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Mar 28 2019

Lex added a comment to T137756: Completely broken controls in experimental..

@Geez Please add to the control settings menu all the functions that are in USERNAME.dayz_preset_User.xml, but are not available to assign control keys in the game settings menu.

Mar 28 2019, 4:29 PM · DayZ
Lex added a comment to T137858: Firearms actions audio.

Often the level of different sounds sounds at a great distance, as well as near the sound source, almost with the same level. There seems to be no interference with the spread of sounds, such as - distance, thin walls made of wood or stone, thick walls made of wood or stone ...

Mar 28 2019, 4:19 PM · DayZ
Lex created T137856: Create spawn points of things in these buildings.
Mar 28 2019, 1:31 PM · DayZ
Lex added a comment to T135205: RU translation mistake.

Headphones change to Handcuffs

Mar 28 2019, 11:33 AM · DayZ
Lex updated subscribers of T133627: DayZ 0.63 bug Russian chars in chat game and overlay.

@Geez The problem is not marked on the solution. When is it planned to address this issue?

Mar 28 2019, 11:19 AM · DayZ

Mar 27 2019

Lex added a comment to T137641: Система прицеливания.

@oboyan46ru I explained to you how to change any key to any action. Since not all actions are visible in the game settings, you can make the necessary changes in the Name.dayz_preset_User.XML file using notepad. Assign “run” or “hold your breath” to any other key.

Mar 27 2019, 6:00 PM · DayZ

Mar 26 2019

Lex added a comment to T137659: No ingame sound.

@bjoernkasan Do you already have a sound in the game?

Mar 26 2019, 3:12 PM · DayZ
Lex added a comment to T137659: No ingame sound.

@bjoernkasan Try installing each of these programs.

  • NDP472-KB4054530-x86-x64-AllOS-ENU
  • vcredist_x64
  • DXSETUP

This can be useful in some cases. https://docs.microsoft.com/en-us/dotnet/framework/install/repair

Mar 26 2019, 3:01 PM · DayZ
Lex added a comment to T137659: No ingame sound.

@bjoernkasan See it here С:\Program files\Steam\SteamApps\common\Steamworks Shared\_CommonRedist

Mar 26 2019, 11:14 AM · DayZ
Lex added a comment to T137659: No ingame sound.

@bjoernkasan Try to check the game files from Steam
Steam> Game DayZ> click right mouse button > properties> local files > check the integrity of the game files - wait until the verification process is complete.

Mar 26 2019, 10:24 AM · DayZ
Lex added a comment to T137659: No ingame sound.

@bjoernkasan Must be in the game folder - C:\Program files\Steam\SteamApps\common\DayZ_Standalone\Redist

Mar 26 2019, 10:04 AM · DayZ
Lex added a comment to T137659: No ingame sound.
Whenever I start the game, steam says "first installation" and checks some directX stuff.

This problem occurs since I have a brand new PC

In the root folder of the game there is a folder "Redist". It has all the necessary software for the proper start and operation of the game. But the installation of these programs should occur once, when you first start the game. If the start of the game reproduces the software reinstallation, then there is a problem with the software installation.
Sometimes reinstalling the Net framework and Microsoft Visual C ++ may not give a good result. Try to uninstall the programs from the PC and install them after rebooting the PC.

Mar 26 2019, 9:21 AM · DayZ
Lex added a comment to T137659: No ingame sound.

@bjoernkasan It seems to me very unusual (strange) your observation - "occasionally the game doesn't even pop up in the sound mixer of Win10".
You need to look in the device manager, open sound devices.
Watch if any sound devices disappear when the game starts.

Mar 26 2019, 12:28 AM · DayZ
Lex added a comment to T137714: 1.02 Experimental: Terrain occlusion issue.

I also get this look and the effect of the landscape on the horizon. Maybe it will be needed, I have an nVidia video card, the driver of the latest version.

Mar 26 2019, 12:10 AM · DayZ

Mar 24 2019

Lex added a comment to T137659: No ingame sound.

No the game works with neither.

Mar 24 2019, 5:14 PM · DayZ
Lex added a comment to T137659: No ingame sound.

No theres is absolutely no problem with ot and the drivers are all up to date

Mar 24 2019, 4:42 PM · DayZ
Lex added a comment to T137659: No ingame sound.

Tried it with onboard sound card, as well as external Sound BlasterX G1 sound card.

Mar 24 2019, 4:16 PM · DayZ
Lex added a comment to T137659: No ingame sound.

@Lex Yeah, I did so. It didn't work, though, unfortunately.

What sound device at you?

Mar 24 2019, 2:19 PM · DayZ
Lex added a comment to T137659: No ingame sound.

@bjoernkasan I hope it will help to solve a problem

Mar 24 2019, 11:21 AM · DayZ
Lex added a comment to T137659: No ingame sound.

I reinstalled a couple of times, tried different drivers. everything. every other game works.

Mar 24 2019, 12:39 AM · DayZ

Mar 19 2019

Lex added a comment to T137659: No ingame sound.

@bjoernkasan You can come into the Windows control panel, on the way
"Parameters - the System - the Sound - Parameters of devices and the loudness of applications"
Find DayZ in the listed applications. Choose the output device and input of a sound for DayZ.
If you make it at that time when a game worked, perhaps it is necessary to switch off a game and again start.

Mar 19 2019, 10:01 PM · DayZ

Mar 18 2019

Lex added a comment to T137644: Unable to change weapons when in combat effectively..

In other words. A situation when in clothes and a backpack there are no free slots. Circulation of objects through hands, the hot keys happens well if objects have identical volume. If to try to take a subject of small volume in hand, and now through the hot key to take a subject of large volume in hand, the small subject will occupy a part of the place from a big subject. The empty seat in a backpack or clothes loses rational distribution that leads to locking of a turn objects through the hot keys.

Mar 18 2019, 4:26 PM · DayZ
Lex added a comment to T137641: Система прицеливания.

You can change the controls for the control keys that are not available in the game settings. All functions of the keys are written in the game file, edit them in notepad:

Follow the path:

C: \ Users \ Name \ Documents \ DayZ.
Here find the files

  • Name.dayz_preset_User.XML - in this file all control settings in the game are saved.
Mar 18 2019, 2:22 PM · DayZ
Lex added a comment to T137614: Problem with movement..

I do not have a problem with loss of control. Try the following three steps:

Mar 18 2019, 1:59 PM · DayZ

Mar 14 2019

Lex added a comment to T137593: Car rubberbanding on high population servers.

I get the same problem when there are a lot of 40-50 players on the server.
When I use a quick run across the landscape, I can slow down and stop repeatedly and ported 5-10 meters ahead.
I think this problem is not related to the car, but has a common lag problem.

Mar 14 2019, 11:59 PM · DayZ
Lex added a comment to T137577: Scope Zoom.

T137102 Look at this ticket. Before creating a ticket, it is better to use a keyword search so as not to create a replay.

Mar 14 2019, 10:06 AM · DayZ

Mar 13 2019

Lex added a comment to T137309: Options does not hold keyboard settings?.

@joma126 I do not have a problem with loss of control. Try the following three steps:

  1. Follow the path:

C: \ Users \ Name \ Documents \ DayZ.
Here find the two files, delete both files and start the game.
Files to delete:
 - Name.dayz_preset_User.XML - in this file all control settings in the game are saved.
 - Name.core.XML - all control profiles in the game are saved in this file.

  1. Go to the game settings "keyboard settings".

Select the "user" profile in the game, and configure the key management in the first column (In the second column, it sometimes does not save settings.)
Click "Apply" and exit the game.

  1. Create backup copies of the files Name.dayz_preset_User.XML and Name.core.XML, anywhere on the PC. If there is a problem, restore files from them.
Mar 13 2019, 9:39 PM · DayZ
Lex added a comment to T137565: in hand Binocular issue .

T137102 Look at this ticket. Before creating a ticket, it is better to use a keyword search so as not to create a replay.

Mar 13 2019, 10:18 AM · DayZ

Mar 12 2019

Lex added a comment to T137102: Experimental 1.01.150625 - Binoculars can't zoom.

Identical ticket with the same problem T137479

Mar 12 2019, 12:42 PM · DayZ

Mar 11 2019

Lex updated the task description for T137519: Unable to use Iron sights on ACOG.
Mar 11 2019, 6:47 PM · DayZ
Lex created T137519: Unable to use Iron sights on ACOG.
Mar 11 2019, 6:41 PM · DayZ
Lex updated subscribers of T93397: Unable to use Iron sights on ACOG.
Mar 11 2019, 6:33 PM · DayZ
Lex added a comment to T137479: Binocular Zoom problem.

This problem appeared with the latest update, reproduced on all optical devices and does not depend on the server or Mods. I reproduce it in a stress test.

Mar 11 2019, 6:23 PM · DayZ
Lex added a comment to T137471: The center of the optical sight below the center of eye vision..

@Geez Thank. I hope you properly rated part of my request, as the problem of these tickets T128362 , T129231 for me it does not play and was probably solved. The problem I reported is in a different position of the character doll.
Or is it a common problem for these tickets ?

Mar 11 2019, 6:08 PM · DayZ

Mar 8 2019

Lex edited Additional Information on T137482: The position of the weapon - raised, the way to control the action..
Mar 8 2019, 4:48 PM · DayZ
Lex created T137482: The position of the weapon - raised, the way to control the action..
Mar 8 2019, 4:40 PM · DayZ
Lex updated the task description for T137471: The center of the optical sight below the center of eye vision..
Mar 8 2019, 3:26 PM · DayZ
Lex updated the task description for T137471: The center of the optical sight below the center of eye vision..
Mar 8 2019, 3:24 PM · DayZ
Lex updated the task description for T137471: The center of the optical sight below the center of eye vision..
Mar 8 2019, 3:01 PM · DayZ
Lex renamed T137471: The center of the optical sight below the center of eye vision. from The center of the optical sight below the center of sight. to The center of the optical sight below the center of eye vision..
Mar 8 2019, 1:52 PM · DayZ
Lex updated the task description for T137471: The center of the optical sight below the center of eye vision..
Mar 8 2019, 1:47 PM · DayZ
Lex created T137471: The center of the optical sight below the center of eye vision..
Mar 8 2019, 1:19 AM · DayZ

Mar 7 2019

Lex added a comment to T137447: Invisible walls blocking passage.

Yes, this problem with camouflage nets in many places where they are.

Mar 7 2019, 12:44 PM · DayZ

Mar 5 2019

Lex added a comment to T137397: Suppressor - short service life of the equipment..

Oh my bad. On my server I can take them off to repair them without them ruining.

I also took down the Suppressors while he was "worn". But before I found the tape and could repair it, it received the status of "damaged" while in the backpack. More than once, Suppressors got my status from “not used” to “damaged” being in a backpack, before I could apply them.
No other items in the backpack or unloading receive such status there.
Given the resource of silencers, this counts in over thousands of shots. In the game, it seems less than 75 shots are capable of disabling the muffler.

Mar 5 2019, 4:00 PM · DayZ

Mar 4 2019

Lex added a comment to T137397: Suppressor - short service life of the equipment..

You can repair them with a gun cleaning kit or duct tape but they don't last much longer.

I know what can be repaired. But it is not possible to do this in a timely manner, before the Suppressors receives the state "destroyed".

  • It is impossible to obtain information about the status of Suppressors when it is attached to the weapon.
  • while Suppressors was working, disconnecting him from the weapon he immediately gets the state of "destroyed"
  • Suppressors gets the status "destroyed", even when it has not been applied more than once, just keep it in a backpack, or unload.
Mar 4 2019, 9:45 PM · DayZ
Lex renamed T137397: Suppressor - short service life of the equipment. from Supressor - the lifetime of equipment. to Suppressor - short service life of the equipment..
Mar 4 2019, 7:08 PM · DayZ
Lex edited Additional Information on T137397: Suppressor - short service life of the equipment..
Mar 4 2019, 4:03 PM · DayZ
Lex created T137397: Suppressor - short service life of the equipment..
Mar 4 2019, 3:52 PM · DayZ
Lex added a comment to T93397: Unable to use Iron sights on ACOG.

@Geez You can confirm this ticket, as it is very old, but is being reproduced now. This is not a proper use of the ACOG scope features.
This part of the sight is not activated on any rifle.
On the M4, for example, where the iron sight is removed to install the ACOG optics, only the ACOG optics work, and the switch to the ACOG iron sight does not occur.
On sg5k with ACOG, switching to an iron sight shifts its eye to the sg5k iron sight, which leads to a poor view of the target.

Mar 4 2019, 2:29 PM · DayZ

Feb 25 2019

Lex added a comment to T137112: 1.0.150627 - LOOT TABLE/SWARM SPAWNING OF ITEMS.

I had many cases when in any place, appears always identical objects. I take away these objects, but after a while, there it is possible to find the same subject again.
There is a feeling that some places, cannot generate other objects, in one session of a game.

Feb 25 2019, 12:30 PM · DayZ

Feb 14 2019

Lex added a comment to T128200: Player/AI call out directions inversely.

@walmartforever Can you check it out?
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3339576

Feb 14 2019, 6:54 PM · Arma 3

Oct 9 2018

Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..
Oct 9 2018, 6:40 PM · Arma 3
Lex added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.
Oct 9 2018, 6:39 PM · Arma 3

Aug 22 2018

Lex added a comment to T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..

Close this ticket.

Aug 22 2018, 12:33 PM · Arma 3

Jul 10 2018

Lex added a comment to T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..

Close this ticket, the issue was resolved at 1.82. Thank you.

Jul 10 2018, 9:07 AM · Arma 3
Lex added a comment to T78993: AV camera viewdistance is always 500 whatever the player viewdistance.

https://feedback.bistudio.com/T83081
The same question is in my ticket. The lack of a solution was associated with the fall of FPS. But I could not see a significant drop in FPS in the tests.

Jul 10 2018, 9:03 AM · Arma 3

Jun 19 2018

Lex added a comment to T127973: Bugged achievements..

This ticket is a duplicate of the problem.
Source T125680

Jun 19 2018, 12:32 AM · Arma 3
Lex added a comment to T125680: Cannot achieve "Puppeteer" and "Dressing Doll".

Download and install Arma3 v1.56, on this version of the game you can get an achievement.
Similar solutions are born on the Internet.
The lack of attention of BIS in solving simple problems, teaches players to use radical methods. This can indirectly affect the profits of BIS, teaches players on the Internet to exchange pirated versions of the game and try to use it.
BIS, BIS, - lack of foresight and predictability can destroy any business.

Jun 19 2018, 12:24 AM · Arma 3

Jun 16 2018

Lex added a comment to T130418: PMCL Sights are not working properly.

Rockets PCML

  • capturing a goal
  • choice of the trajectory of attack
  • rocket launching

Further everything in this ticket
T130378

Jun 16 2018, 6:23 PM · Arma 3
Lex added a comment to T129965: 64 bit not launching.

In the launcher Arma3 (arma3launcher.exe), under the options, select the platform - 64bit. Tried it?

Jun 16 2018, 6:17 PM · Arma 3
Lex added a comment to T130378: Rocket launchers.

Now the PCML and Titan missiles have two flight trajectories. Depending on the application of the rocket, select the desired trajectory. The trajectory of the attack from the top down causes great damage. For machines, one missile is enough. Check the game settings, there are keys to change the trajectory of the rocket for the launcher.

Jun 16 2018, 6:17 PM · Arma 3

May 28 2018

Lex added a comment to T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..

No changes so far

May 28 2018, 4:35 PM · Arma 3

Apr 24 2018

Lex added a comment to T82570: UAV Darter waypoints do not always work.

@madpat3 this ticket about UAV Darter which can't reach a traveling point.
For other problems with UAV Darter it is necessary to create other ticket with steps of reproduction of a problem.

Apr 24 2018, 7:19 AM · Arma 3

Apr 12 2018

Lex added a comment to T126782: AI gets stuck, and will not execute any commands, in some sequence..

Yes, this is my replay from T74443

Apr 12 2018, 11:18 PM · Arma 3
Lex added a comment to T74443: AI soldiers, especially medic, may get stuck with no reason.

The problem, as before, has not been solved.

Apr 12 2018, 11:15 PM · Arma 3
Lex added a comment to T78442: AI refuses to move after you give them an move order when they are healing themselfs (video).

The problem, as before, has not been solved.

Apr 12 2018, 11:12 PM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

Close the ticket, the ticket problem is solved. Thank you.

Apr 12 2018, 10:45 PM · Arma 3
Lex added a comment to T123383: In a 3D look - change of a corner of weapon doesn't work for action of keys: - Gun Elevation Up\Gun Elevation Down.

The problem is solved partially.
Enable free view - stops action of keys:
 - Gun Elevation Up
- Gun Elevation Down

Apr 12 2018, 10:10 PM · Arma 3

Mar 27 2018

Lex updated the task description for T82259: Grant to the AI the rights for management of equipment. Correctly use the "backward movement"..
Mar 27 2018, 3:21 PM · Arma 3
Lex renamed T82259: Grant to the AI the rights for management of equipment. Correctly use the "backward movement". from Grant to the AI the rights for management of equipment. to Grant to the AI the rights for management of equipment. Correctly use the "backward movement"..
Mar 27 2018, 3:20 PM · Arma 3
Lex added a comment to T82259: Grant to the AI the rights for management of equipment. Correctly use the "backward movement"..

The latest Improvements allow you to move "back" when you are a crew member.
You need an action, just like an AI in a group. But AI vehicles, as part of the group, do not know how to carry out the "backward movement."
https://youtu.be/3Svo5rDznDk

Mar 27 2018, 3:17 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

+100% DLC Marksmen had to have adjustable bipod and bipod fixes associated with immersion in the doll ground.

Mar 27 2018, 3:05 PM · Arma 3

Mar 26 2018

Lex added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

@oukej The latest Improvements allow you to move "back" when you are a crew member.
You need an action, just like an AI in a group. But AI vehicles, as part of the group, do not know how to carry out the "backward movement."
https://youtu.be/3Svo5rDznDk
https://feedback.bistudio.com/T82259

Mar 26 2018, 7:02 PM · Arma 3

Mar 20 2018

Lex added a comment to T127967: RC 1.82 - Switching optics in the new vehicle interiors can lock the optics view max zoomed-in.

I did the ticket for this problem too.
T126258
But there is a ticket of 2013
The problem is reproduced on any riflescope where there is a smooth change of zoom. On the riflescope where there is a step-by-step change of zoom, the problem isn't reproduced.

Mar 20 2018, 4:35 PM · Arma 3
Lex added a comment to T127967: RC 1.82 - Switching optics in the new vehicle interiors can lock the optics view max zoomed-in.

@Wulf It is an old problem, is reproduced
T64247

Mar 20 2018, 3:08 PM · Arma 3

Mar 15 2018

Lex updated subscribers of T63264: Iron fences,bushes or other objects stop vehicles immediately.

@Wulf In the editor, you can create a script, for example, there is a big fight between AI infantry and equipment.
Starting the mission, the mission will be done with some lag. At this point in time, you can reproduce how the bushes break the wheels of the car.
The script of the breakage of the bush lags behind, breaks the car and takes away the health of the character.
Here is the result on the video, as I have reproduced.
https://youtu.be/BuZY6zqF8uk
So it happens on servers where there are more than 10-15 players, a lot of AI, a lot of actions and events.

Mar 15 2018, 12:27 AM · Arma 3

Mar 12 2018

Lex added a comment to T127890: Tanks DLC - Nyx (AT) can't lock missiles if there's no line of sight between hull and target.

@Wulf If in red area of the riflescope there are any objects, capture of the purpose doesn't happen.
It is reproduced for any AT launchers.
Try different options when at red area there is a grass or parts of the case of the vehicle.
In the majority of situations, you should open the position before the opponent to reproduce capture of the target.
https://youtu.be/aYcQJkF93h0

Mar 12 2018, 7:18 PM · Arma 3

Mar 7 2018

Lex added a comment to T120795: Awning (canopy) - a guillotine. .

The model of destruction of an awning hasn't changed. When it is planned?

Mar 7 2018, 12:17 PM · Arma 3

Feb 27 2018

Lex added a comment to T127786: [DLC Tanks] switches cyclically the view Normal/ of NVGs/ of Termal.

I understood it caused a problem. I use the program electronic translator "QTranslate". When the program is running in the background, in the game Pressing the left mouse button repeatedly plays as pressing the "C" key. The key "C" in the game settings performed the command - Vision Mode (Vehicle).
I did not understand how the game and the program communicate, but I decided the problem, I do not use the "C" Key in the game settings. Close the ticket. Thank you.

Feb 27 2018, 5:17 PM · Arma 3

Feb 25 2018

Lex created T127786: [DLC Tanks] switches cyclically the view Normal/ of NVGs/ of Termal.
Feb 25 2018, 2:18 PM · Arma 3

Feb 14 2018

Lex added a comment to T127717: "Switch gun / launcher" keybind switches to laser designator under certain conditions..

+100% Annoying this behavior
Also did this request,
my duplicate close
T123455

Feb 14 2018, 10:27 PM · Arma 3

Feb 7 2018

Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

I apologize, you are right. Thanks, close the ticket.

Feb 7 2018, 11:59 PM · Arma 3

Feb 6 2018

Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

@Wulf Sorry, I thought that video will fully give an idea of a problem.
Steps for reproduction:

  • Editor
  • The tank with crew, you the commander of the tank
  • Start of a mission
  • Give the command for AI about any inactive purpose
  • Wait for turn of a tower of the shooter.
Feb 6 2018, 2:00 PM · Arma 3
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

The "Report target" command does not reproduce the AI arrow action.

Feb 6 2018, 1:27 PM · Arma 3
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

@Wulf In the chat, all commands for AI in English. The commands that you write do not call the action AI - turn the tower.
AI do not turn the tower toward an inactive target, which I'm reporting to them.
After other, superfluous commands and superfluous actions of the commander, AI start to turn a tower to the purpose about which I inform them, from commands about which you write.

Feb 6 2018, 10:34 AM · Arma 3
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

@Wulf In the chat, all commands for AI in English.

Feb 6 2018, 10:05 AM · Arma 3

Feb 5 2018

Lex updated the task description for T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..
Feb 5 2018, 8:48 PM · Arma 3

Feb 1 2018

Lex renamed T127656: The "Report target" command does not reproduce the AI arrow action. from The "Report target" and "suppressive Fire" command does not reproduce the AI arrow action. to The "Report target" command does not reproduce the AI arrow action..
Feb 1 2018, 2:12 PM · Arma 3
Lex added a comment to T77283: Tactical target assignment.

+100%

Feb 1 2018, 2:09 PM · Arma 3
Lex created T127656: The "Report target" command does not reproduce the AI arrow action..
Feb 1 2018, 1:58 PM · Arma 3

Jan 31 2018

Lex added a comment to T82570: UAV Darter waypoints do not always work.

Open as Feature change
T120265
Merge tasks
T120263

Jan 31 2018, 5:06 PM · Arma 3
Lex added a comment to T120265: UAV and AV terminal . Option "Autonomous", Prevents the camera from watching offline..

Open as Feature change

Jan 31 2018, 5:05 PM · Arma 3
Lex renamed T120265: UAV and AV terminal . Option "Autonomous", Prevents the camera from watching offline. from UAV and AV terminal . Option "Autonomous". Error or inappropriate behavior? to UAV and AV terminal . Option "Autonomous", Prevents the camera from watching offline..
Jan 31 2018, 2:25 PM · Arma 3
Lex added a comment to T81144: UAV accessability in multiplayer..

@Zectbumo Self-contained-entails other consequences for the UAV surveillance camera, the camera will stop observing objects if the camera was used as an observer.
T120265
The problem of bad behavior UAV in this ticket.
T82570

Jan 31 2018, 1:00 PM · Arma 3

Jan 28 2018

Lex edited Steps To Reproduce on T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 11:40 PM · Arma 3
Lex edited Steps To Reproduce on T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 11:47 AM · Arma 3
Lex updated the task description for T120795: Awning (canopy) - a guillotine. .
Jan 28 2018, 10:35 AM · Arma 3
Lex renamed T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point. from AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point. to [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 12:31 AM · Arma 3
Lex created T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 12:29 AM · Arma 3

Jan 25 2018

Lex updated the task description for T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 25 2018, 12:30 PM · Arma 3