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Mldri
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User Since
Jun 25 2013, 11:09 PM (336 w, 4 d)

Recent Activity

May 10 2016

Mldri added a comment to T72962: Set OPFOR language to the same as Bluefor/Primary Language of the installer..

They could add the OPTION for it. I personally love it, whatever gibberish they are speaking :D. But I can see it as a problem for somebody from English speaking countries. I hate any kind of voiceovers in TV and movies, it just breaks the immersion

May 10 2016, 6:26 AM · Arma 3
Mldri added a comment to T72382: Tank main gun blasts incorrect + no felt and observed recoil..

I was really disappointed when I first fired the gun of the Slammer and Varsuk. I must say, Arma 3 hasn't yet disappointed me as much with anything. These were some incredibly puny and shit explosions. I really hope it is just a placeholder. But unlikely, since launch is just a week away

May 10 2016, 6:11 AM · Arma 3
Mldri added a comment to T72381: M2A1 Slammer too small.

No, I believe they fixed it along the way.

EDIT: Tried to find the changelog entry, but couldn't. Maybe I'm wrong

May 10 2016, 6:11 AM · Arma 3
Mldri added a comment to T71933: Diving mask and snorkel (feature request).

What's the use for it? You can do it with diving equipment.

May 10 2016, 5:59 AM · Arma 3
Mldri added a comment to T71868: Forgot 'smoothing' the Barrels?...

A bit low-poly, yes, but not a game-breaker. Things like this help keep the performance good, while not sacrificing anything important.

May 10 2016, 5:57 AM · Arma 3
Mldri added a comment to T71867: The hospital is indestructible.

Your ticket gets ignored if you don't do it right and write relevant information

May 10 2016, 5:57 AM · Arma 3
Mldri added a comment to T71806: Sniper rifle bullets can move burnt HEMTT.

GeneralScott, you being ironic or what? And no, it wouldn't have moved even by little in real life. If it did, the recoil would rip half your body up.

May 10 2016, 5:56 AM · Arma 3
Mldri added a comment to T71692: Make headlights stronger.

Have you driven a car in the dark? It's pretty much what you wrote in your description

May 10 2016, 5:52 AM · Arma 3
Mldri added a comment to T71491: [Feature Request] Engine start delay for vehicles.

That mod is awesome, Kol9yN. The implementation is near perfect. When are you releasing and where can I download it?

May 10 2016, 5:47 AM · Arma 3
Mldri added a comment to T71491: [Feature Request] Engine start delay for vehicles.

Very good ticket. And some of you aren't familiar with the fact that cars don't start moving before their engine has properly started. They start moving before the ignition sound in arma. Automatic or not, these are internal combustion engines, they need to rev up.

May 10 2016, 5:47 AM · Arma 3
Mldri added a comment to T71404: Panther can´t pop smoke - the model suggests it can.

Ummm, the commander I guess? Arma is mainly a multiplayer game, so yeaah... a commander

May 10 2016, 5:44 AM · Arma 3
Mldri added a comment to T71079: KA-52 Helicopter.

Yay, It's Christmas!!! I want a firetruck!

May 10 2016, 5:35 AM · Arma 3
Mldri added a comment to T71070: superbike for civillians.

Haha, dude, this should be left for modders ;) It would be cool, but I think I have to downvote

May 10 2016, 5:34 AM · Arma 3
Mldri added a comment to T70971: [FIXED] 3rd Person view on MK6 Mortar is useless.

Yeah, Peter, that is a very bad explanation on your part. I'm completely on Killzone's side. What is the secret to using it? IRL you can look at your target and then adjust your mortar according to what you see. The men who use mortars aren't locked to hugging it and staring at the sky. Please explain.

May 10 2016, 5:31 AM · Arma 3
Mldri added a comment to T70971: [FIXED] 3rd Person view on MK6 Mortar is useless.

3rd person should be for keeping an eye on your surrounding. At the moment, it is useless for everything except looking at the clouds

May 10 2016, 5:31 AM · Arma 3
Mldri added a comment to T70918: Sway of binoculars/rangefinders/designators is way to crass and nauseating.

Your arguments are very good. There isn't really any reason for that much sway. /upvoted

May 10 2016, 5:29 AM · Arma 3
Mldri added a comment to T70902: "Look Out of Window" for common vehicles.

What? Do you mean like sticking your head out the window or....?

May 10 2016, 5:28 AM · Arma 3
Mldri added a comment to T70801: Wind Physics.

Arma's engine is not built for this, it's hard to implement and not that important. Of course it would be cool and nice, but yeah...there are more important things unsolved

May 10 2016, 5:25 AM · Arma 3
Mldri added a comment to T70382: Need rear view camera on armored vehicles.

If they decide to implement functional interiors in armored vehicles, then this could be solved with a rear-view camera

May 10 2016, 5:10 AM · Arma 3
Mldri added a comment to T70380: Implementation of G-Force head movement..

@Grinya While that is true, the reporter talks about very rough terrain and not a lot of bobbing. Your neck isn't as good as a steadycam. A slight shaking would give a more "authentic" feel.

May 10 2016, 5:10 AM · Arma 3
Mldri added a comment to T70234: AI Request - Fire Command for Vehicles changes.

Very nice suggestion. Would make you really feel like a part of a tank team. /upvoted

May 10 2016, 5:05 AM · Arma 3
Mldri added a comment to T70124: IF female civilians are included in A3 as they were in A2 then they should be able to operate weapons and vehicles..

Exactly. This is the way to go with the "female infantry soldier" problem. If you really want a female character, you can make her. Don't have to stuff it down the mouth of everybody else. /upvoted

May 10 2016, 5:00 AM · Arma 3
Mldri edited Steps To Reproduce on T70089: Request: Option for default free look for different classes.
May 10 2016, 4:59 AM · Arma 3
Mldri added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

The factions don't get updates equally, it's just a matter of time when they'll add it. Upvoted anyway

May 10 2016, 4:58 AM · Arma 3
Mldri added a comment to T70071: can you add more speakers from different regions or accents.

Haha, I wasn't being serious. Of course it is stupid :D
/upvoted

May 10 2016, 4:58 AM · Arma 3
Mldri added a comment to T70071: can you add more speakers from different regions or accents.

Don't forget, this is the future. By 2035, Iran has been conquered by US and is now the 51st state. But they started an uprising. That's why they speak with an american accent. Everything has an explanation, see?

May 10 2016, 4:58 AM · Arma 3
Mldri added a comment to T70063: Infantry glitching through bridge.

Done

May 10 2016, 4:58 AM · Arma 3
Mldri edited Steps To Reproduce on T70063: Infantry glitching through bridge.
May 10 2016, 4:58 AM · Arma 3
Mldri added a comment to T70059: Diving mask and snorkel (feature request).

What's the use for it? You can do it with diving equipment.

May 10 2016, 4:58 AM · Arma 3
Mldri added a comment to T70032: Track vehicles need "track sound" when moving.

That Merkava is a beast of a tank :). I do agree with you, some variation should be added and made a bit louder. Upvoted

May 10 2016, 4:57 AM · Arma 3
Mldri added a comment to T70032: Track vehicles need "track sound" when moving.

They added that in the latest dev. Ohhhh, that clanking noise. Gives me shivers just thinking of it ;)

May 10 2016, 4:57 AM · Arma 3
Mldri added a comment to T70026: Vehicle instantly start to move.

Maybe make the ignition sound a bit longer and add a small chance that the engine doesn't start on the first try.

May 10 2016, 4:57 AM · Arma 3
Mldri edited Steps To Reproduce on T70026: Vehicle instantly start to move.
May 10 2016, 4:57 AM · Arma 3
Mldri added a comment to T69995: APCs can travel completely submerged underwater.

Makes sense. The engine got damaged only in deep water. They should now add a snorkel that pops up when you enter deep water

May 10 2016, 4:56 AM · Arma 3
Mldri added a comment to T69995: APCs can travel completely submerged underwater.

Just wanted to report this also. However, when I drove the Panther into the water, the engine got damaged after some time and I got force ejected. Everything else was intact. Pretty funny to see the tracks on the seafloor
EDIT: Ahh, saw you had the same thing in your video ;)

May 10 2016, 4:56 AM · Arma 3
Mldri added a comment to T69971: BTR-K top speed too high.

Haha, yes it is. I have no problems with the speed anymore, now it feels really good. Guess I have to downvote my own ticket ;)

May 10 2016, 4:55 AM · Arma 3
Mldri added a comment to T69971: BTR-K top speed too high.

Yeah, I just want a confirmation from the devs, that this is a feature. Otherwise I'll just become obsessed with it :D. The IFV are buggy and unfinished at this time, so the top speed may also be wrong.

May 10 2016, 4:55 AM · Arma 3
Mldri added a comment to T69971: BTR-K top speed too high.

@ProGamer Yes, but the problem for me shows up on high speeds. I don't really know that much about driving tracked vehicles, but can you make really sharp turns on speeds exceeding 60 kmph? Like 180 degrees with a really small turn radius. It just doesn't feel realistic like the Panther does :/

May 10 2016, 4:55 AM · Arma 3
Mldri added a comment to T69971: BTR-K top speed too high.

70 with a Panther on dirt? I manage only 60 on paved roads.

May 10 2016, 4:55 AM · Arma 3
Mldri added a comment to T69971: BTR-K top speed too high.

Yeah, the balancing isn't really important here. But it surely shouldn't be as fast as the Marder and Marshall

May 10 2016, 4:55 AM · Arma 3
Mldri edited Steps To Reproduce on T69971: BTR-K top speed too high.
May 10 2016, 4:55 AM · Arma 3
Mldri added a comment to T68060: Rreduce ultimate offroad ability for wheeled vehicles.

Maybe vehicle suspension, tire or chassis damage when you drive too fast downhill. Or somehow limit the speed artificially when going downhill. 1.st one is better and more realistic

May 10 2016, 3:40 AM · Arma 3
Mldri added a comment to T68060: Rreduce ultimate offroad ability for wheeled vehicles.

All the vehicles already only inch up a slight incline on dirt. Coming down is another matter altogether.

May 10 2016, 3:40 AM · Arma 3

May 9 2016

Mldri added a comment to T62290: Cricket sounds are buzzing.

I have been to South of France, Italy 2x, Croatia 3x, Albania and Crimea(not mediterranean, I know) and that's pretty much how they sound. You say you that you have been in france too, but don't remember them like that? Sorry mate, but you should check you hearing then. Everyone I know, that has been there, remember it like that. /downvoted a thousand times

May 9 2016, 11:55 PM · Arma 3
Mldri added a comment to T62290: Cricket sounds are buzzing.

+1 AD2001 I didn't even notice the sound before I saw this ticket. It just felt natural. But I do agree with DrHat (somewhat). The sound shouldn't be everywhere and must be more dynamic( like near trees or patches of grass). But when you stand IRL 10-20 m away from crickets-cicada's, whatever they are, your ears will bleed! It wouldn't be fair for other players if they included a slider.

May 9 2016, 11:55 PM · Arma 3
Mldri added a comment to T62290: Cricket sounds are buzzing.

@cyrilator "cliché"? The cicada's are everywhere in the mediterranean. And they are freaking loud. If they add the option for disabling or tuning it down, it would break the athmosphere. I have thought previously that they should make it louder. Brings back memories from my vacations there.

May 9 2016, 11:55 PM · Arma 3
Mldri added a comment to T60025: No female soldiers models available.

To serve on the frontline you need the physical strength to match. These female models should then be quite manly (if you are GoT fan, picture Breanne). Women are physically weaker, that's simple biology not sexism. The supports, maybe, but not frontline infantry squad. PS: most of those pictures don't help to prove your point at all. You just don't put on make-up before you go to battle.

May 9 2016, 8:59 PM · Arma 3
Mldri added a comment to T60025: No female soldiers models available.

To serve on the frontline you need the physical strength to match. These female models should then be quite manly (if you are GoT fan, picture Breanne). Women are physically weaker, that's simple biology not sexism. The supports, maybe, but not frontline infantry squad. PS: most of those pictures don't help to prove your point at all. You just don't put on make-up before you go to battle.

May 9 2016, 8:57 PM · Arma 3