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Nov 11 2023
I installed BodyBags and its even worse now still same error and same problem
The grenadier vest should be able to be worn with body armour, not really sure why its prohibited at the moment unless its just whilst they work out the clipping issues.
Canting should not exist like this ever. A trained soldier/marksmen would hold the rifle upright otherwise zeroing would be pointless and the aim messed up. This really needs a fundamental fix so that weapons are held upright regardless of the angle of the ground underneath.
Yes agree would also like this to be changed, the player community on my server is screeming for this.
Yes it's normal, the version I uploaded was a basic crash version, if you want I can give you the version that doesn't crash and you'll get the popup, however if you click on yes, it will crash afterwards.
Even in the error logs I can't see what object or anything is making this error
This issue is no longer observed on experimental.
For me there is no pop-up and the workbench just crashes when opening Zimnitra.ent
These layers seem to be causing the issue, removing them makes it possible to open the map.
Now they all didn’t just wear parachutes they would normally wear them if it was a drop, usually they would just drop them off or let them rope down either way this is more of a convenience thing really just something that would be interesting in gameplay even, and it still realistic
Hi, @Geez there,
Have you been able to see the problem? 1.0 is coming soon and the mod may no longer be compatible.
You must upgrade your Windows to a newer version than 7.
I jump into air, fell through the ground, saw the map from below. Flew up in sky. Got teleported on the ground and Finally found myself inside a car 2 km back that had crashed on the fence... I honestly had like wtf moment.
I don't believe it was common for pilots and infantry to wear parachutes when in helicopters. The prop wash would make them ineffective.
How do I find this creator?
In T175110#2528508, @GPlayMihaela wrote:The crashes happen randomly when someone disconnects after he died, he needs to disconnect in max 30 minutes after he died. I think it's something related to the dead bodies, if the body despawned or not when he disconnects.
Every time our server crashed, the person that disconnected died recently.We added body bags mod and we've already seen an improvement related to the crashes. So far the server crashed only one time, but this is because the person that died instantly disconnected, and the body bag is configured to appear 1 minute after a player died.
04:23:55 | Player "Lambo" (DEAD) (id=HcI-spWdVVqVX-9RVa59zTlw4FkQpfB7s-oh45ehZFU= pos=<4077.6, 13399.4, 191.1>) killed by Player "Grandma's Hairy Snatch" (id=Yw8wnaI8yu4V7o25_oI-WzB6HYOKJHeZnjQcu4GLbh0= pos=<3949.0, 13572.2, 207.6>) with Kivaari Grey from 216.078 meters 04:23:58 | Player "Lambo"(id=HcI-spWdVVqVX-9RVa59zTlw4FkQpfB7s-oh45ehZFU=) has been disconnectedError from RPT
Time: 4:24:09 Exception code: C0000094 INT_DIVIDE_BY_ZERO at CAF304FC Allocator: system graphics: No resolution: 160x120x32Probably we'll change the body bags to spawn almost instantly after a person died.
I can share logs if you think they will help @GeezHope this helps.
@Geez can this be looked at?
Is this something that is being worked on? I know you guys have a list a mile long but it would be nice to know if there is a future fix in the works.
Nov 10 2023
I need purple wheels. Please allow this.
its hackers bro. they are inevitable sadly. playing community servers makes it less common.
BI studio wont address cheating bro, just play community if you dont want to deal with them... even then they still exist... theres always a cheating bastard somewhere.
fixed on experimental indeed, waiting for its merge on stable
hope this can be sorted
In T176989#2528575, @BIS_fnc_KK wrote:I'm very confused. The ontimer and before destroy already have _this with position https://community.bistudio.com/wiki/ParticleArray. Please provide more info and repro example
This feature would work wonders for buildings that are constantly looted against buildings that barely are.
Gets my upvote.
@Geez sorry for tagging you again but do you have an idea as to when this is going to be fixed? Its literally unplayable...
In T176989#2528527, @Leopard20 wrote:@BIS_fnc_KK I think they mean config one doesn't support vector dir/up like scripted ones
https://community.bistudio.com/wiki/Arma_3:_Particle_Effects
Leopard is correct. I'm referring to the config one he linked to. It does not have a documented vector dir/up ability like the particle array you are think of.
tested with setdamagejip_repro.Stratis, the mission is so old it had to be converted. Everything works on my end.
Sorry for Xpost, steps to reproduce.
https://feedback.bistudio.com/T176819
Hello, we are also experiencing this error, it's not always the case for everyone, but a lot of players report that after restarting the server, they get this error and have to restart Steam and sometimes the PC.
I'm very confused. The ontimer and before destroy already have _this with position https://community.bistudio.com/wiki/ParticleArray. Please provide more info and repro example
Anything crafted under the watchtower is also lost. Please fix. Please and thank you.
@BIS_fnc_KK I think they mean config one doesn't support vector dir/up like scripted ones
https://community.bistudio.com/wiki/Arma_3:_Particle_Effects
Oh nice, I totally missed the cargo option
The crashes happen randomly when someone disconnects after he died, he needs to disconnect in max 30 minutes after he died. I think it's something related to the dead bodies, if the body despawned or not when he disconnects.
Every time our server crashed, the person that disconnected died recently.
@tsalaroth thanks for the follow-up
are you saying this tweak is not working? https://feedback.bistudio.com/T151354
In T175110#2528318, @GraceKelly wrote:some insight, i believe this might be caused from fluid containers such as canteens and water bottles where the spill mechanic is in place of course when the container is empty the value = zero, as the spill script activates it divides by zero which is a common issue on scripts when dividing by zero, i had it happen on a new 1.23 death match server i made and i removed canteens and the issue hasn't repeated to my knowledge.
This is a theory based on my own experience and not to be seen as fact.
In T175932#2515686, @Geez wrote:Thank you for the report MarekQX.
Unfortunately we were unable to produce the issue on our end.