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Weird despawn behaviour of dead infected
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Description

Killed multiple infected and dropped some items in one of them as I had no inventory space. Prepared a fire in a building nearby and went back to grab the items, but that particular infected despawned, while all others remained.
I tested this then on another infected - killed one, put one rag into his inventory, moved away for about one minute and 100 meters and when I returned, that infected also despawned.

I'm using one hour lifetimes for all ruined items including dead infected.
safe-, distance- and cleanupradius all use vanilla values.

Mods on that server: v++ admin tools, cf, windstrides and uncuepa clothing

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  • Drop an item in the inventory on a recently killed infected.
  • Move away from it (below cleanupradius and lifetime given).
  • Return and notice the infected despawned.
Additional Information

1.26 stable

Event Timeline

etwas created this task.Sat, Nov 16, 7:57 AM