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Respawn Template - respawn in water is broken
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Description

Take a look at this video: http://www.youtube.com/watch?v=JeCZ80rRnoU

I set it up this way:
description.ext
// Respawn Settings
respawn = "BASE";
respawndelay = 40;
respawnDialog = 1;
respawnTemplatesWest[] = {"MenuPosition"};

init.sqf
if (isServer) then {

  • spawn { { [west, _x] call BIS_fnc_addRespawnPosition; } forEach ["Ocean"]; };

};

In the mission I placed the marker "Ocean" on the water surface. {F23321}

Details

Legacy ID
251733077
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce
  1. Set up the Respawn Template
  2. Place a marker to respawn in the ocean
  3. Respawn at the marker and try shoot or move

Event Timeline

GLTLegislator edited Additional Information. (Show Details)
GLTLegislator set Category to Multiplayer.
GLTLegislator set Reproducibility to Always.
GLTLegislator set Severity to None.
GLTLegislator set Resolution to Open.
GLTLegislator set Legacy ID to 251733077.May 7 2016, 6:02 PM

Additional information. Respawn in water vehicles is also not working! Same issues - no movement possible, shooting is not possible!

if (isServer) then {

  • spawn { { [west, _x] call BIS_fnc_addRespawnPosition; } forEach [Mobile_Respawn]; };

};

I used the NATO SDV and named it Mobile_Respawn in the editor.

I did some more tests and I was quite surprised that in a vanilla test mission everything was fine with the water respawn. I did track it down to two functions I wrote for saving and loading gear.

Just test the example mission and try to respawn in the ocean or in the SDV. Not sure if still respawn template bug or code bug of mine.