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BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow
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Description

This function works well - there is however a small issue when the rain function is configured to produce snow particles instead of rain drops. At scale >0.02 the default texture looks like a rectangular postage stamp with has dark lines on it which detracts from immersion.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
Particles
Steps To Reproduce

Run BIS_Fnc_Rain as detailed on https://community.bistudio.com/wiki/BIS_fnc_setRain via the debug console and configure to produce snowdrops. Watch the default raindrop texture suitability at scale ~ >0.02. The default raindrop texture needs to be replaced with a more realistic snow particle texture - that looks less like a postage stamp (see images below) than a snowflake. If you substitute the aforementioned texture for "a3\data_f\snowflake4_ca.paa" - this looks better but is still not ideal when the particle is close to the camera.

Event Timeline

Can you give a location where to observe it or/and upload a video?

RickOShay renamed this task from BIS_fnc_setRain - water decal on terrain surface when function set to snow to BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .Thu, Nov 14, 11:15 AM
RickOShay updated the task description. (Show Details)
RickOShay edited Steps To Reproduce. (Show Details)

Ok I've amended this ticket. My apologies for wasting your time - it was my mistake - I still had a mod loaded that caused the water splash particle/decal issue.
This morning I tested the function on 40+ maps with different texture scaling and settings and the function works perfectly and no snow impact water effect.

As far as the snow texture is concerned - I've attached two images showing the the default "a3\data_f\rainnormal_ca.paa" and the "a3\data_f\snowflake4_ca.paa" textures for comparison. Not surprisingly snowflake4_ca.paa texture looks best but not ideal when the texture is close to the camera. This is not critical but would be a nice to have improvement.