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Rreduce ultimate offroad ability for wheeled vehicles
Reviewed, WishlistPublic

Description

Hi.
Due most of surfaces in Arma is concrete surface without any natural obstacles on it's need to reduce off-road ability for wheeled vehicles. It's very unrealistic when wheeled vehs travels across hilly, mountain or sand landscape with such high speed and ease. Also wheeled trasport isn't able to climb on slopes like we see in Arma series. It should slip down.
I think it's need to hard reduce ability of wheeled vehicles when offroad, and angles of climbing. Wheeled military vehicles uses for fast personal transportation to frontline, especially by roads and light offroad like plains. So it should be hard to use on true offroad like hills, mountains and should be fine only on roads and mostly flat surfaces.

Offroad is too hard for wheeled vehicles(see videos) even on dirt tracks, especially on rought surfaces like hills and mountain side! It's know all who use military units. So it's very unrealistic and arcade in Arma when wheeled go on full speed throught hilly terrain.

Should be something in Arma to convert current ultimate offroad vehicles to realistic.

!!! Military documentation: The Army TWV Strategy
http://www.g8.army.mil/pdf/The_Army_TWV_Strategy.pdf
quote, page 23:
Tactical Wheeled Vehicle (TWV) – Multipurpose or special purpose military wheeled platforms which transport personnel and all classes of supply, to include equipment and dry or liquid cargo. They perform general or specific missions, and support all warfighting functions (Movement and Maneuver, Intelligence, Fires, Sustainment, Command and Control, and Protection). They are specially designed vehicles, or commercial vehicles modified to meet certain military requirements, and are capable of safely operating on primary and secondary roads at highway speeds. They are capable of operating off-road; the degree of off-road mobility varies.
!!"...and are capable of safely operating on primary and secondary roads at highway speeds. They capable of operating off-road; the degree of off-road mobility varies"!!!! is it ultimate off-road ability?!

See also QUICKSAND ADDON for Arma 2:
http://www.armaholic.com/page.php?id=15012

Military wheeled vehicles while offroad:
http://www.youtube.com/watch?v=XhfziLDLJ-A
http://www.youtube.com/watch?v=oxeia3XSX-o
http://www.youtube.com/watch?v=heICakyN4Wg

Thanks.

Details

Legacy ID
531145767
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

Grinya edited Steps To Reproduce. (Show Details)Jun 20 2013, 1:30 AM
Grinya edited Additional Information. (Show Details)
Grinya set Category to Feature Request.
Grinya set Reproducibility to Have Not Tried.
Grinya set Severity to None.
Grinya set Resolution to Open.
Grinya set Legacy ID to 531145767.May 7 2016, 2:40 PM
C4lv1n added a subscriber: C4lv1n.May 7 2016, 2:40 PM

You are clearly mistaken, an APC with 1500hp can hardly climb a hill. The off-road capabilities of vehicles needs to be increased, not nerfed.

The capabilities on flat ground are also just fine, the vehicles are all designs that you would expect to have highly durable off-road suspension. You would expect the 6 and 8 wheeled APCs to be able to manage just fine at relatively high speed over rough terrain. And the quad and offroad shouldn't be that far off.

https://www.youtube.com/watch?v=26WVxy7fb6o

I couldn't even understand the second part of your report.

C4lv1n, just go rocky hills and look what on ground. You will see how surface is rought. Many tiny caverns, cracks and rocks, also dramatic elevation changes. Moving on such terrain mostly impossible. But Arma have smooth terrain surface absolutly everywhere, so moving possible even at high speed.
If Arma designers cover terrain with rock and cliffs, which we see on shores, it would be near to real life.
Try to drive at high speed through rocks near Agia-Marina.

AD2001 added a subscriber: AD2001.May 7 2016, 2:40 PM

@Grniya

The terrain of Agios Efstratios is very rough IRL, but they made it less rough in the game. Since it's less rough, they shouldn't make the driving feel like on rough terrain.

@C4lv1n

Agreed.

@Grniya

You seem to think that every vehicle should have the off-road abilities of a Toyota Prius. If the military forces of the near future based all of their military vehicles on the Prius platform then maybe you would have a point.

But since the military of the near future, present, and past, use properly equiped vehicles, terrain like you see on Stratis, Chernerus, and Altis, is easily negotiable to the 60 ton behemoths.

The offroad's offroad capability should be increased a bit. Now it can climb hills 5-10 kph.

It's boring to comment such uncompetent notes.
See some real military tests on YouTube before posts.
If you think that offroad ability depends on begger vehicle weight, there is nothing to debate.
So I talking not about tracked units(wheeled!!!)
Road was invented because offRoad is much harder to use and all your FUTURE military vehs have not much better offroad ability than modern military vehs.

Offroad is too hard for wheeled vehicles(see videos) even on dirt tracks, especially on rought surfaces like hills and mountain side! It's know all who use military units. So it's very unrealistic and arcade in Arma when wheeled go on full speed throught hilly terrain.

Maybe, you guys stop commenting and go to Army now?! You will know how real things are.

http://www.youtube.com/watch?v=oxeia3XSX-o
http://www.youtube.com/watch?v=heICakyN4Wg
http://www.youtube.com/watch?v=XhfziLDLJ-A

Mldri added a subscriber: Mldri.May 7 2016, 2:40 PM
Mldri added a comment.Jul 20 2013, 3:04 PM

All the vehicles already only inch up a slight incline on dirt. Coming down is another matter altogether.

@Grynia

All of the vehicles go under 20 kph (military around 18 kph, civilian around 10 kph, trucks around 5 kph) so it's okay uphill. When going downhill all vehicles are as fast as/slightly faster than on roads. It's okay.

AD2001, it's ok. But if you go downhill with full speed on any type of vehicle, you couldn't find your wheels at bottom of slope. Should be something in Arma to convert current ultimate offroad vehicles to realistic.

Mldri added a comment.Jul 20 2013, 3:33 PM

Maybe vehicle suspension, tire or chassis damage when you drive too fast downhill. Or somehow limit the speed artificially when going downhill. 1.st one is better and more realistic

C4lv1n, what i should to see in your video?! How APC riding on dry dirt roads and plains? Topic is about true offroad like hills and mountains.
I agree that wheeled APCs is more suitable for surfaces like on your video.

Watch the video again, if you think that those are roads then you're high.

I live in Canada, we have some proper damn mountains, offroad in the mountains is just as easy as offroad on flat ground, the only difference is the slope and elevation. It doesn't suddenly get super hard to drive when you enter an area that's considered "Mountains".

Physics of wheeled vehicles is most unrealistic part of Arma series. If it was good on OFP, but it not suitable for Arma 3. I never like when Hummers in Arma 2 rides across mountains of Takistan at speed near road speed, climbing any slopes with out slipping. Such things we can see in Arma 3 too. It too frustrating when vehicle without specific offroad capabilities appears where i can't be or need much time for it. It's crush tactical expextation when playing. Loog Google for pictures of wheeled army vehs. Most of them stand on road, because it most effective on road. And used to deliver personal to frontline with cannon support. Read military documentation at http://www.g8.army.mil/pdf/The_Army_TWV_Strategy.pdf [^]
quote, page 23:
Tactical Wheeled Vehicle (TWV) – Multipurpose or special purpose military wheeled platforms which transport personnel and all classes of supply, to include equipment and dry or liquid cargo. They perform general or specific missions, and support all warfighting functions (Movement and Maneuver, Intelligence, Fires, Sustainment, Command and Control, and Protection). They are specially designed vehicles, or commercial vehicles modified to meet certain military requirements, and are capable of safely operating on primary and secondary roads at highway speeds. They are capable of operating off-road; the degree of off-road mobility varies.
"They capable of operating off-road"!!!!!! is it ultimate off-road ability???

It's good feelings when I'm right against whole crowd... ))

The vehicles don't have "ultimate offroad capability". The Hunters can go uphill up to about 18 kph. Their max speed (on roads) is 120 kph. That's about one sixth (if that's even a word) of their road speed.

The ability to go up or down a hill has nothing to do with offroad capability. It doesn´t matter if you´re on a road, or off a road, you will go slow in any case.

The problem is that all terrain is treated as if it were a concrete surface.

Even Tanks cannot go full speed in typical, mediterranean terrain. Reference this:

http://youtu.be/2L8OTynmklw?t=3m44s

Notice how much the Tank is bouncing. The height of these bounces is about a wheel's diameter (2/3rds of a meter, ish). If you run over that kind of terrain at full speed, someone inside will end up with broken bones.

Mind that your crew will not be strapped down inside the vehicle under combat conditions, because they will need to move about a lot (at the very least, the loader will.).

Wheeled vehicles will need to go even slower because they will destroy their suspension and tyres.

None of you seem to have understood the problem. I repeat: "Off-road" does not mean "Slow in going up hill". It does not matter if you are going up or downhill, the problem is that the game treats -all surfaces as if they were made of concrete-.

Does this look like it is made of concrete, perfectly flat and without obstacles? http://upload.wikimedia.org/wikipedia/commons/8/80/Fisini_Lemnos.jpg

You won't go across that terrain at 100 kph, like the MRAPs can do right now. Not even in a tank.

The OP is talking about going uphill. And the offroad speed should be reduced a bit, although there's mainly grass in Arma 3. I don't think Altis is going to be as rough as Lemnos.

I totally agree with InstaGoat. He completed my thoughts. I offer community to pay attention on such problem. Behaviour of some vehicles in Arma 3 is incorrect from tactical point of view.

AD2001, look at what InstaGoat writed before: most of surfaces in Arma is concrete surface without any natural obstacles on it. So if developers can't change now this situation due computation power, need to reduce capabilities of vehicles and move it toward real life. I think it's so important, because Arma 3 stand on level of simulation games, but not arcades.

When I talk about rought terrain, I mean something we can see in Outerra. And I can't wait when Arma will have such terrain detalisation.
Off-road:
http://www.youtube.com/watch?v=izyZ1kKQzbE
Overview:
http://www.youtube.com/watch?v=LcsRL3N2Xbw
Mig-29 Fly
http://www.youtube.com/watch?v=jVoNMhH_j3Y

All those friends who reject my offers to reduce offroad ability for cans, can't understand that Arma 3 isn't just funny game like shown in video below:

http://www.youtube.com/watch?v=s_doiocnApI

but serious realistic game, what should move toward more realistic ones like on video below:

http://www.youtube.com/watch?v=3lkXcha9EZw
http://www.youtube.com/watch?v=gG2jpBGJQaU
http://www.youtube.com/watch?v=5_f0SbNjWYs

This game shows us how real vehicle behave on true offroad, but not in Arma 3, because there no offroad in Arma 3. Only whole concrete floor...

Bohemia added a subscriber: Bohemia.May 7 2016, 2:40 PM

Have you SEEN the Hunter MRAP? Other than the high suspension for IED protection (a lot of modern transport/IFVs are "Jacked up" like a Redneck's truck so IED's don't destroy the bottom of the vehicle/kill its passengers, only disable it), the Hunters look like pretty off-road oriented vehicles. Given the slow focus on south-east Asia, it seems like NATO would want to develop vehicles with off-road in mind by 2035.
On top of that, the MRAP often goes ~5mph uphills half the time, and the armored vehicles... I could make it halfway across Altis before a Gorgon made it 3 meters uphill half the time.