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Arma 3 Activity
Jan 3 2024
mods preset list
Jan 2 2024
please hurry and help me fix this issue
plese fix this issue i have not been able to play online since i reset my laptop
Fixed in Dev build 151218.
can be closed
Jan 1 2024
Dec 30 2023
There is no RPT, and that folder not existing is also normal as this is the first time you're starting Arma.
See this https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Dec 29 2023
Dec 28 2023
Looks like every preprocessor thing still works in single quotes '
So unfortunately I don't think we can fix this, for backward compatibility.
One example would be this (tho not sure if someone even does this at all):
#define MACRO 1 _script = ' systemChat "MACRO" ';
This feature request is not for chat but radio. Actually, the voice radio is just filtered by channel, without consideration about range, jamming, ground masks... You can't scan, point at direction, reveal radio emitters.
The reason why EH or MEH could enable some scripts when AIs/players use their radio.
Examples:
- if leader player is separate from his group/ other players by a hill, radio can be blocked or dimmed, (except if backpack is a radio but this can be scripted in EH code);
- if an AI/player emits within a short distance from enemy, reveal it to enemy;
- find azimuth of emitting unit;
- script radio volume for what you want...
works
same as T161306 ?
Looks like its fixed @ T120107
fairly sure reyhard mentioned it available in the internal exe - so "only" would need to be made available to dev/dig branches too
Dec 27 2023
I was running the parameter -dx10, trying an experimental fix
It did not make it into hotfix
forceHitpointsDamageSync command
non-static building should now have the same values not nearly the same
Maybe this bug was reproted and fixed see T175731
Try dev branch
Dec 26 2023
It now checks the path before attempting to load the scenario. Loading the scenario might still fail though (e.g. due to corrupted mission.sqm, missing addons, etc.).
Dec 25 2023
@FlyingSaucer @doodle jump They should go away, but they really (at least some of them) keep stacking up and eventually cause difficulties as the game progresses.
Dec 24 2023
Hopefully some hero dev can finally expose all the hidden Enoch and vanilla objects for EDEN users to use without having to create mod dependencies for assets already in the game:
If that doesn't work for you, take a look at this issue:
https://github.com/dotnet/wpf/issues/8056
Try installing the latest .NET Framework Runtime:
https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48
What about this option in Launcher? Does it generate a report correctly?
If it does, use the Save Report option to save it to the disk, then upload the report here.
Also, make sure you have not enabled the "No Logs" option in launcher parameters.