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Speed command is broken
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Description

When using the speed command on a vehicle it seems to work fine.

However, if you use it on a projectile for example, it shows a constant incorrect value.

At first I thought the ballistics were faked (Constant speed with faked drop), but as it turns out, it's the speed command.

Instead of the actual speed, it seems to return the initial speed of the projectile. {F21898}

Details

Legacy ID
2059884266
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Download test mission and fire the tank.
Note that the value from the speed command remains constant.

The second number shows the actual speed (velocity magnitude).

Also, note the exponentially increasing speed of the 120mm projectile from the Slammer tank, described here http://feedback.arma3.com/view.php?id=13936

Event Timeline

MulleDK19 edited Additional Information. (Show Details)
MulleDK19 set Category to Scripting.
MulleDK19 set Reproducibility to Always.
MulleDK19 set Severity to None.
MulleDK19 set Resolution to Open.
MulleDK19 set Legacy ID to 2059884266.May 7 2016, 4:30 PM
Bohemia added a subscriber: AD2001.Sep 5 2013, 12:49 AM
zGuba added a subscriber: zGuba.May 7 2016, 4:30 PM

For now the workaround would be to use round's velocity vector instead and push it through BIS_fnc_magnitude function to obtain numerical value.

Still broken in latest dev build.