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Verox
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User Since
Mar 5 2013, 6:31 PM (377 w, 2 d)

Recent Activity

May 10 2016

Verox added a comment to T86200: Some Players have godmode ?.

hello yes i herd sumtimes tht the game can get currupted n the netcode stops give damage to sum ppl. u need 2 reinstal the game n it will fix it

May 10 2016, 12:59 PM · Arma 3
Verox edited Steps To Reproduce on T84736: Raise EventHandler on bullet destruction.
May 10 2016, 12:15 PM · Arma 3
Verox edited Additional Information on T83131: New server event handler: onPlayerSpawn.
May 10 2016, 11:27 AM · Arma 3
Verox added a comment to T62508: Spawning as birds or game crashing due to developer build..

This type of behavior is to be expected considering you're playing with different versions of the game.

May 10 2016, 12:03 AM · Arma 3

May 9 2016

Verox added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

You don't really focus on the outside of the scope though, even with eye relief, you might be able to see something moving but you'd have to look away from the scope to see what it is.

May 9 2016, 10:19 PM · Arma 3
Verox added a comment to T60867: No option for inverted flight controls.

Go to the helicopter controls binding and rebind the cyclic and turn bindings from mouse up/mouse down the other way around. This will inverse the controls.

May 9 2016, 10:18 PM · Arma 3
Verox added a comment to T60863: We're are gonna need a 3D editor..

Duplicate issue

BI has said they will not be including a 3D editor (at least at launch)

May 9 2016, 10:17 PM · Arma 3
Verox added a comment to T60860: Compass and clock disappear after aiming.

This is a bug tracker, it is assigned a severity identifying it as a bug, not a feature request.

AS for the issue its self... firing a gun while holding your compass in your face?

May 9 2016, 10:17 PM · Arma 3
Verox added a comment to T60819: Firing from vehicles.

I think I might just be imagining this but wasn't this a listed feature REALLY early on back when they announced A3?

May 9 2016, 10:04 PM · Arma 3
Verox added a comment to T60400: Helicopters controls.

"If they wanted to avoid "filtering" than they could provide detailed "reporting instructions"

JNC - Scroll all the way up and you'll see a big red link saying "HOW TO GUIDE"

May 9 2016, 9:43 PM · Arma 3
Verox added a comment to T60376: Arma 3 has been cracked and non-buyers can play in multiplayer.

Please, do not post links to such sites.
Send them via PM to a mod on the forum.

May 9 2016, 9:42 PM · Arma 3
Verox added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

http://feedback.arma3.com/view.php?id=1970#c2299

I... I think you should do a little more research before trying to bullsh*t.....

May 9 2016, 9:39 PM · Arma 3
Verox added a comment to T60165: Be able to "eject" of choppers (as in real life)..

Opening the door is generally faster.
The only time I can imagine a door EJECT function coming into play is when you're already underwater and the pressure would be keeping it closed which, if it were modeled, would be quite a nice feature.

May 9 2016, 9:29 PM · Arma 3
Verox added a comment to T60149: Suppressor doesn't effect on bullet trajectory.

A suppressor only acts to dissipate the gasses that cause the crack, they /may/ slow down the bullet by a fraction of it's speed because of friction, but not enough to be noticeable.

May 9 2016, 9:28 PM · Arma 3
Verox added a comment to T60025: No female soldiers models available.

"we still have no feedback from any dev on this topic,"

There will be no feedback on any threads except game breaking issues for now, an alpha is about getting the features working, not adding content.

May 9 2016, 7:30 PM · Arma 3
Verox added a comment to T60025: No female soldiers models available.

This will be added in by the modding community in short order.
I can think of a thousand other features that could have time spent on them that would otherwise go into this issue, functional changes that would change game play as opposed to visual changes which would change... nothing.
And this certainly isn't a high priority issue.

May 9 2016, 7:28 PM · Arma 3
Verox added a comment to T60025: No female soldiers models available.

And then people like you enter the thread. ^

May 9 2016, 7:28 PM · Arma 3
Verox added a comment to T59996: Pressing E always causes Helicopter to dive.

Duplicate Issue http://feedback.arma3.com/view.php?id=1172

May 9 2016, 7:23 PM · Arma 3
Verox added a comment to T59993: Compass animation not realistic.

Not to mention, it'll most likely be stored vertically which would unalign it even if the compass didn't lock it.

May 9 2016, 7:22 PM · Arma 3
Verox added a comment to T59788: Recoil way to high.

I sense many people straight from call of duty here...
Also, this looks quite a lot like a troll report.

May 9 2016, 7:13 PM · Arma 3
Verox added a comment to T59493: Speed of sound simulation missing.

"Firing a weapon produces the exact same repetitive, generic sound sample every time."

FeralCircus, please remember that this is an alpha, the sound engine is likely not even completed yet and all the sounds will not be in the game yet.

May 9 2016, 6:59 PM · Arma 3
Verox added a comment to T59267: When boats hit land they get stuck.

Perhaps because it's a boat?

May 9 2016, 6:46 PM · Arma 3
Verox added a comment to T58807: the game keeps crashing!.

http://www.matrixgames.com/forums/tm.asp?m=1597548
^ That is how you get your DXDIAG

He means all the files that are inside that folder. (replace <NAME> with your account name on the computer.)

May 9 2016, 4:02 PM · Arma 3
Verox added a comment to T58665: AH-6J guns always recoil right..

Probably should have tested that more... confirmed above.
Issue can be closed (although weapon recoil for vehicles would still be nice)

May 9 2016, 3:25 PM · Arma 3
Verox edited Steps To Reproduce on T58665: AH-6J guns always recoil right..
May 9 2016, 3:25 PM · Arma 3
Verox added a comment to T58630: Full guide for scripting and editing.

As above - this is not a bug and it CERTAINLY isn't a 'major' issue.
There are guides on the wiki, there are guides on the forums, there are guides all over the web. If you want to learn scripting go and look for some materials.

May 9 2016, 3:23 PM · Arma 3
Verox edited Steps To Reproduce on T58574: Multiplayer Server select screen headers misaligned.
May 9 2016, 3:20 PM · Arma 3