Page MenuHomeFeedback Tracker

Game option "Permanent stance indicator"
New, WishlistPublic

Description

Please make "Permanent stance indicator" a separate option from "Permanent extended HUD".
The option "Permanent stance indicator" should make the stance-indicator permanently visible.

Since in reality you always know what stance you are in, this would be realistic behaviour and should be available in all difficulties.

Further info:
This is a re-creation of http://feedback.arma3.com/view.php?id=9138 because "Permanently" is not the same as "popping up on stance change" as suggested in http://feedback.arma3.com/view.php?id=9115 and implemented by now.

Details

Legacy ID
2801762500
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

wallside edited Steps To Reproduce. (Show Details)Jun 5 2013, 11:02 PM
wallside edited Additional Information. (Show Details)
wallside set Category to Feature Request.
wallside set Reproducibility to N/A.
wallside set Severity to None.
wallside set Resolution to Open.
wallside set Legacy ID to 2801762500.May 7 2016, 2:26 PM
Lt_Lyko added a subscriber: Lt_Lyko.May 7 2016, 2:26 PM

hey wallside

Did you see the last BETA reveal on TWITCH.TV ???

http://www.twitch.tv/arma3official/b/411222908

It should answer few of your questions.

Stance indicator is going to be a permanent thing.

Sincerely
Lt Lyko

@Lt_Lyko
No, I have not, but by a short glimpse they seem to have "Permanent extended HUD info" set to "Enabled".
My request is about separating this setting from the permanent display of the stance indicator.

If you mean a special part of the video, please point me to it.

edit: By now I have seen the mentioned video and they have in fact enabled "permanent extended HUD".

very small, but nevertheless very welcome feature. not a big deal to implement. upvoted!

Read and upvoted. Unlike other things(ammo, fire mode, etc) this one is necessary.

Currently in elite difficulty, it is impossible to find out what stance you are in without changing it.