The commander of the crew of a combat vehicle can not cause actions of crew shooters.
-the "Report target" command does not reproduce the action of the AI arrow for inactive targets and static targets-the shooter does not turn the barrel on the specified target.
The management teams start working after some of the commander's actions.
https://youtu.be/YKWeuTCFR_8
The "Report target" control command, for inactive objects, starts working after some events or actions of the commander:
-If there was one "report target" command for an active target.
-If you get out of the fighting machine and give the managing team "overwhelming fire" on an inactive target.
After these events, the commanding commander's "Report target" for shooters is performed under all conditions.
Description
Details
- Severity
- Tweak
- Resolution
- No Bug
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Arma3 1.80\Arma3DEV 1.81
- Category
- AI Control / Commanding
Event Timeline
Hello.
Thank you for the report. So there is a way how to force the gunners barrel to aim at building you go
F2 > Hold Alt and then command the gunner to "Watch there" after that Hold CTRL +Left click and you will fire.
So
F2 > Watch there > Ctrl + Left click = Boom.
Also a small request when creating videos with bugs please change the language of the game to English because I have no idea what commands you are giving the AI. Thank you.
@Wulf In the chat, all commands for AI in English. The commands that you write do not call the action AI - turn the tower.
AI do not turn the tower toward an inactive target, which I'm reporting to them.
After other, superfluous commands and superfluous actions of the commander, AI start to turn a tower to the purpose about which I inform them, from commands about which you write.
The "Report target" command does not reproduce the AI arrow action.
If there is no problem, why AI in a particular situation does not comply with the commander's order, in another situation (as it should be in principle initially) fulfill all orders of the commander about the target?
For scenarios where buildings and inactive objects are the goal and part of gaming tactics, this is important. I do not have to look for an active goal or jump out of the tank, so that AI begin to execute my orders.
Do you mean that the commander is saying the commands? That is not always helpful.
The video helps yes. But with the in game Russian I just know the last command which still forces me to look up which command under which conditions you used.
Okay, I know you think you are making sense, but that is not always the case the later half of your report does not make sense when you read it at first glance. So you can't blame me for not being sure what the problem is when I am forced to guess what most likely you mean.
Anyway I will have a look at it one more time.
@Wulf Sorry, I thought that video will fully give an idea of a problem.
Steps for reproduction:
- Editor
- The tank with crew, you the commander of the tank
- Start of a mission
- Give the command for AI about any inactive purpose
- Wait for turn of a tower of the shooter.
Ok, I know what the problem is you haven't switched to the cannon. Of course the cannon will not react to your targeting if you have your machinegun selected. Use Ctrl + F to switch to the canon as the tank commander and then use targeting, it should work.