primary issue stems from the undefined variables such as _logic, _team, _offsetDir, _distance, and _pos. These variables are either not properly initialized or referenced incorrectly in the expressions.
rohithsol added a comment to T185806: Launcher error.
If you're encountering an error each time you run the launcher, there could be several possible causes, including software compatibility issues, outdated drivers, or corrupted files. First, try restarting your device and updating the launcher to its latest version. If the issue persists, you may want to reinstall the launcher or check for any system updates that could resolve compatibility issues.
rohithsol added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
It appears that mapGridPosition in Arma 3 has an edge case issue, where specific positional inputs produce incorrect grid coordinates, potentially due to rounding inconsistencies at floored edge values. For example, [8500,4700] incorrectly outputs "084046", while [8600,5000] provides the correct "086050". This inconsistency becomes problematic when these values are used as hashmap keys or in tree structures, where duplicates can cause conflicts and errors. A temporary workaround is to add a slight offset to the position (e.g., vectorAdd [50, 50]) or convert coordinates to a string format. This approach prevents key duplication and ensures consistency in hashmaps.
rohithsol added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
In Arma 3, creating a local-only object with createVehicleLocal and then removing it using deleteVehicle is causing unnecessary "Ref to nonnetwork object" entries in the RPT log. This logging behavior appears redundant since the object is local-only and shouldn’t require network checks. Dedmen suggests that instead of introducing a new command like deleteVehicleLocal, adding checks to existing functions would solve the issue more efficiently. The upcoming 2.20 update will address this for vehicle deletions by including these checks.
rohithsol added a comment to T159179: RCon default port issue.
With DayZ 1.13.*, BattlEye RCon now correctly supports the RConPort parameter, allowing for more precise configuration. However, omitting this parameter will result in a random port selection, which could disrupt existing server setups. Furthermore, the restriction against using the game port or BattlEye port (game port + 2) as the RCon port adds complexity, necessitating manual adjustments for servers relying on RCon tools.
Gramps added a comment to T186459: Shot vehicles smoke after extinguishing.
I tried to script a solution for this for hours, but nothing I tried worked.
Nanasi2 added a comment to T177790: stutters/hangs every 148 seconds dayz 1.23.
The issue you're describing, with stuttering every 148 seconds, is quite unusual. Here are a few additional steps and considerations that might help:
kawalec added a comment to T183375: Arma Reforger crash: Exception GPU hangs!.
Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.
kawalec added a comment to T184807: GPU Hangs Crashing every 10 minutes and sometimes right off the rip when I join a server..
@Gomo
Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.
kawalec updated subscribers of T186368: Constant GPU hangs error - fix it please..
@Geez
Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.
BluuOwl added a comment to T184694: accessibility feature for people who suffer from motion sickness.
MilesDownshur updated subscribers of T184694: accessibility feature for people who suffer from motion sickness.
It reached me, but you're in the wrong place buddy. Former players who played the game since Arma2 mod till now aren't having any influence here, nobody does to be honest. Unless you're Wobo or spagetti guy, or Marks who chose the dark side. It doesn't cancels the fact the the game is one of the best, and it's greatness saved devs from their multiple f^&@k ups many times, and the fact that from time to time these guys bring something incredible (toxic zones, dambog, 40mm ammo, hummvee, Sakhal dlc) (they are same good as they are bad sometimes but this is not the point). The point is you need to storm somebody with audience and convince them to start talking about the problem. Sadly, but without that its solve takes from couple of years to infinity. But yea, I only can imagine how it feels when you can't play your favourite game because of health condition.
Yesterday
Yesterday
BluuOwl added a comment to T184694: accessibility feature for people who suffer from motion sickness.
I really miss playing the game
kju-PvPscene added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.
logEntities has class name and position (but no vehVarName either)
panaxo added a comment to T186334: Appeal regarding account blocking.
He got banned again lol.
Just autoban VAC banned people, bro.
dedmen set Ref Ticket to AIII-56282 on T186037: Way for modlist html to choose between CDLC or CDLC compat. data.
dedmen added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
deleteVehicle has received a local check and should be fixed.
If there is a repro, I need a repro to see whats happening
BIS_fnc_KK added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
I've updated documentation yesterday
dedmen added a comment to T185855: 2.18 update broke CT_BUTTON action attribute.
Oh I see the mistake.
jferrini added a comment to T186427: pier_concrete5_20m.p3d posibly bad position....
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
Server logs attached
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
Current client logs, 7-zipped.
kju-PvPscene added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.
above is the output currently generated. some you can pinpoint, a few have class name, most only displayName or something obscure like "Turret"
kju-PvPscene added a comment to T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture.
you generate captures on the server and want to view them (but also do file capturing on the client - as said using #frame/#sframe resets diag_captureSlowFrame with continuousCounter
kju-PvPscene added a comment to T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame.
faulty parameters (type or number) for #captureSlowFrame
kju-PvPscene renamed T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame from [Features request] Chat response if faulty input was provided for #captureFrame/captureSlowFrame to [Features request] Chat response if faulty input was provided for #captureSlowFrame.
"the cloud file provider is not running"
dedmen added a comment to T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame.
What is "faulty" input? Examples?
dedmen added a comment to T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture.
Why would you open the dialog, without capturing anything.
I don't see the usercase.
dedmen closed T186248: Flickering or stuttering of playable characters, npcs and their equipment. as Resolved.
Should for now be fixed on profiling branch.
dedmen added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.
Add class name and vehVarName (if assigned) to network objects
dedmen changed the status of T186396: arma3 Exit code: 0xC00000D STATUS_ILLEGAL_INSTRUCTION from New to Need More Info.
That's what you get for pirating
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
Client side logs show the same error and not much else for the aboe 2 examples:
Tranquuuil added a comment to T186426: Report crash game in load.
At the moment it crashes even if I open the Nvidia overlay
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
Client connection test 2 - Try a direct connection
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
OK. I think there has been some more confusion here, but I will clarify. :)
Geez added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
sanguine00 added a comment to T186371: DayZ Experimental November.
Experimental client running on Steam account with key that I purchased this morning:
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
This is only partially correct.
Spaggie added a comment to T186371: DayZ Experimental November.
We've not had anyone say they're struggling but it's early for us, things will spice up later
Geez added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
What we meant that behaviour you observed is correct, that is how it should currently behave.
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
Alright. The issue remains the same though. In both configurations either the WAN or LAN clients con't connect as expected.
Let's focus on Example 1 since you reported this should work properly.
Hello Cancelor.
There is nothing we can do, we cannot adjust items on the server nor we have any way to interact with them.
Regards,
Geez
Geez added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
Example 1): seems to be correct behaviour so we do not have anything to say to that
Geez added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
This issue is NOT caused by "A server ping exceeding 999 milliseconds when hosting a LAN is a normal occurrence. This is because the server is not accessible from the internet and we cannot accurately assess ping times using private IP addresses."
RickOShay added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
Thanks KK - excuse my ignorance in the context of BIS_fnc_setRain how do I reference the (presumably) first frame in the sequence of snowflake4_ca.paa?
[
"a3\data_f\rainnormal_ca.paa", rainDropTexture
1, texDropCount
0.01, minRainDensity
15, effectRadius
0.1, windCoef
2, dropSpeed
0.5, rndSpeed
0.5, rndDir
0.02, dropWidth
0.02, dropHeight
[0.1, 0.1, 0.1, 1], dropColor
0.1, lumSunFront
0.1, lumSunBack
5.5, refractCoef
0.3, refractSaturation
true, snow
false // dropColorStrong
] call BIS_fnc_setRain;