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May 10 2016

GLTLegislator added a comment to T82266: Respawn Backpacks are not working after JIP.

Any news regarding this issue? Was the video helpful?

May 10 2016, 10:57 AM · Arma 3
GLTLegislator added a comment to T82266: Respawn Backpacks are not working after JIP.

Here is the promised video .. the bug kicks in around 3:00

https://www.youtube.com/watch?v=Dxd5EMSiIis

From my point of view the marker location of the player is created locally, not globally. Also the respawn point seems to be created for each player.

May 10 2016, 10:57 AM · Arma 3
GLTLegislator added a comment to T82266: Respawn Backpacks are not working after JIP.

Hi,

I will upload a video on youtube soon. However I think why you can't find the issue. I tested it alone and it worked. However in the first test there were two players. I think it might be some kind of locality issue of the added respawn point!

Can you please check the code for execution on server only?

if (isServer) then {[] spawn {{ [west, _x] call BIS_fnc_addRespawnPosition; forEach []; }; };

May 10 2016, 10:57 AM · Arma 3
GLTLegislator added a comment to T82266: Respawn Backpacks are not working after JIP.

picture arma3 2015-04-24 21-36-59-38.jpg is showing the respawn manager: we used 2 backpacks (one blue and one green backpack) + respawn_west marker

picture arma3 2015-04-24 21-38-27-98.jpg is showing the respawn bug after JIP; the is respawning at the black backpack although the sleeping bag had been deployed at the blue sleeping bag's location

May 10 2016, 10:57 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T82266: Respawn Backpacks are not working after JIP.
May 10 2016, 10:57 AM · Arma 3
GLTLegislator added a comment to T81557: "drop cargo" waypoint not working in multiplayer.

It's also not working in singleplayer. I've attached a supply box to the Huron using the cargo lift module. However when reaching the drop cargo waypoint the chopper flies in huge circles around not dropping the cargo of course.

May 10 2016, 10:34 AM · Arma 3
GLTLegislator added a comment to T80498: AI Pilots are incapable of flying with cargo using LIFT CARGO and DROP CARGO waypoints..

I can confirm this to 100 %. Using the waypoints causes the transporting helicopter to fly circles. Extending the waypoint radius is not helping.

May 10 2016, 9:55 AM · Arma 3
GLTLegislator added a comment to T79895: Waypoint "drop cargo" doesn't really work.

Issue is still present in 1.42

May 10 2016, 9:36 AM · Arma 3
GLTLegislator added a comment to T79895: Waypoint "drop cargo" doesn't really work.

Maybe it's working for containers, but not for vehicles. Tried it with CH-67 Huron + Hunter and it was awful. The helicopter didn't drop anything, he flew around in circles. Editor + MP mode.

May 10 2016, 9:36 AM · Arma 3
GLTLegislator added a comment to T78741: BLUFOR Pilot missing in editor..

OK Now that's funny ... I just tested everything without any mod and the pilot is indeed invisible (scope = 1 though). It seems like Bohemia Interactive and I did the same mistake at the same time lol

upvoted for fixing

May 10 2016, 8:59 AM · Arma 3
GLTLegislator added a comment to T78741: BLUFOR Pilot missing in editor..

It's a bug of GLT Mod 1.22. It's no A3 bug! I already fixed it so please wait for GLT Mod 1.23.

The issue was that B_Pilot_F had scope = 0 because of a wrong class heritage.

May 10 2016, 8:59 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T78623: More filter options for weapon and ammo crates.
May 10 2016, 8:56 AM · Arma 3
GLTLegislator added a comment to T78623: More filter options for weapon and ammo crates.

Better filter options are still missing for ammo crates

May 10 2016, 8:56 AM · Arma 3
GLTLegislator added a comment to T78269: TankX simulation vehicles unable to move in water.

Upvoted

Let's hope that some BI engineer takes a look into this engine issue soon.

May 10 2016, 8:47 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T77680: Model of C_Nikos has no hidden selections.
May 10 2016, 8:32 AM · Arma 3
GLTLegislator added a comment to T77680: Model of C_Nikos has no hidden selections.

Still no hidden selections available for this model.

May 10 2016, 8:32 AM · Arma 3
GLTLegislator added a comment to T77680: Model of C_Nikos has no hidden selections.

Still no hidden selections available for this model.

May 10 2016, 8:32 AM · Arma 3
GLTLegislator added a comment to T77601: Youtube on Arma3.

Ah just tested it again. It works when starting from init.sqf and the steam overlay must be activated.

May 10 2016, 8:30 AM · Arma 3
GLTLegislator added a comment to T77601: Youtube on Arma3.

I just tried the command in the current A3 version, non dev.

test = openYoutubeVideo "watch?v=z0_qmVOUpPg";

It seems like the new command is not working yet.

May 10 2016, 8:30 AM · Arma 3
GLTLegislator added a comment to T77524: Guerrila units hidden selections are not working.

working:
I_Soldier_A_F
I_Soldier_AR_F
I_crew_F
I_engineer_F
I_Soldier_exp_F
I_Soldier_GL_F
I_helicrew_F
I_helipilot_F
I_Soldier_M_F
I_medic_F
I_pilot_F
I_Soldier_repair_F
I_soldier_F
I_Soldier_AA_F
I_Soldier_AT_F
I_Soldier_LAT_F
I_Soldier_lite_F
i_soldier_unarmed_f
I_Soldier_SL_F
i_survivor_F
I_Soldier_TL_F
I_soldier_UAV_F

not working:
I_officer_F

The guerrila units are inheriting from them. So they "should" work.

May 10 2016, 8:28 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T77524: Guerrila units hidden selections are not working.
May 10 2016, 8:28 AM · Arma 3
GLTLegislator added a comment to T77181: Respawn template MenuPosition does not respect respawnOnStart = 0.

Issue is still present and very annoying now that can't alter BIS functions with a new config anymore!

May 10 2016, 8:21 AM · Arma 3
GLTLegislator added a comment to T77168: [Request] Server switch Function or Scripting Command.

Why is this not voted up? It's a great idea!

May 10 2016, 8:20 AM · Arma 3
GLTLegislator added a comment to T76718: Respawn template MenuPosition in 1.16 update broke my mission.

I created a workaround fix until the situation is solved: http://forums.bistudio.com/showthread.php?176102-GLT-Respawn-Template-Fix

May 10 2016, 8:07 AM · Arma 3
GLTLegislator added a comment to T76718: Respawn template MenuPosition in 1.16 update broke my mission.

I can confirm it. It did break all missions at once :(

May 10 2016, 8:07 AM · Arma 3
GLTLegislator added a comment to T75877: Respawn Template - respawn in water is broken.

I did some more tests and I was quite surprised that in a vanilla test mission everything was fine with the water respawn. I did track it down to two functions I wrote for saving and loading gear.

Just test the example mission and try to respawn in the ocean or in the SDV. Not sure if still respawn template bug or code bug of mine.

May 10 2016, 7:46 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T75877: Respawn Template - respawn in water is broken.
May 10 2016, 7:46 AM · Arma 3
GLTLegislator added a comment to T75877: Respawn Template - respawn in water is broken.

Additional information. Respawn in water vehicles is also not working! Same issues - no movement possible, shooting is not possible!

if (isServer) then {

  • spawn { { [west, _x] call BIS_fnc_addRespawnPosition; } forEach [Mobile_Respawn]; };

};

I used the NATO SDV and named it Mobile_Respawn in the editor.

May 10 2016, 7:46 AM · Arma 3
GLTLegislator added a comment to T75185: MBT-52 Kuma retexture issue with spawned vehicle.

As far as I know the Kuma has no working hidden selections at all yet. I tried to reskin the tank but the new texture could not be applied with setobjecttexture or setobjecttextureglobal.

May 10 2016, 7:29 AM · Arma 3
GLTLegislator added a comment to T74809: AI Doesn't "Transport Unload" if enemys are near.

I can confirm this issue. However I had a different setup. In my mission one UH-80 is waiting until every player is onboard. Then it starts, flys to the target area. However I didn't place a Get Out waypoint. The AI pilot simply ignores EVERY waypoint close to enemys and tries to engage although not told to!

May 10 2016, 7:20 AM · Arma 3
GLTLegislator added a comment to T74493: Respawn Template is broken.

I uploaded a sample mission and a new screenshot. I was able to reproduce it with 3 respawn modules and respawn_west marker. This example does not include the stringtable issue (I will test it again with different syntax again).

Please check the description.ext and init.sqf for the code I used.

Testing environment was not on the dedicated server though. I will do some tests on it tomorrow.

May 10 2016, 7:13 AM · Arma 3
GLTLegislator added a comment to T74493: Respawn Template is broken.

The issue is still present in 1.10 stable branch. I've uploaded an example mission and a new screenshot. The basics of the respawn template are working.

However expected result of the stringtable respawnpoint would be a proper localization and the game logic respawn point should have the name "Game Logic", as it is configured via setvariable.

May 10 2016, 7:13 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T74493: Respawn Template is broken.
May 10 2016, 7:13 AM · Arma 3
GLTLegislator added a comment to T74377: MISSING DOORS AND FLIR FROM DEV BUILD AH-9 AND MH-9.

Tried it today again and it's still not possible :( Can't create the choppers I need because of the issue.

May 10 2016, 7:10 AM · Arma 3
GLTLegislator added a comment to T73796: Make "DayZ" items inventory items.

upvoted

Anyway, if BIS won't take care of it, I will :p I already applied the jerrycan to the cfgMagazines so it can be equipped in the inventory.

May 10 2016, 6:51 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T73515: Support Module - Airdrop - is broken in MP mode.
May 10 2016, 6:43 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T73430: Houses and objects not visible while being inside of a house with broken glass.
May 10 2016, 6:41 AM · Arma 3
GLTLegislator added a comment to T73131: Ammobox/Gear interface usability - needs improvments.

I also agree. The inventory needs a heavy rework. It needs filter options, the design has flaws as shown and prooved above.

May 10 2016, 6:30 AM · Arma 3
GLTLegislator added a comment to T72709: No scripting commands for maxTide.

The game definately would benefit from a scripting command that influences the tide. Just take a look at those screens:

http://arma3.cc/forum/uploads/gallery/album_9/gallery_8_9_1829.jpg

http://arma3.cc/forum/uploads/gallery/album_9/gallery_8_9_47343.jpg

http://arma3.cc/forum/uploads/gallery/album_9/gallery_8_9_57054.jpg

http://arma3.cc/forum/uploads/gallery/album_9/gallery_8_9_13692.jpg

http://arma3.cc/forum/uploads/gallery/album_9/gallery_8_9_26954.jpg

Maybe it could be handled like this:
setMaxTide <value>
maxtide (to read the value)

Example:
setMaxTide -50
maxtide (value = -50)

setMaxTide 0
maxtide (value = 0)

May 10 2016, 6:19 AM · Arma 3
GLTLegislator added a comment to T72538: UAV (Greyhawk/Ababil/Darter) does not work with Respawn Module.

I just tested it with base respawn, you can't connect to the UAV after respawn!

description.ext
// Respawn Settings
respawn = "BASE";
respawndelay = 5;
disabledAI = 0;

respawn_west has been used as respawn point.

May 10 2016, 6:15 AM · Arma 3
GLTLegislator added a comment to T71276: Add visual attachment of rucksacks to UGV Stomper.

Upvoted, I like the idea. Even if it means only using the backpack proxies of the Offroader.

May 10 2016, 5:41 AM · Arma 3
GLTLegislator added a comment to T71054: createUnit (array) creates AI with skill 1 by default.

Or apply another parameter for mission designers so it will be set while calling the function.

May 10 2016, 5:33 AM · Arma 3
GLTLegislator added a comment to T70960: Uniforms have "Scrubbed" Flags?.

I was able to get rid of the US flag on the uniform by editing the clothing1_nohq.paa

Then I applied a custom rvmat file via hiddenSelectionsMaterials[] = {"glt_items\uniforms\clothing1.rvmat"}; to the baseclass. Well, it's working now but the wound textures are now not working anymore. As I've heard that's a common issue when applying a custom rvmat file to a unit.

May 10 2016, 5:30 AM · Arma 3
GLTLegislator added a comment to T70960: Uniforms have "Scrubbed" Flags?.

Some vests have the same issue. Even changing the rvmat and the vests_smdi.paa didn't help!

http://minus.com/lbfTfeHYOQ36T8

BIS, please add a new hidden selection for flag patches.

May 10 2016, 5:30 AM · Arma 3
GLTLegislator added a comment to T70845: Missing/Inaccessible hidden selections on Units and Vehicles.

Ifrit, IFV-6 Panther, IFV-6 Cheetah, ZSU-39 Tigris and CRV-6 Bobcat hidden selections are still not working with ArmA 3 1.02

HEMTT hidden selections are incomplete: http://minus.com/lbl9nuTYS8JU4m

May 10 2016, 5:27 AM · Arma 3
GLTLegislator added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Hidden Selections are still not working on Tempest truck (all 3D model versions)

May 10 2016, 5:26 AM · Arma 3
GLTLegislator added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Hidden selections of HEMTT Open Transport, Covered Transport and Ambulance are still not working in 1.08.

http://minus.com/i/brUgOdNjLMTgM
http://minus.com/i/bnhmEx2zK11lE
http://minus.com/i/LI8L5SelF1Cm

HEMTT Ambulance also has some strange shadow effects.

May 10 2016, 5:26 AM · Arma 3
GLTLegislator added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Ifrit is ok now, confirmed in 1.08

But the new heavy tank of the AAF, classname I_MBT_03_cannon_F has no working hidden selections :(

May 10 2016, 5:26 AM · Arma 3
GLTLegislator added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Looks very good! BIS, please fix those Ifrit and HEMTT things ^^ I've got several vehicles in the pipe lol

And if IFV-6 variants and Marid are now working I can finally complete my army.

May 10 2016, 5:26 AM · Arma 3
GLTLegislator added a comment to T70822: setObjectTexture doesn't work on some vehicles.

IFV-6 Panther, IFV-6 Cheetah, ZSU-39 Tigris and CRV-6 Bobcat hidden selections are still not working with ArmA 3 1.02

HEMTT hidden selections are incomplete: http://minus.com/lbl9nuTYS8JU4m

May 10 2016, 5:26 AM · Arma 3
GLTLegislator added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Ifrit hidden selections still not working with ArmA 3 1.02

May 10 2016, 5:26 AM · Arma 3
GLTLegislator added a comment to T70187: Hidden selection for parachutes.

I upvoted the ticket as I still have interest in such a feature. I wanted to mod the parachutes since the game's alpha stages.

May 10 2016, 5:03 AM · Arma 3
GLTLegislator added a comment to T69929: Parachuting causes hard/uncontrollable banking to the left. Also EXPLOSIVE parachutes..

The issue with exploding parachutes is still present in version 1.20!

Related ticket:
http://feedback.arma3.com/view.php?id=10612

May 10 2016, 4:53 AM · Arma 3
GLTLegislator added a comment to T69423: More filter options for weapon and ammo crates.

Any update?

It's still a necessary feature for crates.

May 10 2016, 4:34 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T69423: More filter options for weapon and ammo crates.
May 10 2016, 4:34 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T69216: Ifrit Hidden Selection not working.
May 10 2016, 4:27 AM · Arma 3
GLTLegislator added a comment to T66600: Footprints are always from boots.

Don't tell me what to do, ok? It's an optical issue that occured while introducing this feature into A3. Don't like what you see online -> quit the internet

May 10 2016, 2:49 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T66600: Footprints are always from boots.
May 10 2016, 2:49 AM · Arma 3
GLTLegislator added a comment to T66116: Functions viewer shows incorrect tag of non BIS functions.

I can confirm this issue with my GLT functions.

May 10 2016, 2:28 AM · Arma 3
GLTLegislator added a comment to T65113: Restore gear on respawn function.

Just stumbled on this ticket. I would consider it still being required. A few days ago I made myself comfortable with the new A3 respawn manager, but it's still lacking such a vital requirement.

May 10 2016, 1:48 AM · Arma 3
GLTLegislator added a comment to T65068: Ifrit model issues / crew can be shot from the outside via trick.

The issue is still present in version 0.76 non-dev. It is not possible to apply a new texture via setObjectTexture to the Ifrit and its variations.

May 10 2016, 1:46 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T65068: Ifrit model issues / crew can be shot from the outside via trick.
May 10 2016, 1:46 AM · Arma 3
GLTLegislator added a comment to T64794: Random Offroad Textures are not synchron in MP mode.

In the past few months our team didn't notice the issue anymore. It was probably gone with the introduction of setVehicleTextureGlobal. Ticket can be closed.

May 10 2016, 1:37 AM · Arma 3
GLTLegislator added a comment to T64794: Random Offroad Textures are not synchron in MP mode.

Thanks, but I already knew that. I'm not sure if this is still a bug anyway as I've noticed this in the early alpha phase.

May 10 2016, 1:37 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T64794: Random Offroad Textures are not synchron in MP mode.
May 10 2016, 1:37 AM · Arma 3
GLTLegislator added a comment to T64504: Weapon and Item selection during briefing.

Okay, weapon selection is working now for CfgWeapons, cfgMagazines and cfgBackpacks ... now we need a working setup for glasses and items (uniforms, attachments, headgear) as well!

May 10 2016, 1:27 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T64504: Weapon and Item selection during briefing.
May 10 2016, 1:26 AM · Arma 3
GLTLegislator added a comment to T64168: Support Provider: Supply Drop.

Supply drop with preplaced aerial unit worked for me in ArmA 3 1.00

However I did not test the virtual ammo drop yet.

May 10 2016, 1:15 AM · Arma 3
GLTLegislator added a comment to T64124: Custom faces are not satisfactory..

For the record, there is still the communities interest in fixing this issue ;) I'm waiting to create custom faces and custom identities.

May 10 2016, 1:14 AM · Arma 3
GLTLegislator added a comment to T63694: units Cant be placed in guard towers.

Use this in the init line of the unit:

for guard towers:
this setPosATL [(getPosATL select 0), (getPosATL select 1), 4];

for piers
this setPosATL [(getPosATL select 0), (getPosATL select 1), 1];

Simply adjust the last number if it doesn't work.

May 10 2016, 12:51 AM · Arma 3
GLTLegislator added a comment to T63402: Support not avalibe after respawn.

I can confirm this bug. Every required module is synched:

Player <--> Support Request <--> Support Type <--> Support Vehicle

After respawn the option is still avaiable in the command menu, but it can't be called anymore.

May 10 2016, 12:39 AM · Arma 3
GLTLegislator added a comment to T63263: Order of CFGMarkers.

subclasses of markers would be nice ... for example:

class cfgMarkers {

  class Marker_Flag {

    class flag_nato {
    };
  };

  class Marker_Info {

   class marker_hospital {
   };
  };

  class Marker_Blufor {
   
   class b_inf {
   };
  };
  
  class Marker_Opfor {
   
   class o_inf {
   };
  };

};

Then there have to be additional dropdown menus in the editor. Just imagine 500 markers and more in one list ... it's terrible to browse.

May 10 2016, 12:35 AM · Arma 3
GLTLegislator added a comment to T62795: Strange player animations inside of vehicles.

Found a related ticket: http://feedback.arma3.com/view.php?id=68

May 10 2016, 12:16 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T62795: Strange player animations inside of vehicles.
May 10 2016, 12:16 AM · Arma 3
GLTLegislator added a comment to T62481: No Shadows In Overcast Weather.

This issue is still present in 1.04 - no shadows with full overcast!

http://minus.com/lWyPHWzqks0yN

May 10 2016, 12:02 AM · Arma 3
GLTLegislator added a comment to T62481: No Shadows In Overcast Weather.

I can confirm this feature. GTX 660Ti OC + Highest Settings + Win7 64 Bit + Nvidia Driver 320.18. No shadows with missions including overcast.

May 10 2016, 12:02 AM · Arma 3

May 9 2016

GLTLegislator added a comment to T62182: flying/floating fish.

Confirmed bug: http://www.youtube.com/watch?v=_ArFwqmMx1w

May 9 2016, 11:48 PM · Arma 3
GLTLegislator added a comment to T62098: AI Teammember freezes and doesn't react to commands.

I observed such a behaviour when ordering an AI squad to board a chopper. Half of them were stuck in their animation and refused to move at all.

May 9 2016, 11:45 PM · Arma 3
GLTLegislator added a comment to T61934: setOvercast command not functioning.

Still not working in release version .... http://minus.com/lA0ZfkKYDxnE8

May 9 2016, 11:36 PM · Arma 3
GLTLegislator added a comment to T61732: fishes on land.

I can confirm this bug: http://www.youtube.com/watch?v=_ArFwqmMx1w

May 9 2016, 11:19 PM · Arma 3