AI guided helicopter doesn't follow a simple MOVE waypoint if it's flying over 500 meters.
After few seconds it starts moving in circle
AI guided helicopter doesn't follow a simple MOVE waypoint if it's flying over 500 meters.
After few seconds it starts moving in circle
Unable to reproduce. They move just fine.
Keep in mind that units won't move until their reach their flyInHeight altitude.
Hey! Thanks for the report. I was able to reproduce the issue.
The helicopter correctly reaches the first waypoint but refuses to proceed to another. Note - the waypoints need to be far enough from each other and the behavior varies by the type of helicopter
I have problem with that also, how long must be the distance betwen waypoints? Isnt this little odd? Behavior of heli varies if its type, so i need to put some specific behavior? For example on modded MI-24 (assault chopper) what behavior i need to put? I dont remember this in arma 2.....
Same problem with vehicle "O_Heli_Attack_02_F" spawned with BIS_fnc_spawnVehicle on Altis.
I spawn the helicopter out in the ocean so players don't see it spawn.
Way points are set on every town on the map in a random order.
setWaypointBehaviour SAFE
setWaypointType MOVE
setWaypointSpeed NORMAL
Heli flies to the first way point and keeps circling around it forever.
This seems to be happening when way points are more than 3000 meters apart but it's very inconsistent.
This bug report is already 2 years old, is there any word of when this will be fixed?
God... just saw that "2 year old" and i lost hope it will be fixed. BTW heli is reacting very strange for enemy infantry, its almost impossible if you are infantry to get attention of enemy heli, 2 mags is barely enough. About waypoints - heli is circling around first waypoint (as Fluit sayed) and most often crashing on trees (chernarus)..... What a joy from gameplay, wow! I almost shit myself ......