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Implementation of G-Force head movement.
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As I was driving in first person, I noticed that someting was feeling quite unnatural, and that was the fact that my head's position was nearly locked in place. This gave out the impression that I was a static camera instead of a human inside of a shaky car in a troubled road.

I hate to give out this example, but I think Battlefield 3 has got this thing right. Whenever the player went through a messed up environment, the camera would wobble quite a lot. I don't think if this were to be implemented, that it should be quite as noticing as in Battlefield 3.


Legacy ID
Feature Request
Steps To Reproduce

1 - Drive any car
2 - Go through a rough terrain at very high speeds
3 - You will notice that your camera unnaturally stays in place.

There should be at least a minor visual shake in the camera for situations such as:
Hitting anything.
Going through a troubled terrain.
Making very rough turns when in a helicopter/jet.

Additional Information

These slight movements I'm talking about happen when you're driving your car in third person.

Event Timeline

BogatyrVoss edited Additional Information. (Show Details)
BogatyrVoss set Category to Feature Request.
BogatyrVoss set Reproducibility to N/A.
BogatyrVoss set Severity to None.
BogatyrVoss set Resolution to Open.
BogatyrVoss set Legacy ID to 1827012075.May 7 2016, 3:42 PM
Grinya added a subscriber: Grinya.May 7 2016, 3:42 PM

Driving bobbing should be removed at all, because camera in Arma represent not head, but eyes. Eyes can hold point of view independent of head movements. Boring bobbing in Arma 2 when drive bike was very painfully and frustrating.

Mldri added a subscriber: Mldri.May 7 2016, 3:42 PM

@Grinya While that is true, the reporter talks about very rough terrain and not a lot of bobbing. Your neck isn't as good as a steadycam. A slight shaking would give a more "authentic" feel.

Mldri, maybe he is right. But in my opinion it's very uncomfortable and unpleasant. I think it should be reduced to the prejudice of realism.

Of course, if it were controlled by a slider it would be great.

It could also be used to simulate aircraft turbulence.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:42 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.