The introduction of PIP offers new fertile ground to new methods of engagement, navigation, surveillance and the unique ability to make a distinction between digital equipment versus analogue. As it stands only dedicated simulations offer PIP, giving Arma 3 the opportunity to display how it further simulates combined arms on a deeper scale.
When you first go into thermal view everything has a strong gradient, allowing you to see terrain and surroundings more clearly BUT it also makes certain things appear hot, leading to the need to be certain that you are firing at a person and not a bit of gravel on a distant road. Together this adds gameplay elements and authenticity bar none.
These pictures demonstrate what I am talking about.
http://i229.photobucket.com/albums/ee200/NodUnit/Arma%203%20and%20Bugs/thermal1_zpsa1250c28.jpg?t=1362730441
http://i229.photobucket.com/albums/ee200/NodUnit/Arma%203%20and%20Bugs/thermal2_zps9bb7a77e.jpg?t=1362730440
http://i229.photobucket.com/albums/ee200/NodUnit/Arma%203%20and%20Bugs/thermal3_zps7540e8a9.jpg?t=1362730438
The thermals in these pictures do three things. Firstly it visually compliments the hard work of the environment, it gives me situational awareness and thirdly it with that awareness it adds the challenge of clutter, do I know for sure what I am looking at?
However with the auto brightness feature of thermal all of those three things are pushed to the side and it becomes a case of mostly unable to see the environment but plainly able to see vehicles and people, making the use of it easier in manner of "if it's white, it's a target".
Compare
http://i229.photobucket.com/albums/ee200/NodUnit/Arma%203%20and%20Bugs/thermal4_zps75a7501d.jpg?t=1362730436
http://i229.photobucket.com/albums/ee200/NodUnit/Arma%203%20and%20Bugs/TC1_zps07513648.jpg?t=1362762877
to
http://i229.photobucket.com/albums/ee200/NodUnit/Arma%203%20and%20Bugs/thermal5_zpsba6a3b1a.jpg?t=1362730442
http://i229.photobucket.com/albums/ee200/NodUnit/Arma%203%20and%20Bugs/TJ2_zpsf003a244.jpg?t=1362762877
The thermals in the second photo's have made environmental clutter a non issue in the wrong ways, I don't have to be worried about what I am looking at, all I need to know if "If it is white, it is a potential target" there is no need to make a distinction. It also damaged navigation, imagine having no NVG's, at night and having to navigate by thermals, would you prefer to travel by the first or second set of photo's?
In closing I fear that if thermals remain as they are then they will be immensely underused and miss the opportunity to become a major game changer and compliment to Arma in combination with the PIP. {F17493} {F17494} {F17495} {F17496} {F17497} {F17498} {F17499} {F17500} {F17501} {F17502}