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May 10 2016

MulleDK19 edited Steps To Reproduce on T74565: Cannot lean while jogging.
May 10 2016, 7:14 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T74562: Several problems with the doors on Land_i_Shed_Ind_F.
May 10 2016, 7:14 AM · Arma 3
MulleDK19 added a comment to T74524: After 1st hit a unit starts endlessly blabbing in silence! [VIDEO].

Could be the pain.

May 10 2016, 7:14 AM · Arma 3
MulleDK19 added a comment to T74521: Community MoCap .

Related to http://feedback.arma3.com/view.php?id=7965

May 10 2016, 7:13 AM · Arma 3
MulleDK19 added a comment to T74506: VON works even if players have no radio.

AD2001: Read step 3 of the "Steps to Reproduce".

May 10 2016, 7:13 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T74506: VON works even if players have no radio.
May 10 2016, 7:13 AM · Arma 3
MulleDK19 added a comment to T74490: What is this sorcery?... -1 x 0 = -0 ??.

http://en.wikipedia.org/wiki/IEEE_754
http://en.wikipedia.org/wiki/Signed_zero
http://en.wikipedia.org/wiki/Sign_(mathematics)#Sign_of_zero

It seems this report was created for the sole purpose of creating a report.

May 10 2016, 7:13 AM · Arma 3
MulleDK19 added a comment to T74488: Left mouse button selects action menu actions at random.

NEVER MIND xD
This was due to a hardware fault. (LMB pushed down on the MMB when it was pushed a little inwards due to dirt).

May 10 2016, 7:13 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T74488: Left mouse button selects action menu actions at random.
May 10 2016, 7:13 AM · Arma 3
MulleDK19 added a comment to T74485: Pass Event Handler handle as param.

Well, doing that now would break everything, unless it's added to the end of the parameter list. Which would make it in the middle if new parameters were added to the EH.

What they could do is add an overload of the removeEventHandler that takes a code block. The code block that was used when the EH was added.

Eg.

myCallback =
{

player removeEventHandler ["Fired", myCallback];
hint "The player fired! Removing EH!";

}

player addEventHandler ["Fired", myCallback];

May 10 2016, 7:13 AM · Arma 3
MulleDK19 added a comment to T74483: getting 'bin\config.bin/CfgMarkerColors.ColorCivilian' constantly on mission start up.

This is mission specific, and doesn't belong here.
You need to report it to the author of the mission.

May 10 2016, 7:13 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T74454: GUI Editor cannot import GUI Editor format if one or more elements has a text property containing apostrophe.
May 10 2016, 7:12 AM · Arma 3
MulleDK19 added a comment to T74439: Debug console resets every time it's opened in latest dev build.

For now, if there's something you want to keep, open up the Splendid Camera, and hit F1 to open the console from there. The console will save the content typed in there.

May 10 2016, 7:12 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T74439: Debug console resets every time it's opened in latest dev build.
May 10 2016, 7:12 AM · Arma 3
MulleDK19 added a comment to T74437: New scripting command: serverName.

How about just a serverConfig command?

May 10 2016, 7:12 AM · Arma 3
MulleDK19 added a comment to T74436: New DMS scope useless because of impossibility for unzeroing.

@ceeeb: lol. More like your foot. Rofl.

May 10 2016, 7:11 AM · Arma 3
MulleDK19 added a comment to T74385: Need a function "weaponPos" or "weaponPosition" similar to "weaponDirection".

What's wrong with aimPos?

May 10 2016, 7:10 AM · Arma 3
MulleDK19 added a comment to T74339: Laser designator/designated targets not affecting (GBU) bomb glide slope.

Works just fine.
I took off, locked onto the target, dropped a bomb, and it hit dead on.

You do know you have to lock on to the target first, right?...

May 10 2016, 7:09 AM · Arma 3
MulleDK19 added a comment to T74270: Rain sound contains weird clicking sound effect.

@Iceman: Wow, what's with the personal attacks? I wasn't being aggressive. I just stated a fact. Also, how is Helperman a moderator?

In any case, fact removed.
Guess I'll go review the rest of my facts, just in case.

May 10 2016, 7:08 AM · Arma 3
MulleDK19 added a comment to T74247: Arma 3 DEV watermark persists in STABLE when using splendid cam.

This needs a high priority.

I just spent 20 minutes downloading the regular version to record a video, and the watermark was still there.

I found out that it appears after you exit the splendid camera.

"["Arma 3","Arma3",104,111745,"Stable"]"

http://img801.imageshack.us/img801/8392/9gw9.png

Now that I'm at it, it'd be nice if the watermark wouldn't appear in the dev build if "Steam Friendly UI" is enabled. Would allow me to record machinimas using the dev build, instead of having to spend 20 minutes switching every time I want to record or play.

May 10 2016, 7:07 AM · Arma 3
MulleDK19 added a comment to T73949: currentWeapon function is broken..

Confirmed. This does not just apply to AIs in non-player groups. It applies to all AI units.

Until the first time an AI receives a target, its weapon is "". The moment it receives a target it returns the actual weapon, thus indicating that when it spawns it has no weapon selected, and is only holding it visually.

So it's a problem with the AI itself not technically having any weapon selected, and not currentWeapon.

Added repro mission.

May 10 2016, 6:55 AM · Arma 3
MulleDK19 added a comment to T73866: Scrollable lists became very slow to scroll.

21-11-2013
EXE rev. 112641

Tweaked: ScrollBar scrollSpeed

Speed is the exact same.

May 10 2016, 6:53 AM · Arma 3
MulleDK19 added a comment to T73866: Scrollable lists became very slow to scroll.

This is driving me freaking insane.

Why is this not urgent priority?! >:@

http://www.youtube.com/watch?v=s-dw0BE4ZjM&hd=1

May 10 2016, 6:53 AM · Arma 3
MulleDK19 added a comment to T73737: cant throw a 2nd or 3rd grenade until the first has exploded.

This was a stupid change. The way it was before was way more realistic. In real life I would have no trouble throwing two grenades at the same time, or even just prepare them. Being able to throw them right after each other was the only thing that comes close.

May 10 2016, 6:50 AM · Arma 3
MulleDK19 added a comment to T73627: Inventory/ Loadout editor.

I got tired of waiting.
https://www.youtube.com/watch?v=e6R7-idhVZ0&hd=1

May 10 2016, 6:46 AM · Arma 3
MulleDK19 added a comment to T72995: MRCO Optics alpha issue.

Confirmed.

May 10 2016, 6:27 AM · Arma 3
MulleDK19 added a comment to T72927: OpFor campaign - will there be an DLC with an option to be the "bad guy"?.

This belongs on the forums, not here.

May 10 2016, 6:24 AM · Arma 3
MulleDK19 added a comment to T72925: Arma 3 Vehicle Realisim - Transmission & Indicators.

I suggest you modify the title and description as there's already an issue on indicator lights http://feedback.arma3.com/view.php?id=13486

May 10 2016, 6:24 AM · Arma 3
MulleDK19 added a comment to T72908: Ctrl as down collective creates head movement in helicopters.

Unable to reproduce.

May 10 2016, 6:24 AM · Arma 3
MulleDK19 added a comment to T72557: Combat mode in vehicles..

Please read the "HOW TO GUIDE" at the top of the page before posting issues.

Duplicate of http://feedback.arma3.com/view.php?id=2452

May 10 2016, 6:16 AM · Arma 3
MulleDK19 added a comment to T72553: NO AMSL on the HUD.

@wallside: I know what AMSL is. But ASFC is not an official term, from what I can find.

May 10 2016, 6:16 AM · Arma 3
MulleDK19 added a comment to T72553: NO AMSL on the HUD.

What the hell is ASFC? You mean AGL?

May 10 2016, 6:16 AM · Arma 3
MulleDK19 added a comment to T72544: Game crashes if OPFOR Officer uses "Empty Air".

Confirmed.

May 10 2016, 6:15 AM · Arma 3
MulleDK19 added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

They should just redo the whole speed thing on vehicles.

Vehicles are just overall too weak.
And the fact that just by driving on something that is not marked as road limits vehicles severely is just ridiculous.

Even the plane, with a top speed of 700km/h and a freaking jet engine can't go more than 40km/h on flat terrain...

For this very reason, you only need about 50 meters of terrain to land safely.

May 10 2016, 6:15 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72513: Tree inside garage at 18106.9, 14883.6.
May 10 2016, 6:15 AM · Arma 3
MulleDK19 added a comment to T72477: Add "scriptNull" command, pleeeeeeaaaase.

Eeeh. I don't see the point of this.

What's wrong with scriptDone _script ?

May 10 2016, 6:14 AM · Arma 3
MulleDK19 added a comment to T72457: Faster reload in the tank (bug).

Confirmed. You can cut 3.5 seconds off the reloading time in the Slammer.

May 10 2016, 6:13 AM · Arma 3
MulleDK19 added a comment to T72453: Units shoot units if they're not "really" from their side.

Added video.

May 10 2016, 6:13 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72453: Units shoot units if they're not "really" from their side.
May 10 2016, 6:13 AM · Arma 3
MulleDK19 added a comment to T72452: AI heli not following waypoint.

Unable to reproduce. They move just fine.

Keep in mind that units won't move until their reach their flyInHeight altitude.

May 10 2016, 6:13 AM · Arma 3
MulleDK19 added a comment to T72433: Why don't we have this for roads? wow !.

I just tried out Spin Tires. And while it's a step towards realistic terrain physics, it'd be extremely annoying to have in ARMA.

It doesn't feel like mud. It feels like mud in quick sand.

May 10 2016, 6:12 AM · Arma 3
MulleDK19 added a comment to T72433: Why don't we have this for roads? wow !.

While it would be cool, it's just not feasible. Spin Tires is a game where a lot of resources went into developing the physics engine.

If BIS spend all their time on the physics, there'd be very little game left.

May 10 2016, 6:12 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72430: Clicking "New" only removes units from the currently active scenario section.
May 10 2016, 6:12 AM · Arma 3
MulleDK19 added a comment to T72430: Clicking "New" only removes units from the currently active scenario section.

Still an issue.

The fact that this button not only clears all placed units, but also removes the file name of the mission, indicates that this is a "New mission" button, and thus should clear all mission sections: mission, intro, outro (win) and outro (lose).

May 10 2016, 6:12 AM · Arma 3
MulleDK19 added a comment to T72426: Make a scripting command to disable Radio Subtitles.

Subtitles should be a choice of the player, not mission makers.

If you don't want them to hear the radio, use the enableRadio command.

May 10 2016, 6:12 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72425: Groups who hear other groups call out hostiles should know about them too..
May 10 2016, 6:12 AM · Arma 3
MulleDK19 added a comment to T72391: a-143 has too little thrust.

Nah. I trust it a lot.

May 10 2016, 6:11 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72319: Proposing changes to the way the switch trigger works.
May 10 2016, 6:09 AM · Arma 3
MulleDK19 added a comment to T72312: Speed command is broken.

Still broken in latest dev build.

May 10 2016, 6:09 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72312: Speed command is broken.
May 10 2016, 6:09 AM · Arma 3
MulleDK19 added a comment to T72295: M2A1 Slammer projectiles accelerating to infinity.

Confirmed.

My repro mission for the following issue can be used to test this as well.
http://feedback.arma3.com/view.php?id=13953

May 10 2016, 6:09 AM · Arma 3
MulleDK19 added a comment to T72224: UH-80 Lacks flares.

Down-voted. http://img5.imageshack.us/img5/6190/4hf6.png

May 10 2016, 6:07 AM · Arma 3
MulleDK19 added a comment to T72172: Falling helicopters when entering menu.

Related to http://feedback.arma3.com/view.php?id=13092

May 10 2016, 6:06 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72144: Players ordered to disembark will do so automatically.
May 10 2016, 6:05 AM · Arma 3
MulleDK19 added a comment to T72133: Allow AH-99 Blackfoot to Strafe.

Duplicate of http://feedback.arma3.com/view.php?id=9780

May 10 2016, 6:04 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72122: Stretched textures on Altis at 8967.77, 11041.4.
May 10 2016, 6:04 AM · Arma 3
MulleDK19 added a comment to T72116: Impossible to take control of "empty" uav..

Not going to happen. You can't take control of empty vehicles, since there's no one to take control from.

May 10 2016, 6:04 AM · Arma 3
MulleDK19 added a comment to T72078: nearestBuilding crashes the game with Altis.

Confirmed.

May 10 2016, 6:03 AM · Arma 3
MulleDK19 added a comment to T72076: HARD TO READ MAP NUMBERS.

Unable to reproduce.

May 10 2016, 6:03 AM · Arma 3
MulleDK19 added a comment to T72038: scripting - new command that returns list of all existing backpacks.

That makes no sense since things in inventories are not objects.

May 10 2016, 6:02 AM · Arma 3
MulleDK19 added a comment to T72021: You can walk right through giant rock at 8596.71, 25377.3.

Still present.

May 10 2016, 6:01 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72021: You can walk right through giant rock at 8596.71, 25377.3.
May 10 2016, 6:01 AM · Arma 3
MulleDK19 added a comment to T71979: Rain is not interacting with evironment.

It'd be nice with some environmental effects, like puddles of water. And rings, like: http://img839.imageshack.us/img839/4535/vr1h.png

May 10 2016, 6:00 AM · Arma 3
MulleDK19 added a comment to T71974: Standing on top of a grenade prevents death.

Duplicate of http://feedback.arma3.com/view.php?id=656

May 10 2016, 6:00 AM · Arma 3
MulleDK19 updated subscribers of T71973: Vehicles that have been attachTo'd are no longer functional.

@Killzone_Kid: Ignorance is bliss. You're doing it wrong.

This issue has been present since Alpha.

May 10 2016, 6:00 AM · Arma 3
MulleDK19 added a comment to T71973: Vehicles that have been attachTo'd are no longer functional.

@Killzone_Kid: That statement has nothing to do with the bug.
And like is stated in the description: "Sometimes you can start the engine".

You're just finding ways not to reproduce the bug. Gtfo troll.

May 10 2016, 6:00 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71973: Vehicles that have been attachTo'd are no longer functional.
May 10 2016, 6:00 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71951: There is no way to get who activated a radio trigger.
May 10 2016, 5:59 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71869: Download speed slowly increases over time.
May 10 2016, 5:57 AM · Arma 3
MulleDK19 added a comment to T71867: The hospital is indestructible.

@Mldri: Derp.

May 10 2016, 5:57 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71867: The hospital is indestructible.
May 10 2016, 5:57 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71845: Working indicator lights for vehicles.
May 10 2016, 5:57 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71844: Disable legends in the editor.
May 10 2016, 5:57 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71838: Scripting command findCover is not implemented.
May 10 2016, 5:57 AM · Arma 3
MulleDK19 added a comment to T71836: Chronometer in Orca has its dials mirrored.

Confirmed.

May 10 2016, 5:56 AM · Arma 3
MulleDK19 added a comment to T71758: Ladder on Hospital building has been reversed.

I found this yesterday, and just went here to report it now, and it's at the top. Freakish.

Btw, you can climb it, but the controls are inversed too. Press W to go down and S to go up.

May 10 2016, 5:54 AM · Arma 3
MulleDK19 added a comment to T71538: Trees shouldn't have AA.

I know. That was to prevent e-mails from going out until it was uploaded.

May 10 2016, 5:48 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71538: Trees shouldn't have AA.
May 10 2016, 5:48 AM · Arma 3
MulleDK19 added a comment to T71533: Weapons are off aim on comanche.

Now they're twice as off...

May 10 2016, 5:48 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71533: Weapons are off aim on comanche.
May 10 2016, 5:48 AM · Arma 3
MulleDK19 added a comment to T71530: Some weapons cannot be added to units in editor.

Insufficient reproduction steps.

They are called "Steps To Reproduce", not "Steps to give an idea how to reproduce".

May 10 2016, 5:48 AM · Arma 3
MulleDK19 added a comment to T71499: Massive RPT-Entry: Cannot dammage remote transport SDV.

I can't believe that someone at BIS still can't spell "damage".

May 10 2016, 5:47 AM · Arma 3
MulleDK19 added a comment to T71495: After Changing Stance in Stance Adjustment, Player Should Return to Default Position after moving.

If this shit gets implemented I will gain the power of Thor and kill you all.

And if it gets implemented without an option to toggle it, I'll kill all your ancestors too.

Fuck stupid suggestions.

May 10 2016, 5:47 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71478: AR-2 Darter turns waaaaaaaaaaaaaaay too slowly.
May 10 2016, 5:46 AM · Arma 3
MulleDK19 added a comment to T71464: SQF function setDamage slower than setDammage. Suggest reversing them..

Unable to reproduce. They're equally fast.

Also it depends on the complexity of the scenery. If you look at the sky and time any of the commands, you'll get 300%+ faster timings than if you look across the landscape.

I performed the following tests at 30km altitude with absolutely nothing to render but the sky.
All results are the average of 1,000,000 executions.

Test 1

setDamage: 5.98779 microseconds
setDammage: 5.96704 microseconds

Test 2

setDamage: 5.606616 microseconds
setDammage: 6.08496 microseconds

Test 3

setDamage: 6.00391 microseconds
setDammage: 6.08398 microseconds

I've made more tests than these, and it always changes between setDamage being the fastest and setDammage being the fastest.

In either case, it's safe to assume that this issue should be closed.

May 10 2016, 5:46 AM · Arma 3
MulleDK19 added a comment to T71454: Turning the head is sluggish.

You need at least an average brain to reproduce it.

May 10 2016, 5:46 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71454: Turning the head is sluggish.
May 10 2016, 5:46 AM · Arma 3
MulleDK19 added a comment to T71451: Remove the ACS from helicopters.

Still an issue. As soon as there's no pilot, an invisible AI takes over and crashes the helicopter.

May 10 2016, 5:46 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71451: Remove the ACS from helicopters.
May 10 2016, 5:46 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71444: If switching from controls to turret controls, vice versa, in any unmanned vehicle, the game switches to third person.
May 10 2016, 5:45 AM · Arma 3
MulleDK19 added a comment to T71426: Runway numbers are wrong.

Fun fact: The runway used to be 26. 26/02 actually. Which makes a very curvy runway, lol.

May 10 2016, 5:45 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71422: HEMMT mirrors mirror the same side.
May 10 2016, 5:45 AM · Arma 3
MulleDK19 updated subscribers of T71233: Separate helicopter and fixed wing aircraft controls.

@Kilroy: They're not. If you unbind Turn Left and Turn Right under Helicopter Controls, you will be unable to turn FIXED WING aircrafts with the mouse.

May 10 2016, 5:39 AM · Arma 3
MulleDK19 added a comment to T71233: Separate helicopter and fixed wing aircraft controls.

This was fixed very fast. Thank you!

May 10 2016, 5:39 AM · Arma 3
MulleDK19 added a comment to T71233: Separate helicopter and fixed wing aircraft controls.

They are not separate in any way.

May 10 2016, 5:39 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71233: Separate helicopter and fixed wing aircraft controls.
May 10 2016, 5:39 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T71231: Cannot stop UAVs once control has been taken.
May 10 2016, 5:39 AM · Arma 3
MulleDK19 added a comment to T71230: Character Ragdoll has become very unrealistic....

Unable to reproduce. They behave exactly as they've always done.

May 10 2016, 5:39 AM · Arma 3
MulleDK19 added a comment to T71215: UAV yaw rate.

And not just quicker. A LOT quicker.

It currently takes 30 seconds to do a full 360, meaning it's rotating at 12° per second.

May 10 2016, 5:39 AM · Arma 3
MulleDK19 added a comment to T71210: Cannot connect to empty UAV vehicle.

Not going to happen. You can't take control of empty vehicles, since there's no one to take control from.

May 10 2016, 5:38 AM · Arma 3