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Nod_Unit
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User Since
Mar 8 2013, 6:29 PM (580 w, 11 h)

Recent Activity

May 9 2016

Nod_Unit edited Steps To Reproduce on T61305: PIP and its use as a mechanic..
May 9 2016, 10:58 PM · Arma 3
Nod_Unit added a comment to T61266: Thermals, and their use as mechanics..

This gives a better idea for the environmental imaging and an example of how it is useful and can be realistic.
https://www.youtube.com/watch?v=vcCSz_TgMiE

https://www.youtube.com/watch?v=FNouenBzNEA

Civil pilots of airliners for example don't usually have night vision but rather specialized equipment that operates off of FLIR.

I didn't see Arma 2 OA as being severe at the time mainly due to thinking it was a defect of A2's HDR. But with the repeat, and it being a very important part of PIP, it is now more important than ever.

May 9 2016, 10:56 PM · Arma 3
Nod_Unit added a comment to T61266: Thermals, and their use as mechanics..

Granted, but thermal imaging wouldn't be helpful for only aircraft. Modernized tank interiors, UAV's, recon devices and of course weapons. There are so many opportunities.

May 9 2016, 10:56 PM · Arma 3
Nod_Unit added a comment to T61266: Thermals, and their use as mechanics..

A panel like that would be nice for sure, but that is a bit beyond the scope of what BI would probably do. As it stands thermals COULD work perfectly, they start off just fine but seconds later something...happens.

If only they would do something to make it stay the way it first appears then that would be enough for default units.

May 9 2016, 10:56 PM · Arma 3
Nod_Unit added a comment to T61266: Thermals, and their use as mechanics..

Thank you, I originally intended to divide the ticket into 2 sections covering Thermal and PIP zoom but I sort of screwed that up. Here is the bit covering PIP http://feedback.arma3.com/view.php?id=2938

These two mechanics compliment one another and would allow both BI and the community to take cameras much further. From close quarters to long range recon and target acquisition, making it a viable engagement source for UAV, Fixed wing, rotory, armor..anything.

But until these two issues are dealt with, PIP will not be able to compare to the optic (0) view.

May 9 2016, 10:56 PM · Arma 3
Nod_Unit added a comment to T61266: Thermals, and their use as mechanics..

Thanks, though I don't care much for up voting myself because it's a bias vote. Of course I agree with it otherwise I wouldn't have made the statement, I am more curious to see wether or not others agree.

May 9 2016, 10:56 PM · Arma 3
Nod_Unit edited Steps To Reproduce on T61266: Thermals, and their use as mechanics..
May 9 2016, 10:56 PM · Arma 3
Nod_Unit added a comment to T61178: Classification in Issue Tracker should not be done by reporter.

I agree with the priorities. I checked on them and couldn't decide how important or not what I was reporting should be.. It is important to me sure but maybe not so much others, I'd be a dick to report something like PIP zoom and thermal auto brightness as being severe just because I believe it is.

May 9 2016, 10:53 PM · Arma 3
Nod_Unit added a comment to T61047: Unable to get kits in Wasteland.

Isn't this more of a mod issue and not a dev?

May 9 2016, 10:40 PM · Arma 3