Page MenuHomeFeedback Tracker
Feed Advanced Search

Sep 12 2016

ceeeb renamed T85692: Building object *_house_small_02_*_f.p3d variants have invisible geometry near door. from Building object i_house_small_02_v2_f.p3d has invisible geometry near door. to Building object *_house_small_02_*_f.p3d variants have invisible geometry near door..
Sep 12 2016, 12:51 AM · Arma 3
ceeeb added a comment to T85692: Building object *_house_small_02_*_f.p3d variants have invisible geometry near door..

Issue persists in dev build 1.65.138309.

Sep 12 2016, 12:33 AM · Arma 3
ceeeb added a comment to T85353: HALO screen effects persist after teamswitch.

Issue persists in dev build 1.65.138309

Sep 12 2016, 12:29 AM · Arma 3

Sep 8 2016

ceeeb added a comment to T120109: limping animations errors.

Also in current dev build 1.65.138285:
Limping AI sometimes vault/jump into the air when they stop walking (to change directions)
To reproduce:

Sep 8 2016, 1:25 AM · Arma 3

Aug 30 2016

ceeeb edited Steps To Reproduce on T120120: Subordinate AT equipped AI will attack a target other than their assigned armoured target unless they have AT launcher in hands at the time.
Aug 30 2016, 4:22 AM · Arma 3
ceeeb updated the task description for T120120: Subordinate AT equipped AI will attack a target other than their assigned armoured target unless they have AT launcher in hands at the time.
Aug 30 2016, 4:07 AM · Arma 3
ceeeb changed Reproducibility from reproducibility:always to reproducibility:sometimes on T120120: Subordinate AT equipped AI will attack a target other than their assigned armoured target unless they have AT launcher in hands at the time.
Aug 30 2016, 3:54 AM · Arma 3
ceeeb updated the task description for T120120: Subordinate AT equipped AI will attack a target other than their assigned armoured target unless they have AT launcher in hands at the time.
Aug 30 2016, 3:48 AM · Arma 3
ceeeb renamed T120120: Subordinate AT equipped AI will attack a target other than their assigned armoured target unless they have AT launcher in hands at the time from Subordinate AT equipped AI do not fire on specified armoured target unless they have AT launcher in hands to Subordinate AT equipped AI will attack a target other than their assigned armoured target unless they have AT launcher in hands at the time.
Aug 30 2016, 3:46 AM · Arma 3
ceeeb created T120120: Subordinate AT equipped AI will attack a target other than their assigned armoured target unless they have AT launcher in hands at the time.
Aug 30 2016, 3:43 AM · Arma 3
ceeeb updated the task description for T120119: Group spoken communication sound is severely distorted over distance.
Aug 30 2016, 2:46 AM · Arma 3
ceeeb updated the task description for T120119: Group spoken communication sound is severely distorted over distance.
Aug 30 2016, 2:18 AM · Arma 3
ceeeb created T120119: Group spoken communication sound is severely distorted over distance.
Aug 30 2016, 2:02 AM · Arma 3

Aug 29 2016

ceeeb edited Steps To Reproduce on T120117: Fatigue/stamina cost of terrain slope depends on facing, not direction of movement..
Aug 29 2016, 1:31 PM · Arma 3
ceeeb created T120117: Fatigue/stamina cost of terrain slope depends on facing, not direction of movement..
Aug 29 2016, 1:27 PM · Arma 3

Aug 28 2016

ceeeb added a comment to T78839: Invisible tree foliage.

related to T116761, T117469

Aug 28 2016, 12:42 AM · Arma 3
ceeeb added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.

Issue persists in dev build 1.65.138105

Aug 28 2016, 12:39 AM · Arma 3

Aug 25 2016

ceeeb renamed T118527: FIXED: Arma ignores all input and gets stuck if user dies when previewing mission as crew of autonomous drone from Arma ignores all input and gets stuck if user dies when previewing mission as crew of autonomous drone to FIXED: Arma ignores all input and gets stuck if user dies when previewing mission as crew of autonomous drone.
Aug 25 2016, 12:40 AM · Arma 3
ceeeb added a comment to T118527: FIXED: Arma ignores all input and gets stuck if user dies when previewing mission as crew of autonomous drone.

Resolved in 1.65.138056. Option to "play as the character" is not available for drones.

Aug 25 2016, 12:40 AM · Arma 3

Aug 24 2016

ceeeb added a comment to T119921: Eden Editor triggering.

Related to T117851

Aug 24 2016, 4:17 PM · Arma 3

Aug 21 2016

ceeeb renamed T85547: FIXED: Low stamina breathing sound pauses when weapon is deployed from Low stamina breathing sound pauses when weapon is deployed to FIXED: Low stamina breathing sound pauses when weapon is deployed.
Aug 21 2016, 3:05 AM · Arma 3
ceeeb added a comment to T85547: FIXED: Low stamina breathing sound pauses when weapon is deployed.

Resolved in dev build 1.65.138014 :)

Aug 21 2016, 3:05 AM · Arma 3
ceeeb added a comment to T85537: player setCustomAimCoef 0 does not centre aimpoint on screen.

Issue persists in dev build 1.65.138014

Aug 21 2016, 3:02 AM · Arma 3
ceeeb added a comment to T84212: SHIFT key does not work as real time modifier for mouse clicks.

Issue persists in dev build 1.65.138014

Aug 21 2016, 2:47 AM · Arma 3
ceeeb renamed T83459: FIXED: When crouched or prone, lowering binoculars leads to swapping to primary weapon, lowering that, then swapping back to binoculars from When crouched or prone, lowering binoculars leads to swapping to primary weapon, lowering that, then swapping back to binoculars to FIXED: When crouched or prone, lowering binoculars leads to swapping to primary weapon, lowering that, then swapping back to binoculars.
Aug 21 2016, 2:43 AM · Arma 3
ceeeb added a comment to T83459: FIXED: When crouched or prone, lowering binoculars leads to swapping to primary weapon, lowering that, then swapping back to binoculars.

Resolved in dev build 1.65.138014, although I am unsure when the change occurred.
Please close :)

Aug 21 2016, 2:43 AM · Arma 3
ceeeb added a comment to T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.

Issue persists in dev build 1.65.138014

Aug 21 2016, 2:39 AM · Arma 3
ceeeb added a comment to T77383: Auto weather simulation overrides script commands during mission.

In dev build 1.65.138014, setOvercast and setRain work again.
setWindStr and setGusts do not work.

Aug 21 2016, 2:12 AM · Arma 3
ceeeb renamed T76430: RESOLVED: After being picked up, weapon with Nightstalker scope uses different thermal mode on first use compared to subsequent uses from After being picked up, weapon with Nightstalker scope uses different thermal mode on first use compared to subsequent uses to RESOLVED: After being picked up, weapon with Nightstalker scope uses different thermal mode on first use compared to subsequent uses.
Aug 21 2016, 1:35 AM · Arma 3
ceeeb added a comment to T76430: RESOLVED: After being picked up, weapon with Nightstalker scope uses different thermal mode on first use compared to subsequent uses.

Resolved in dev build 1.65.138014, although I am unsure when change was actually made.
Please close :)

Aug 21 2016, 1:34 AM · Arma 3
ceeeb added a comment to T76310: New rain effect is too bright through night vision.

In dev build 1.65.138014, the situation has been much improved. Rain is still slightly brighter than ambient night.

Aug 21 2016, 1:29 AM · Arma 3
ceeeb renamed T76310: New rain effect is too bright through night vision from FIXED - New rain effect is too bright through night vision to New rain effect is too bright through night vision.
Aug 21 2016, 1:22 AM · Arma 3
ceeeb added a comment to T76310: New rain effect is too bright through night vision.
Aug 21 2016, 1:21 AM · Arma 3
ceeeb renamed T76310: New rain effect is too bright through night vision from New rain effect is too bright through night vision to FIXED - New rain effect is too bright through night vision.
Aug 21 2016, 1:21 AM · Arma 3
ceeeb added a comment to T76308: New rain does not affect long distance visibility.

No change in 1.65.138014

Aug 21 2016, 1:16 AM · Arma 3
ceeeb added a comment to T76306: After loading a saved game, vehicles that have fired have stuck muzzle flash.

Issue persists in dev build 1.65.138014

Aug 21 2016, 1:15 AM · Arma 3

Aug 20 2016

ceeeb added a comment to T119992: Ground sinking feature causing problems with player hitboxes, also creates problems with walls and objects.

Relate to T61872

Aug 20 2016, 9:59 AM · Arma 3

Aug 17 2016

ceeeb updated the task description for T76290: AI can get stuck in animation loop after giving first aid.
Aug 17 2016, 12:57 AM · Arma 3
ceeeb added a comment to T76290: AI can get stuck in animation loop after giving first aid.

Issue persists in dev build 1.63.137954

Aug 17 2016, 12:56 AM · Arma 3
ceeeb updated the task description for T76263: AI leader at guard waypoint will repeat attack command infinitely if his group is unable to attack the revealed target..
Aug 17 2016, 12:43 AM · Arma 3
ceeeb added a comment to T76263: AI leader at guard waypoint will repeat attack command infinitely if his group is unable to attack the revealed target..

Issue persists in 1.63.137954.

Aug 17 2016, 12:43 AM · Arma 3
ceeeb added a comment to T74442: Dropped weapon weaponHolder adjacent to a dead body should link to body items.

Issue persists in dev build 1.63.137954

Aug 17 2016, 12:38 AM · Arma 3

Aug 16 2016

ceeeb edited Steps To Reproduce on T74444: Dropped weapons (and weapons in "groundWeaponHolder") do not cast shadows, but their attachments do.
Aug 16 2016, 3:21 PM · Arma 3
ceeeb updated the task description for T74444: Dropped weapons (and weapons in "groundWeaponHolder") do not cast shadows, but their attachments do.
Aug 16 2016, 3:14 PM · Arma 3
ceeeb added a comment to T74444: Dropped weapons (and weapons in "groundWeaponHolder") do not cast shadows, but their attachments do.

Hi,
I've retested in dev build 1.63.137954. A dropped rifle produces no shadow. Added repro steps.
My system: I7 6700k, NVIDIA 970 GTX (368.22 drivers), Windows 10

Aug 16 2016, 3:13 PM · Arma 3

Aug 15 2016

ceeeb renamed T74551: FIXED - Empty grenade modes/types are retained when player loses all of those grenade types by swapping vests with dead body from Empty grenade modes/types are retained when player loses all of those grenade types by swapping vests with dead body to FIXED - Empty grenade modes/types are retained when player loses all of those grenade types by swapping vests with dead body.
Aug 15 2016, 12:52 AM · Arma 3
ceeeb added a comment to T74551: FIXED - Empty grenade modes/types are retained when player loses all of those grenade types by swapping vests with dead body.

Issue resolved in dev build 1.63.137926. Please close.

Aug 15 2016, 12:52 AM · Arma 3
ceeeb added a comment to T74444: Dropped weapons (and weapons in "groundWeaponHolder") do not cast shadows, but their attachments do.

Issue persists in dev build 1.63.137926

Aug 15 2016, 12:33 AM · Arma 3
ceeeb added a comment to T74305: Some useful squad radio communications do not create subtitles.

Issue persists in dev build 1.63.137926.
Please at least provide option to enable complete subtitles.

Aug 15 2016, 12:32 AM · Arma 3
ceeeb added a comment to T73523: FIXED: Drones Showcase - Missing in action mission fail trigger too close to exfil point.

Still resolved. Please close.

Aug 15 2016, 12:28 AM · Arma 3
ceeeb added a comment to T74263: FIXED: A magazine is lost when player drops weapon, then picks it up again.

Issue is still resolved. Please close!

Aug 15 2016, 12:26 AM · Arma 3
ceeeb added a comment to T72663: High command - commanded group symbols colour cannot be changed from white.

Issue persists in dev build 1.63.137926

Aug 15 2016, 12:25 AM · Arma 3
ceeeb edited Additional Information on T119930: The colour of game menu UI/HUD elements ignores the "Title Text" colour setting.
Aug 15 2016, 12:23 AM · Arma 3
ceeeb created T119930: The colour of game menu UI/HUD elements ignores the "Title Text" colour setting.
Aug 15 2016, 12:22 AM · Arma 3
ceeeb edited Additional Information on T119929: The colour of many in game UI/HUD elements ignores the Active Elements setting.
Aug 15 2016, 12:11 AM · Arma 3
ceeeb added a comment to T119929: The colour of many in game UI/HUD elements ignores the Active Elements setting.

In dev build 1.63.137926, the following items ignore the Active elements colour:
Stance indicator
Squad radar.
Waypoint indicator and text.
Temporary waypoint indicator.
Group member icon.
Interaction crosshair icons - select, move, watch, dot.
Hints
High command icons - group, selected group, text

Aug 15 2016, 12:10 AM · Arma 3
ceeeb created T119929: The colour of many in game UI/HUD elements ignores the Active Elements setting.
Aug 15 2016, 12:03 AM · Arma 3

Aug 12 2016

ceeeb added a comment to T73524: Showcases menu title reads "Single Missions" after leaving a showcase misson.

No change in dev build 1.63.137921

Aug 12 2016, 12:48 AM · Arma 3
ceeeb added a comment to T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time.

No change in dev build 1.63.137921

Aug 12 2016, 12:43 AM · Arma 3
ceeeb added a comment to T72838: Glass lens flare visible when using under-barrel grenade launcher sights.

No change in dev build 1.63.137921

Aug 12 2016, 12:39 AM · Arma 3
ceeeb added a comment to T66734: setShadowDistance command does nothing.

No change in dev build 1.63.137921
It is still possible to set shadow range to within range of 0-200m, meaning script command can disable shadows. Bug or feature?
Expected possible range has changed to 50-200m.

Aug 12 2016, 12:38 AM · Arma 3
ceeeb added a comment to T67678: Displaying very long strings on screen has a large impact on FPS, and can hang game.

No change in dev build 1.63.137921

Aug 12 2016, 12:28 AM · Arma 3
ceeeb added a comment to T73322: BIS_fnc_codePerformance - dialogue can become unreponsive if called during heavy script load.

No change in dev build 1.63.137921

Aug 12 2016, 12:21 AM · Arma 3
ceeeb added a comment to T66114: Debug Console - watch fields evaluate (execute) very frequently.

No change in dev build 1.63.137921

Aug 12 2016, 12:09 AM · Arma 3
ceeeb added a comment to T66109: Debug Console - watch fields continue to evaluate (execute) indefinitely while Arma 3 does not have focus.

Issue persists in dev build 1.63.137921

Aug 12 2016, 12:03 AM · Arma 3
ceeeb added a comment to T64672: AI soldiers "fall" down distant steep slopes.

Issue persists in dev build 1.63.137921

Aug 12 2016, 12:00 AM · Arma 3

Aug 1 2016

ceeeb added a comment to T117123: RESOLVED.

Related:
T60401, T60516, T76750, T78536

Aug 1 2016, 12:28 AM · Arma 3

Jul 30 2016

ceeeb added a comment to T76515: Group leader loses formation leadership when boarding an unarmed vehicle in cargo position.

Tested again in dev build 1.63.137787. Note importing repro mission into Eden editor is affected by issue T119678. Player must be made to be leader of his group after import.

Jul 30 2016, 12:48 AM · Arma 3
ceeeb created T119678: Eden editor - group leader flag is ignored when importing a 2D editor mission.
Jul 30 2016, 12:35 AM · Arma 3

Jul 22 2016

ceeeb added a comment to T62920: AI needs building usage routines.

Uploaded new version of AI VS Building. New version displays AI path markers again, map markers, handles buildings on water and better movement failure detection.
Known issues:

  • script errors if AI explorers die.
Jul 22 2016, 12:43 AM · Arma 3

Jul 14 2016

ceeeb added a comment to T118723: Turning and crouching at the same time automatically lowers your weapons .

Related to T117342

Jul 14 2016, 2:50 AM · Arma 3

Jul 12 2016

ceeeb added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

All issues reported above are still an issue in the stable 1.62 release.

Jul 12 2016, 1:40 AM · Arma 3

Jul 10 2016

ceeeb renamed T119226: Flashing lights cause other static lights at distance to also flash from Flashing lights can cause other static lights at distance to also flash to Flashing lights cause other static lights at distance to also flash.
Jul 10 2016, 2:10 AM · Arma 3
ceeeb edited Steps To Reproduce on T119226: Flashing lights cause other static lights at distance to also flash.
Jul 10 2016, 2:09 AM · Arma 3
ceeeb edited Additional Information on T119226: Flashing lights cause other static lights at distance to also flash.
Jul 10 2016, 1:57 AM · Arma 3
ceeeb created T119226: Flashing lights cause other static lights at distance to also flash.
Jul 10 2016, 1:50 AM · Arma 3

Jul 8 2016

ceeeb added a comment to T119129: Bipod deployment.

duplicate of assigned T85691

Jul 8 2016, 2:32 PM · Arma 3
ceeeb renamed T119170: Khaki is used to describe many colours from Khaki to Khaki is used to describe many colours.
Jul 8 2016, 12:56 AM · Arma 3
ceeeb created T119170: Khaki is used to describe many colours.
Jul 8 2016, 12:55 AM · Arma 3
ceeeb added a comment to T93581: UK Assault Vest Khaki...is green..
Jul 8 2016, 12:52 AM · DayZ

Jun 29 2016

ceeeb added a comment to T118725: (Apex) fuelstation_01_workshop_f.p3d incorrectly occludes objects from interior.

Hi, issue appears to be resolved in current RC build. Thanks!

Jun 29 2016, 2:19 PM · Arma 3

Jun 28 2016

ceeeb renamed T118314: AI are unable to recognize when they need to use building paths to access building positions from AI are unable to recognize when they need to use build paths to access building positions to AI are unable to recognize when they need to use building paths to access building positions.
Jun 28 2016, 3:06 AM · Arma 3

Jun 27 2016

ceeeb created T118815: AI ability to move inside buildings is affected by distance from camera/player.
Jun 27 2016, 1:40 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

shop_city_02_f.p3d

Jun 27 2016, 1:21 AM · Arma 3
ceeeb edited Steps To Reproduce on T118813: (Apex) t_ficus_big_f.p3d appears very light green at distance with standard video settings.
Jun 27 2016, 1:11 AM · Arma 3
ceeeb renamed T118813: (Apex) t_ficus_big_f.p3d appears very light green at distance with standard video settings from (Apex) file.p3d appears very light green at distance with standard video settings to (Apex) t_ficus_big_f.p3d appears very light green at distance with standard video settings.
Jun 27 2016, 1:10 AM · Arma 3
ceeeb created T118813: (Apex) t_ficus_big_f.p3d appears very light green at distance with standard video settings.
Jun 27 2016, 1:04 AM · Arma 3

Jun 26 2016

ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 26 2016, 4:29 AM · Arma 3
ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 26 2016, 4:19 AM · Arma 3
ceeeb edited Additional Information on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 4:05 AM · Arma 3
ceeeb edited Additional Information on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 4:00 AM · Arma 3
ceeeb edited Steps To Reproduce on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:53 AM · Arma 3
ceeeb edited Additional Information on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:51 AM · Arma 3
ceeeb edited Steps To Reproduce on T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:47 AM · Arma 3
ceeeb renamed T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) from (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain mesh fence (cyclone fence) to (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:43 AM · Arma 3
ceeeb renamed T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) from (Apex) AI cannot move through gaps in chain mesh fence (cyclone fence) to (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain mesh fence (cyclone fence) .
Jun 26 2016, 3:42 AM · Arma 3
ceeeb created T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jun 26 2016, 3:39 AM · Arma 3
ceeeb created T118765: (Apex) Bumps on rugby field at Lifou on Tanoa.
Jun 26 2016, 3:17 AM · Arma 3

Jun 25 2016

ceeeb created T118725: (Apex) fuelstation_01_workshop_f.p3d incorrectly occludes objects from interior.
Jun 25 2016, 7:22 AM · Arma 3

Jun 24 2016

ceeeb updated the task description for T118573: (Apex) Some building types have poorly placed buildingPos.
Jun 24 2016, 12:29 AM · Arma 3