[SOLVED]Dev mode in SP campagne manned
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Authored By
brandjuhnl, Tue, Mar 7

Description

Hello,

Sadly the dev named 'Dram' does not respond on the Take On Mars steam'discussion' where I asked it and when he posted a message he didn't response on my question. I hope this way will help me.

When I start ToM with developer mode in the single-player manned campagne I can acces the console but not the editor. I have changed the keybinds and even after that it is not possible to go into editor-mode.

The editor does work with scenario mode and off-course in the editor itself, not in the SP manned campagne.

Me and a few other users want to know how to fix this or how to revert to a version where it does works.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Other
Additional Information

All branched tested:
-Normal
-Dev
-Test
Does not work

Keybindings changed serval times to test, not working in SP

Ok so first you would have to extract game data somewhere using the TKOM Loader. Note that this data is not used by the game itself, but may be used in mods/addons.
Next, browse to '<extracted folder>/scenarios/campaign/manned/' - in there you will find the mission scenarios and their scripts.
Now, in each of the *.script files, search for this function:

bool GetCanDoControllerAction(int iID)

In this function remove these lines:

if (iID == AC_VEHICLE && !IS_INTERNAL_BUILD)
	return false;

Done! Now you just put that into a mod and you're good to go. Making a mod is documented here:
http://steamcommunity.com/app/244030/discussions/7/35221031502869733/

Thanks to dram for answer.

brandjuhnl changed the title from "Dev mode in SP campagne manned" to "[SOLVED]Dev mode in SP campagne manned".Wed, Mar 8, 9:27 PM
brandjuhnl changed Severity from Minor to None.

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