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May 10 2016

W4RH4WK added a comment to T80711: Easy way to significantly improve the clunky action menu.

great idea!

dividing the present menu into two should be doable in little time compared to the issues it will solve as well as the feeling it will provide.

May 10 2016, 10:02 AM · Arma 3
W4RH4WK added a comment to T73196: Cannot unbind movement order controls from W,A,S,D.

might be related to http://feedback.arma3.com/view.php?id=14141

(there are keybindings in the option menu are inconsistent with the bindings inside the config file)

May 10 2016, 6:31 AM · Arma 3
W4RH4WK added a comment to T73106: UAV never stop after release remote control.

to get things straight.. you wanted to land the UAV and pick it up. but it flew off?

May 10 2016, 6:29 AM · Arma 3
W4RH4WK added a comment to T73077: Impossible to add magazines to corresponding weapon magazine slots.

does adding the magazine before adding the weapon help?

or does "In all cases" meant you tried changing the order already?

May 10 2016, 6:28 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72904: Crouch Combat pace delayed.
May 10 2016, 6:24 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72903: Combat Pace / Jog vs. Combat Pace / Walk.
May 10 2016, 6:24 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72762: Tank Physics needs some tweaking.
May 10 2016, 6:20 AM · Arma 3
W4RH4WK added a comment to T72633: Allow users to disable vignetting effect.

@stonestriker it's clearly there, if you don't see it try using a color picker and compare a color value taken from the center with one near an edge.

May 10 2016, 6:17 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72554: All PIP screens black after using UAV Terminal.
May 10 2016, 6:16 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72500: Not all available keybindings show up in the option menu.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK added a comment to T72475: Can't use WASD keys to direct vehicle as commander.

i had a look in the config file. i guess the according entries are

keyCommandLeft[]={};
keyCommandRight[]={};
keyCommandForward[]={};
keyCommandBack[]={};
keyCommandFast[]={};
keyCommandSlow[]={};

@AD2001 i guess you did not use the empty keybinding preset like stated in the steps to reproduce

you can't rebind these keys using the option menu

May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72475: Can't use WASD keys to direct vehicle as commander.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72474: Can't add gear to vehicle's cargo.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72472: Can't take a backpack dropped by a teammate.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72471: Can't access teammate's inventory (according to Field Manual).
May 10 2016, 6:14 AM · Arma 3
W4RH4WK added a comment to T72470: Add framerate cap to editor.

@ceeeb I only asked for a fixed framecap inside the editor. These tickets refer to actual gameplay

May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72470: Add framerate cap to editor.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72469: Divers not wearing mask if submarine is dropped into water.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72468: switch to pistol key under water cancels fire mode.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72466: Can't use Titan AA rocket.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK added a comment to T72466: Can't use Titan AA rocket.

just realized there are two different version of the titan launcher.

the compact uses AT rockets.. the "normal" one AA rockets.

May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72467: Strange "Return to Camp Maxwell" button in latest dev branch.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK added a comment to T71319: We need refined control of stance adjustments (here: especially for sidestep)..

i hope they add at least the ability to change stance up / down with the mouse wheel.

May 10 2016, 5:42 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T71232: Head Rotation Mirrored.
May 10 2016, 5:39 AM · Arma 3
W4RH4WK added a comment to T71004: AI spot you after letting explosives off.

these are the main issues i start raging at a game :p

it's so extremely frustrating when you try a stealth approach against AI and at one point they suddenly all know exactly where you are.. only because a certain trigger has been switched...

nobody has seen you, no communication between them happened, but they all start firing at you in an instant.

please fix this before release it's a very important issue and the game over all feels much better compared to Arma 2 / OpFp

May 10 2016, 5:31 AM · Arma 3
W4RH4WK added a comment to T70567: Setting toggle and hold key priority.

this should work great for compass clock and gps. i'd prefer taping or holding upon double tapping / holding

May 10 2016, 5:17 AM · Arma 3
W4RH4WK added a comment to T70542: AI Detect You Without Even Looking.

i recorded an example and uploaded it.

Mission was Ghosthawk dawn available in the steam workshop.

https://www.youtube.com/watch?v=uotyWhvUhGg

I hope these issues get resolved before the game launches. It makes stealth missions a real pain in the ass.

May 10 2016, 5:16 AM · Arma 3
W4RH4WK added a comment to T70505: Cliffdiving with HEMTT Transporter Covered NO DAMAGE.

another related issue would be using one of the 4 seat submarines, spawn using the editor over water with an elevation of 1000 with you as the player.

the submarine will fall right into the ocean without taking any damage and the units inside won't even put on their rebreathers.

May 10 2016, 5:15 AM · Arma 3
W4RH4WK added a comment to T70503: set "e" for "right pedal" wont work.

there is a workaround here if i remember correctly. Arma 3 provides an 'empty' preset where every key is unbound. Start with this and remap all keys, it should work now.

another way would be editing the config file by hand.

main problem here might be that not all keybindings (which are located inside the config file) show up inside the controls option menu which is rather annoying and definitely needs a fix before launch.

May 10 2016, 5:15 AM · Arma 3
W4RH4WK added a comment to T70223: [Feature] Make 'recognition uniforms' system for AI..

would be great if this does not only work with uniforms but also with vehicles ..
like adding the ability to hide inside the back of an enemy truck or passing by enemy patrols while inside one of their vehicles.

even if the patrol tries to have a look at the driver, it would be impossible to judge friend or foe while the vehicle rushes by.

May 10 2016, 5:04 AM · Arma 3
W4RH4WK added a comment to T69686: GPS display has to be re-opened after using scope.

same with the watch as far as i remember

May 10 2016, 4:44 AM · Arma 3
W4RH4WK added a comment to T69443: [Feature Request] Reset Helicopter Head Position.

oh, i thought it would just reset head rolling. and there for unbound it while using trackIR

thx for the information

May 10 2016, 4:35 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T69443: [Feature Request] Reset Helicopter Head Position.
May 10 2016, 4:35 AM · Arma 3
W4RH4WK added a comment to T69140: Source Code appers ingame.

this is there for debugging purposes. it shows you an error which has occurred in a script.

i recommend ignoring it unless you wrote the script by yourself. otherwise you can report this specific error as scripting bug.

May 10 2016, 4:24 AM · Arma 3
W4RH4WK added a comment to T69085: Easy way to significantly improve the clunky action menu.

great idea!

dividing the present menu into two should be doable in little time compared to the issues it will solve as well as the feeling it will provide.

May 10 2016, 4:19 AM · Arma 3
W4RH4WK added a comment to T68732: 3D scopes allow TrackIR users to view freely around with zoomed in view.

looks great, they should implement it this way. even though the weapon sway makes me a little bit sick

May 10 2016, 4:06 AM · Arma 3
W4RH4WK added a comment to T68732: 3D scopes allow TrackIR users to view freely around with zoomed in view.

would it be possible to implement it like in the black mesa hl2 mod? see screenshot

May 10 2016, 4:06 AM · Arma 3
W4RH4WK added a comment to T65939: Backpack Gear Theft.

voting up for toggle lock

May 10 2016, 2:20 AM · Arma 3
W4RH4WK added a comment to T65807: flickering dot near the crosshair.

uploaded mine too, hope it helps

May 10 2016, 2:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T65662: Controls: Button Text not visible.
May 10 2016, 2:07 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T65661: Cannot drop Binocular with RMB.
May 10 2016, 2:07 AM · Arma 3
W4RH4WK added a comment to T65580: Cannot leave vehicle running after exiting.

nice

May 10 2016, 2:05 AM · Arma 3
W4RH4WK added a comment to T65580: Cannot leave vehicle running after exiting.

switching off the motor should not happen automatically when exiting a vehicle.

makes things more flexible

May 10 2016, 2:05 AM · Arma 3
W4RH4WK added a comment to T65444: Way too many controls and keybindings.

i spend a lot of thoughts on this topic too.

and i fully agree that there are so many key bindings available that it's pretty hard to stay above everything. and at this point there are still possible options which can be added.

but: only because there are so many key binding options available doesn't mean you have to use all of them (there are a bunch of options i do not use, for example i only use 'k' to toggle my compass not needing to hold it or double tap it)

in general, just removing certain key bindings without really thinking about it or combining two present key bindings might upset a lot of people.

if it would be up to myself i'd rather redesign the current key binding option menu (especially adding help / info text to most of the key bindings)
redesigning the menu could help you get ahead of the complexity without upsetting other players.

also, i create a ticket on adding custom presets which could help out too.

i'll probably create a new issue requesting a redesign of the key binding menu

May 10 2016, 1:59 AM · Arma 3
W4RH4WK added a comment to T65364: Ability to manage bullets inside the magazine..

related: http://feedback.arma3.com/view.php?id=6876

May 10 2016, 1:57 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T65240: [Feature Request] Empty Magazines and refilling them.
May 10 2016, 1:52 AM · Arma 3
W4RH4WK added a comment to T65236: Start-up window is annoying.

http://youtu.be/xa32qgHPbbo

just use the -nosplash option, here it works

May 10 2016, 1:52 AM · Arma 3
W4RH4WK added a comment to T65236: Start-up window is annoying.

use the path (according to your setup) to create a desktop icon, don't use the "create desktop icon" from the steam open since this will only start arma by using the steam id which will be the same as launching it directly through steam.

the shortcut should point directly to the arma3.exe so you are launching the exe rather than through steam.

May 10 2016, 1:52 AM · Arma 3
W4RH4WK added a comment to T65236: Start-up window is annoying.

"D:\games\steam\steamapps\common\Arma 3\arma3.exe" -cpucount=8 -world=empty -nosplash -skipintro

this should help you out

May 10 2016, 1:52 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T65091: Add AI command reference to Field Manual.
May 10 2016, 1:47 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T65090: [Feature Request] Enhance AI Action Menu.
May 10 2016, 1:47 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T65089: [Feature Request / Idea] different walk speeds.
May 10 2016, 1:47 AM · Arma 3
W4RH4WK added a comment to T64930: Only Diver Explosive Specialist can defuse naval mines.

isn't this intended since only a explosive specialist knows how to use these tools correctly?

May 10 2016, 1:42 AM · Arma 3
W4RH4WK added a comment to T64900: Game freezes for several minutes at role assignment.

same issue

May 10 2016, 1:40 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T64878: [Feature Request] Command AI to secure house.
May 10 2016, 1:40 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T64865: Can't use gun when dropped in water while carrying pistol.
May 10 2016, 1:39 AM · Arma 3
W4RH4WK added a comment to T64865: Can't use gun when dropped in water while carrying pistol.

still not fixed btw.

May 10 2016, 1:39 AM · Arma 3
W4RH4WK added a comment to T64864: Heli Head Lock.

had the same issue recently in the off-road car

May 10 2016, 1:39 AM · Arma 3
W4RH4WK added a comment to T64858: (Feature Request) an option for holstering/shouldering weapons would be great..

completely holstering your weapon (not just lowering it) would be nice, like in Operation Flashpoint.

I'd consider adding an additional key rather than an entry in the action menu, but that's up to the devs anyway

May 10 2016, 1:39 AM · Arma 3
W4RH4WK added a comment to T64845: "Running" distances.

the distance i can run fully loaded is okay or even a little bit to far.

but definitely too short when carrying nothing except clothes (no west, no helmet) and pistol.

i encountered this problem in some custom missions

May 10 2016, 1:39 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T64571: Add "Stance Up" "Stance Down" ... Keybinding.
May 10 2016, 1:29 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T64569: Remove fade-to-black when entering / exiting vehicles.
May 10 2016, 1:29 AM · Arma 3
W4RH4WK added a comment to T64569: Remove fade-to-black when entering / exiting vehicles.

Adding / enhancing animations would be great but would also consume a lot of time compared to just removing the fade effect (in order to try how it would do without)

May 10 2016, 1:29 AM · Arma 3
W4RH4WK added a comment to T64568: Separate Firemod and Underbarrel.

me neither, it's good to access the GL quickly but with this setup it would be even faster since i do not have to cycle through a fire mod.
+ holding F doesn't have a function anyway

May 10 2016, 1:29 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T64568: Separate Firemod and Underbarrel.
May 10 2016, 1:29 AM · Arma 3
W4RH4WK added a comment to T64519: Temporal optics switch.

well, since there is no option to access the optics only while holding down a button, you could consider this issue as a feature request

May 10 2016, 1:27 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T64519: Temporal optics switch.
May 10 2016, 1:27 AM · Arma 3
W4RH4WK added a comment to T64516: Allow Mouse Wheel to adjust stance.

only because some people are fine with the current keymapping, the devs should implement the ability to add mousewheel + modifier combinations + somthing like "Stance Up" and "Stance Down" additionally to "Adjust"

May 10 2016, 1:27 AM · Arma 3
W4RH4WK added a comment to T64516: Allow Mouse Wheel to adjust stance.

in general: the option control menu should support binding combinations like mousewheel up + shift, etc.

May 10 2016, 1:27 AM · Arma 3
W4RH4WK added a comment to T64509: FEATURE REQUEST: add more visual effects to the first-person view..

as long as you can disable them like motion blur i'm fine with it

May 10 2016, 1:27 AM · Arma 3
W4RH4WK added a comment to T64508: Arma 3 on multiplayer: "no message received".

apparently not every time. i recently had this issue where red messages popped up saying "no package received for XX seconds" but the game was still running fine, i could hear my time mates via VOIP/VON (ingame of course not teamspeak). And after about 50 seconds of messages everything was fine without any kind of lag in between like nothing actually happened.

May 10 2016, 1:27 AM · Arma 3
W4RH4WK added a comment to T63957: Combat pace.

i tried some things out and i got a possible idea / feature how somebody could reintegrate the combat pace:

if you spawn in and start moving, you move like you are not in combat pace, average speed with lowered gun.
if you hit fire (prim. mouse button) while walking, you enter combat pace and stay in it until you start sprinting (or just tap shift)
+ if you hit fire while sprinting, you enter combat pace
this way there is no additional key need, it would be integrated in your movement.

May 10 2016, 1:07 AM · Arma 3
W4RH4WK added a comment to T63957: Combat pace.

i like the idea of accessing the combat pace mode through running + fire attempt.. not sure if it works out but i'd definitely give it a try.

about your second idea, i'm still waiting for a small stance indicator which also gives you information about which stand you are currently in (normal, walk, combat pace)

May 10 2016, 1:07 AM · Arma 3
W4RH4WK added a comment to T63884: Character auto-stands after sprinting.

was there even an option to sprint crouched in arma 2. maybe i don't remember it correctly but i think sprinting in arma 2 always makes you stand up

May 10 2016, 1:03 AM · Arma 3
W4RH4WK added a comment to T63884: Character auto-stands after sprinting.

this problem gets really annoying when using 2xW to start sprinting

May 10 2016, 1:03 AM · Arma 3
W4RH4WK added a comment to T63877: Game Options will not be saved / Difficult Changes / Colors.

i'm not able to alter the difficulty in any way.. neither difficulty options .. nor change the difficulty for editor missions / showcase missions.

am i doing it wrong?

May 10 2016, 1:03 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63828: Access Teammate's Gear.
May 10 2016, 1:00 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63820: Helicopter Movement Orders.
May 10 2016, 1:00 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63771: [Feature request] "Safety" fire mode.
May 10 2016, 12:56 AM · Arma 3
W4RH4WK added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

+1

if i could carry one rifle and a launcher why not 2 rifles :P

May 10 2016, 12:52 AM · Arma 3
W4RH4WK added a comment to T63622: Fast Team Switch.

hot keys are available

May 10 2016, 12:49 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63622: Fast Team Switch.
May 10 2016, 12:49 AM · Arma 3
W4RH4WK added a comment to T63578: Inventory/bug.

couldn't reproduce with main weapon or pistol, but right clicking the binocular did not do anything, i had to drag it all the way to the slot in order to pick it up (NV worked just fine)

May 10 2016, 12:45 AM · Arma 3
W4RH4WK added a comment to T63542: Removing Ammo Counter.

an option for this would be great.

3rd person might not be realistic but there is a huge different between real life (having 2 eyes) and the arma first person view..
the fov is just to small on a normal computer monitor compared to real life conditions. the 3rd person view counters that part

May 10 2016, 12:43 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63542: Removing Ammo Counter.
May 10 2016, 12:43 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63535: Keybinding Presets.
May 10 2016, 12:43 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63534: Lean / Evasive conflict keybinding.
May 10 2016, 12:43 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63497: Extended Command Menu.
May 10 2016, 12:42 AM · Arma 3
W4RH4WK added a comment to T63316: Advanced Vehicle Commands.

I just spawned in a fire team with me as leader, an empty ground vehicle and an empty chopper. I can issue commands like forward / backward / stop /.. inside the ground vehicle, but while in the chopper..
This could be added so i can direct the pilot of the chopper directly (including ascending and descending).

As mentioned: in addition to this an extended command menu would be nice...
the problem might be that this implies a complete redesign of the command menu, since it's 'full' at the moment... or you just add an additional sub menu (like for dividing a squad into colored sub teams)

May 10 2016, 12:36 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63316: Advanced Vehicle Commands.
May 10 2016, 12:36 AM · Arma 3
W4RH4WK added a comment to T63276: Ear Plugs.

i think goldblaze has a very good point.. since there are no negative effects (in general) we could consider them as standard gear.. no need to add them as an extra item

May 10 2016, 12:35 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63276: Ear Plugs.
May 10 2016, 12:35 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T63275: Separate Vehicle Freelook Options.
May 10 2016, 12:35 AM · Arma 3
W4RH4WK added a comment to T63262: Ability to use CTRL / SHIFT / ALT + Mouse Btn. 1 / 2 key combinations.

just allow the players to have all possible combinations with their mouse keys / wheel and modifier keys

like:
Ctrl + Shift + Alt + Mousewheel Up
(can't image what this would be useful for but give 'em the possibility to do this please)

May 10 2016, 12:34 AM · Arma 3
W4RH4WK added a comment to T63018: Binding multiple functions to single key..

i really like the idea of having a key (eg left shift) toggle combat pace upon clicking and temp. walking upon holding ^^

May 10 2016, 12:27 AM · Arma 3
W4RH4WK added a comment to T62978: Move "Plant Bomb" from Action Menu.

the action menu needs to be redone anyway.

May 10 2016, 12:22 AM · Arma 3
W4RH4WK added a comment to T62978: Move "Plant Bomb" from Action Menu.

there was a nice idea to a related issue:
http://feedback.arma3.com/view.php?id=2694#c4020

May 10 2016, 12:22 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T62978: Move "Plant Bomb" from Action Menu.
May 10 2016, 12:22 AM · Arma 3
W4RH4WK added a comment to T62726: One bullet in the chamber.

clearly one thing that is currently missing

May 10 2016, 12:13 AM · Arma 3
W4RH4WK added a comment to T62449: Under barrel grenade launcher optic.

would be great if the optics are kept in center while changing the elevation.

i don't care where the muzzle of my gun is anyway while using the GL

May 10 2016, 12:00 AM · Arma 3