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Respawn template MenuPosition in 1.16 update broke my mission
Closed, ResolvedPublic


I am using the respawn template "menuposition" and was happy with the fact it didn't pop-up at the beginning of the mission.

Now the intro is hidden by the menu and also the mission stops because the script that I use to check if the player switched sides is confused (respawning player is civilian with "side player" and west or east with "playerSide").

I tried the respawnOnStart = 0 parameter in the description.ext file but this parameter has been apparently removed or maybe it is not working.


Legacy ID

Event Timeline

d3nn16 edited Steps To Reproduce. (Show Details)Apr 10 2014, 10:04 PM
d3nn16 edited Additional Information. (Show Details)
d3nn16 set Category to Modding.
d3nn16 set Reproducibility to Always.
d3nn16 set Severity to None.
d3nn16 set Resolution to Fixed.
d3nn16 set Legacy ID to 1082440995.May 7 2016, 6:23 PM

Pls fix it brokes the mission!!! {9GU}

I can confirm it. It did break all missions at once :(

We definitely need the respawnOnStart parameter. The respawn dialog is pretty much unusable like this.

I have the same problem. My missions are broken now.

Byku added a subscriber: Byku.May 7 2016, 6:23 PM
Byku added a comment.Apr 11 2014, 8:19 PM

Agree, very important bug.

d3nn16 added a subscriber: d3nn16.May 7 2016, 6:23 PM

Please vote this up so devs will fix it sooner

After reviewing GLTLegislator's addon I understood a more simple solution is possible and tested it.

The function responsible for this mess is BIS_fnc_initRespawn. So all you need to do is change it like this:

  1. add this in description.ext

allowFunctionsRecompile = 1;

  1. add this to the init field of any unit/object you have in the mission

BIS_fnc_initRespawn = {true}

Duplicate of #14585