Try to apply a new texture to I_G_Soldier_F or B_G_Soldier_F (you can find them in the characters_f_gamma.pbo). The new texture is not successfully applied to the model via hidden selections.
B_Soldier_F is working with a different texture.
Try to apply a new texture to I_G_Soldier_F or B_G_Soldier_F (you can find them in the characters_f_gamma.pbo). The new texture is not successfully applied to the model via hidden selections.
B_Soldier_F is working with a different texture.
player setObjectTexture [0, "\A3\characters_f\common\data\coveralls_bandit_co.paa"];
It is possible that all guerrila units have this issue!
working:
I_Soldier_A_F
I_Soldier_AR_F
I_crew_F
I_engineer_F
I_Soldier_exp_F
I_Soldier_GL_F
I_helicrew_F
I_helipilot_F
I_Soldier_M_F
I_medic_F
I_pilot_F
I_Soldier_repair_F
I_soldier_F
I_Soldier_AA_F
I_Soldier_AT_F
I_Soldier_LAT_F
I_Soldier_lite_F
i_soldier_unarmed_f
I_Soldier_SL_F
i_survivor_F
I_Soldier_TL_F
I_soldier_UAV_F
not working:
I_officer_F
The guerrila units are inheriting from them. So they "should" work.