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May 10 2016

wallside added a comment to T68610: Continuous Horn Sound.

+1
I don't think "horn spamming" is a reasonable counter-argument.
If someone wants to piss everybody up he has enough other possibilities.

May 10 2016, 4:00 AM · Arma 3
wallside added a comment to T68510: Players rotate if they were firing when Splendid Camera is launched, regardless of acctime.

Duplicate http://feedback.arma3.com/view.php?id=9718

May 10 2016, 3:57 AM · Arma 3
wallside added a comment to T68399: Moving while prone with binocular type items in hand produces a footstep sound.

confirmed in 1.00

May 10 2016, 3:53 AM · Arma 3
wallside added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

I don't understand why this was turned down.
Is it really that complex to model the inside of another few vehicles?

May 10 2016, 3:47 AM · Arma 3
wallside added a comment to T68213: FPS drop when firing weapons zoomed in.

@ScottRipley Did not seem to be that way for me. Although i can't always reproduce it.

May 10 2016, 3:46 AM · Arma 3
wallside added a comment to T68213: FPS drop when firing weapons zoomed in.

I'm experiencing this always when using the optics of a vehicle/launcher/static weapon (not PIP but fullscreen).

edit: also when using rifle scopes with zoom. Frames drop from about 35 to below 15
(version 1.00)

May 10 2016, 3:46 AM · Arma 3
wallside edited Steps To Reproduce on T68085: revealMine not working in init field.
May 10 2016, 3:41 AM · Arma 3
wallside edited Steps To Reproduce on T68080: Recoil while in splendid camera..
May 10 2016, 3:41 AM · Arma 3
wallside edited Steps To Reproduce on T67946: AI not running when in safe mode..
May 10 2016, 3:36 AM · Arma 3
wallside added a comment to T67917: Helicopter collision lights not visible from a distance.

Still present in 1.00. Attached repro mission

May 10 2016, 3:36 AM · Arma 3
wallside edited Steps To Reproduce on T67917: Helicopter collision lights not visible from a distance.
May 10 2016, 3:36 AM · Arma 3
wallside added a comment to T67855: Analog leaning without an analog input.

Afaik analog stances are technically not possible.

May 10 2016, 3:34 AM · Arma 3
wallside added a comment to T67784: Allow waypoints easily be managed when attached to objects (buildings, vehicles etc) and group looking direction..

Please add some way to access the individual waypoints if they are stacked on a building.

May 10 2016, 3:32 AM · Arma 3
wallside added a comment to T67666: Ragdoll physics bug in Bunker(small).

Also affects Bunker (Tower).

May 10 2016, 3:28 AM · Arma 3
wallside added a comment to T67600: Sniper scope elevation backwards.

You can manually zero the sniper rifles.
The default setting is 500m.

May 10 2016, 3:26 AM · Arma 3
wallside edited Steps To Reproduce on T67552: Time accelleration in splendid camera.
May 10 2016, 3:24 AM · Arma 3
wallside added a comment to T67549: Make stance indicator show up when changing stance.

The stance indicator will be shown permanently if you enable "Show permanent extended HUD" in the difficulty settings.

May 10 2016, 3:24 AM · Arma 3
wallside edited Steps To Reproduce on T67510: Empty helicopter's cyclick stick quivering.
May 10 2016, 3:23 AM · Arma 3
wallside edited Steps To Reproduce on T67508: Ka-60 instruments are on the wrong side.
May 10 2016, 3:23 AM · Arma 3
wallside added a comment to T67506: Game option "Permanent stance indicator".

Currently in elite difficulty, it is impossible to find out what stance you are in without changing it.

May 10 2016, 3:23 AM · Arma 3
wallside added a comment to T67506: Game option "Permanent stance indicator".

@Lt_Lyko
No, I have not, but by a short glimpse they seem to have "Permanent extended HUD info" set to "Enabled".
My request is about separating this setting from the permanent display of the stance indicator.

If you mean a special part of the video, please point me to it.

edit: By now I have seen the mentioned video and they have in fact enabled "permanent extended HUD".

May 10 2016, 3:23 AM · Arma 3
wallside edited Steps To Reproduce on T67506: Game option "Permanent stance indicator".
May 10 2016, 3:23 AM · Arma 3
wallside edited Steps To Reproduce on T67500: Game option "Permanent stance indicator".
May 10 2016, 3:22 AM · Arma 3
wallside added a comment to T67117: Swimming out of the sea..

I can reproduce it.
However, the clothes are not important but you must not carry any weapon and you must carry binoculars.
Also note, that the character will be stuck in the swimming animation and if you move the scrollwheel, the tooltip says "Hide binoculars".

Using version 0.60, my sprint key is the default one.
Uploaded two screenshots.

May 10 2016, 3:07 AM · Arma 3
wallside added a comment to T66926: Effect of night vision devices (NVGs).

And the field manuals I've looked up state for portable passive NVG an effective visual range of <=100m in moonless nights.

May 10 2016, 3:00 AM · Arma 3
wallside added a comment to T66926: Effect of night vision devices (NVGs).

@MordeaniisChaos To my knowledge most military NVG work passively because active illumination would reveal your location to the enemy.

May 10 2016, 3:00 AM · Arma 3
wallside added a comment to T66887: Shadow bug with divers.

Can reproduce.

May 10 2016, 2:59 AM · Arma 3
wallside added a comment to T66556: Game crashes in editor after exiting splendid camera.

I have not observed the issue since Beta. If nobody else has, I think we can treat this as fixed.

May 10 2016, 2:46 AM · Arma 3
wallside added a comment to T66556: Game crashes in editor after exiting splendid camera.

The exact following steps reproduce the problem on my machine 9/10 times:

Download attached mission "Cameracrash.Stratis" (unpack) and open in editor.
Preview.
Switch to artillery computer.
Fire one shell (target does not seem to matter).
Exit artillery computer.
Press ESC -> Splendid Camera.
Raise your altitude to about z=100 by pressing Q (you should now see Mike-26).
Set time accelleration to 1.

Expected result:
Game freezes. Windows shows a dialog box "Arma3 Alpha has stopped working".

May 10 2016, 2:46 AM · Arma 3
wallside added a comment to T66556: Game crashes in editor after exiting splendid camera.

Very annoying.
Do you still need additional information?

May 10 2016, 2:46 AM · Arma 3
wallside added a comment to T66556: Game crashes in editor after exiting splendid camera.

Has happened to me several times too. Also when un-pausing the game while in camera mode.
Using Arma 0.58.105348 unmodified.
The behaviour is not always reproducible.

May 10 2016, 2:46 AM · Arma 3
wallside added a comment to T66341: Fatigue Blurring causes physical sickness.

Fade to black (maybe from outside inwards) sounds like a good alternative which won't hurt anybody.
Just making it toggle-off-able would create an advantage, making servers enforce this setting and helping nobody in the end.

May 10 2016, 2:38 AM · Arma 3
wallside added a comment to T66206: No entrry 'config.bin/CfgMarkers.Warning.

Duplicate of http://feedback.arma3.com/view.php?id=8007

May 10 2016, 2:32 AM · Arma 3
wallside added a comment to T66179: Roof-landed helicopters float in the air.

Fixed for the first screenshot but not for the second (which is the gas station south of Agia Marina).

May 10 2016, 2:30 AM · Arma 3
wallside added a comment to T66145: Vibrating chopper stick.

Applies to all other choppers too.
edit: Since beta I can only reproduce for Orca (former KA-60).

May 10 2016, 2:29 AM · Arma 3
wallside added a comment to T65584: You should automatically unscope when you roll (red dot sight, holo sight excluded).

Has been implemented by now.

May 10 2016, 2:05 AM · Arma 3
wallside added a comment to T65063: Vehicles should not explode by gunfire.

I think an implementation like
if(health == 0)
{

if(lastdamage caused by a missile/satchel)
  explode();
else
  nothing;

}
would already be satisfying or at least an improvement.

May 10 2016, 1:46 AM · Arma 3
wallside added a comment to T64673: Feature: Backblast.

@L33CHW33D "The NLAW is suppose to be a soft-launch shoulder mounted rocket launcher, I'm guessing that means no back-blast for that one right?"
No,that's not true. While the main rocket engine is ignited some time after launch, there is still a (smaller) backblast from the launch engine.

May 10 2016, 1:33 AM · Arma 3
wallside added a comment to T64458: Helmet-mounted flashlights..

Also would allow usage of flashlights while in safe mode (weapon down).

May 10 2016, 1:25 AM · Arma 3
wallside added a comment to T63976: [Feature Request] Accessing inventory while in a vehicle.

"Drivers (pilots...) should focus on driving."
By the same argument you could disable the map or the chat.

What if the vehicle is not moving at all?
What if the autopilot is on?
What about the gunner? In friendly territory?

The point I want to make is, let players take care of their responsibilities/priorities themselves instead of patronizing them.

May 10 2016, 1:08 AM · Arma 3
wallside added a comment to T63190: Map should be tablet and display the digital battlefield .

Just enable extended map info?

May 10 2016, 12:32 AM · Arma 3
wallside added a comment to T63028: Cutting through fences.

The abundant breaks in all walls and fences seem very artificial and make them strategically quite worthless. Upvoted.

May 10 2016, 12:27 AM · Arma 3

May 9 2016

wallside added a comment to T62387: Ai does not use lasers, flashlights etc.

The problem is that units in safe mode will only light their own feet because of the weapon being pointed downn.

May 9 2016, 11:58 PM · Arma 3
wallside added a comment to T62087: AH-9 rockets visibilty issue.

Duplicates:
http://feedback.arma3.com/view.php?id=5686
http://feedback.arma3.com/view.php?id=5635
Related:
http://feedback.arma3.com/view.php?id=9212

May 9 2016, 11:45 PM · Arma 3
wallside added a comment to T61927: Magnetic Declination.

Chris2525 said it all: Good compasses have an adjustable declination correction.

May 9 2016, 11:36 PM · Arma 3
wallside added a comment to T61922: Creating a server mission summary does not give any information and picture is off center.

Fixed by now - the text from Intel->Description will be displayed.

May 9 2016, 11:35 PM · Arma 3
wallside added a comment to T61802: Add ability to climb onto/over objects.

1000th upvote! Do I win something? ;)

May 9 2016, 11:24 PM · Arma 3
wallside added a comment to T61580: Unable to crouch with NLAW/RPG.

In-game the weapon is named PCML.

May 9 2016, 11:12 PM · Arma 3
wallside added a comment to T61580: Unable to crouch with NLAW/RPG.

Confirming fixed.

May 9 2016, 11:12 PM · Arma 3
wallside added a comment to T61580: Unable to crouch with NLAW/RPG.

Still present in 0.77.109586
Note crouching works when using "Crouch / Stand Up" opposed to "Crouch (Toggle)" keybind.

May 9 2016, 11:12 PM · Arma 3
wallside added a comment to T61506: Option to toggle auto radio report.

The manual reporting by RMB-holding seems broken for me, too.

May 9 2016, 11:09 PM · Arma 3
wallside added a comment to T61506: Option to toggle auto radio report.

There is an option Game>Difficulty>Auto report. But when set to disabled, you will still automatically report enemies.

May 9 2016, 11:09 PM · Arma 3
wallside added a comment to T61395: Weather conditions not the same for everyone.

I really don't know details about the weather engine, but since weather is not affected by players at all, wouldn't it be enougth to sync the starting params and random seeds?

May 9 2016, 11:05 PM · Arma 3
wallside added a comment to T61286: AI Drivers run over friendlies.

AI vehicles will even deliberately change their course to drive over friendly units. This happens very often if both travel on the same road.
I attached a repro mission and a screenshot illustrating this issue.

Maybe the problem is caused by the AI trying to avoid the friendly unit on foot but confusing directions?

May 9 2016, 10:57 PM · Arma 3
wallside added a comment to T61266: Thermals, and their use as mechanics..

A very needed improvement.
The current unrealistic black/white implementation also makes FLIR overpowered.

May 9 2016, 10:56 PM · Arma 3
wallside added a comment to T61149: Show accurate map position on veterna/elite diffuculty if the player has a GPS..

What do you mean by "digital map"?

May 9 2016, 10:52 PM · Arma 3
wallside added a comment to T60863: We're are gonna need a 3D editor..

Zeus just needs a button to export all createt objects and units into a mission
sqm file. Thats it!

Almost. You also want the option to freeze time, e.g. when placing flying airplanes.

May 9 2016, 10:18 PM · Arma 3
wallside added a comment to T60863: We're are gonna need a 3D editor..

Really a pity. With all the main components already existing, this should not be _that_ difficult. And it’s definetely one of the most important missing features.
Come on BI!

May 9 2016, 10:18 PM · Arma 3
wallside added a comment to T60863: We're are gonna need a 3D editor..

This ticket can be closed when we have a 3d editor. That link is a sign of hope but not more.

May 9 2016, 10:18 PM · Arma 3
wallside added a comment to T60863: We're are gonna need a 3D editor..

Now with Zeus available this feature should be peanuts to implement.
Please do it!

May 9 2016, 10:18 PM · Arma 3
wallside added a comment to T60819: Firing from vehicles.

No. Tickets are closed when they are fixed, not when working on them has been planned (actually that is what “assigned” is for).

May 9 2016, 10:15 PM · Arma 3
wallside added a comment to T60201: KA-60 mini-gun is excessively accurate, making it nearly useless against infantry..

For me, the KA-60 gatling impacts are spread about 3m in diameter at a distance of maybe 150m
Version 0.60

May 9 2016, 9:35 PM · Arma 3
wallside added a comment to T59419: Press V while getting into a vehicle will make it look like the player is dead..

Still valid in 0.77.109751

May 9 2016, 6:55 PM · Arma 3
wallside added a comment to T59108: Add turbo temporary control.

You will have to press 2xW for toggling spring to "on" and afterwards press "w" to actually move.

May 9 2016, 6:40 PM · Arma 3
wallside added a comment to T59108: Add turbo temporary control.

@WhereIsBeef Do you have noticed there is a "Sprint" and a "Sprint (Toggle)" keybind?

May 9 2016, 6:40 PM · Arma 3
wallside added a comment to T59045: Ocean floor is clearly visible from just beneath the water surface..

Very immersion-breaking and also easy abusable in PVP.
I wouldn't call it "minor".

May 9 2016, 4:17 PM · Arma 3
wallside added a comment to T59023: Grenades (2x) don't kill you if you lay ontop of them.

Cannot reproduce. 0.77.109860

May 9 2016, 4:16 PM · Arma 3
wallside added a comment to T58935: "No direction indicator for gunner positions while in Ifrit, Hunter, Strider, Attack boats, or Wheeled APC.".

Confirmed fixed except for Strider commander, which is covered by http://feedback.arma3.com/view.php?id=0014345

May 9 2016, 4:06 PM · Arma 3
wallside added a comment to T58799: Deploying a weapon / proper use of bipods.

I think people can decide on their votes themselves. Apparently bipods are missed by more people than a better action menu. Deal with it.

Also downvoting is not intended as a "there is another feature I want event more" but as a "I don't want this feature".

May 9 2016, 3:49 PM · Arma 3
wallside added a comment to T58799: Deploying a weapon / proper use of bipods.

There are multiple expansions properly implementing weapon-resting and bipods - it can't be that difficult to do.

May 9 2016, 3:49 PM · Arma 3
wallside added a comment to T58799: Deploying a weapon / proper use of bipods.

"A bipod weapon should be able to be put down and aimed at something and stay there."
This is not how bipods work. You are still holding the stock, the weapon is not fixed.

May 9 2016, 3:48 PM · Arma 3
wallside added a comment to T58736: Sidearm does not show in holster.

I disagree with Alex72. Always full is no better than always empty.

May 9 2016, 3:28 PM · Arma 3
wallside added a comment to T58676: Arma crashes to desktop when right-clicking as rabbit.

Does not occur in 0.77.109751

May 9 2016, 3:25 PM · Arma 3
wallside added a comment to T58442: [Alpha] Quadbike- can be drived under other vehicles.

Can not reproduce in 0.77.109751

May 9 2016, 3:15 PM · Arma 3