+1
I don't think "horn spamming" is a reasonable counter-argument.
If someone wants to piss everybody up he has enough other possibilities.
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May 10 2016
confirmed in 1.00
I don't understand why this was turned down.
Is it really that complex to model the inside of another few vehicles?
@ScottRipley Did not seem to be that way for me. Although i can't always reproduce it.
I'm experiencing this always when using the optics of a vehicle/launcher/static weapon (not PIP but fullscreen).
edit: also when using rifle scopes with zoom. Frames drop from about 35 to below 15
(version 1.00)
Still present in 1.00. Attached repro mission
Afaik analog stances are technically not possible.
Please add some way to access the individual waypoints if they are stacked on a building.
Also affects Bunker (Tower).
You can manually zero the sniper rifles.
The default setting is 500m.
The stance indicator will be shown permanently if you enable "Show permanent extended HUD" in the difficulty settings.
Currently in elite difficulty, it is impossible to find out what stance you are in without changing it.
@Lt_Lyko
No, I have not, but by a short glimpse they seem to have "Permanent extended HUD info" set to "Enabled".
My request is about separating this setting from the permanent display of the stance indicator.
If you mean a special part of the video, please point me to it.
edit: By now I have seen the mentioned video and they have in fact enabled "permanent extended HUD".
I can reproduce it.
However, the clothes are not important but you must not carry any weapon and you must carry binoculars.
Also note, that the character will be stuck in the swimming animation and if you move the scrollwheel, the tooltip says "Hide binoculars".
Using version 0.60, my sprint key is the default one.
Uploaded two screenshots.
And the field manuals I've looked up state for portable passive NVG an effective visual range of <=100m in moonless nights.
@MordeaniisChaos To my knowledge most military NVG work passively because active illumination would reveal your location to the enemy.
Can reproduce.
I have not observed the issue since Beta. If nobody else has, I think we can treat this as fixed.
The exact following steps reproduce the problem on my machine 9/10 times:
Download attached mission "Cameracrash.Stratis" (unpack) and open in editor.
Preview.
Switch to artillery computer.
Fire one shell (target does not seem to matter).
Exit artillery computer.
Press ESC -> Splendid Camera.
Raise your altitude to about z=100 by pressing Q (you should now see Mike-26).
Set time accelleration to 1.
Expected result:
Game freezes. Windows shows a dialog box "Arma3 Alpha has stopped working".
Very annoying.
Do you still need additional information?
Has happened to me several times too. Also when un-pausing the game while in camera mode.
Using Arma 0.58.105348 unmodified.
The behaviour is not always reproducible.
Fade to black (maybe from outside inwards) sounds like a good alternative which won't hurt anybody.
Just making it toggle-off-able would create an advantage, making servers enforce this setting and helping nobody in the end.
Duplicate of http://feedback.arma3.com/view.php?id=8007
Fixed for the first screenshot but not for the second (which is the gas station south of Agia Marina).
Applies to all other choppers too.
edit: Since beta I can only reproduce for Orca (former KA-60).
Has been implemented by now.
I think an implementation like
if(health == 0)
{
if(lastdamage caused by a missile/satchel) explode(); else nothing;
}
would already be satisfying or at least an improvement.
@L33CHW33D "The NLAW is suppose to be a soft-launch shoulder mounted rocket launcher, I'm guessing that means no back-blast for that one right?"
No,that's not true. While the main rocket engine is ignited some time after launch, there is still a (smaller) backblast from the launch engine.
Also would allow usage of flashlights while in safe mode (weapon down).
"Drivers (pilots...) should focus on driving."
By the same argument you could disable the map or the chat.
What if the vehicle is not moving at all?
What if the autopilot is on?
What about the gunner? In friendly territory?
The point I want to make is, let players take care of their responsibilities/priorities themselves instead of patronizing them.
Just enable extended map info?
The abundant breaks in all walls and fences seem very artificial and make them strategically quite worthless. Upvoted.
May 9 2016
The problem is that units in safe mode will only light their own feet because of the weapon being pointed downn.
Chris2525 said it all: Good compasses have an adjustable declination correction.
Fixed by now - the text from Intel->Description will be displayed.
1000th upvote! Do I win something? ;)
In-game the weapon is named PCML.
Confirming fixed.
Still present in 0.77.109586
Note crouching works when using "Crouch / Stand Up" opposed to "Crouch (Toggle)" keybind.
The manual reporting by RMB-holding seems broken for me, too.
There is an option Game>Difficulty>Auto report. But when set to disabled, you will still automatically report enemies.
I really don't know details about the weather engine, but since weather is not affected by players at all, wouldn't it be enougth to sync the starting params and random seeds?
AI vehicles will even deliberately change their course to drive over friendly units. This happens very often if both travel on the same road.
I attached a repro mission and a screenshot illustrating this issue.
Maybe the problem is caused by the AI trying to avoid the friendly unit on foot but confusing directions?
A very needed improvement.
The current unrealistic black/white implementation also makes FLIR overpowered.
What do you mean by "digital map"?
Zeus just needs a button to export all createt objects and units into a mission
sqm file. Thats it!
Almost. You also want the option to freeze time, e.g. when placing flying airplanes.
Really a pity. With all the main components already existing, this should not be _that_ difficult. And it’s definetely one of the most important missing features.
Come on BI!
This ticket can be closed when we have a 3d editor. That link is a sign of hope but not more.
Now with Zeus available this feature should be peanuts to implement.
Please do it!
No. Tickets are closed when they are fixed, not when working on them has been planned (actually that is what “assigned” is for).
For me, the KA-60 gatling impacts are spread about 3m in diameter at a distance of maybe 150m
Version 0.60
Still valid in 0.77.109751
You will have to press 2xW for toggling spring to "on" and afterwards press "w" to actually move.
@WhereIsBeef Do you have noticed there is a "Sprint" and a "Sprint (Toggle)" keybind?
Very immersion-breaking and also easy abusable in PVP.
I wouldn't call it "minor".
Cannot reproduce. 0.77.109860
Confirmed fixed except for Strider commander, which is covered by http://feedback.arma3.com/view.php?id=0014345
I think people can decide on their votes themselves. Apparently bipods are missed by more people than a better action menu. Deal with it.
Also downvoting is not intended as a "there is another feature I want event more" but as a "I don't want this feature".
There are multiple expansions properly implementing weapon-resting and bipods - it can't be that difficult to do.
"A bipod weapon should be able to be put down and aimed at something and stay there."
This is not how bipods work. You are still holding the stock, the weapon is not fixed.
I disagree with Alex72. Always full is no better than always empty.
Does not occur in 0.77.109751
Can not reproduce in 0.77.109751