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No scripting commands for maxTide
Reviewed, WishlistPublic


Currently we have no scripting commands for tides in game, when the functionality for tides exist in game already. The parameter "maxTide" already exists and works in game, but currently is not a scripting command {F22040}


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A maxTide scripting command would be used the same as the maxTide Config command.
EX: "MaxTide = 15;" meaning the water level is now 15 meters high than normal.

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Sep 12 2013, 3:06 AM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Scripting.
ProGamer set Reproducibility to N/A.
ProGamer set Severity to None.
ProGamer set Resolution to Open.
ProGamer set Legacy ID to 1938733631.May 7 2016, 4:40 PM

Tides are influenced by moon cycles

I am referring to the config parameter maxTide. And while affected heavily by the moon, storms cause the water flood areas around the Mediterranean and many other factors play into tide height.

The game definately would benefit from a scripting command that influences the tide. Just take a look at those screens:

Maybe it could be handled like this:
setMaxTide <value>
maxtide (to read the value)

setMaxTide -50
maxtide (value = -50)

setMaxTide 0
maxtide (value = 0)

SaMatra added a subscriber: SaMatra.May 7 2016, 4:40 PM

I'm not sure if changing it in real time is possible right now but it will be fine if this could be defined in description.ext so it would process it before loading the mission.

Bohemia added a subscriber: Bohemia.May 7 2016, 4:40 PM
xydra added a subscriber: xydra.Sep 29 2016, 2:38 PM
madpat3 added a subscriber: madpat3.Aug 9 2018, 2:34 PM