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Dropped weapon weaponHolder adjacent to a dead body should link to body items
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Description

I'm not really 100% on the technical details, I'm assuming both a dropped weapon and a dead body are weaponHolders.

Observed:
When a unit dies, they drop their weapon and the body becomes a ragdoll. Assuming the weapon and body land close enough to each other, when the player opens the inventory on the body, they can pick up the weapon, even though it is in a separate weaponHolder.

However, when the player opens the inventory on weapon in the same situation, only the weapon is available (not the body).

Expected:
All items in close enough weaponHolders should be available, irrespective of which weaponHolder the player opens the inventory on.

Details

Legacy ID
4150715162
Severity
None
Resolution
Open
Reproducibility
Always
Category
Inventory
Steps To Reproduce
  1. In mission editor, create new mission.
  2. Place player as any soldier unit.
  3. Place other soldier unit nearby, with init "this setDamage 1".
  4. Preview mission.
  5. Walk up to body.
  6. Look at body, open inventory. Note body items and weapon are available.
  7. Close inventory.
  8. Look at weapon, open inventory. Note only weapon is available.
Additional Information

Related to #6862, #9368, #9378

Event Timeline

ceeeb edited Steps To Reproduce. (Show Details)Nov 16 2013, 6:36 AM
ceeeb edited Additional Information. (Show Details)
ceeeb set Category to Inventory.
ceeeb set Reproducibility to Always.
ceeeb set Severity to None.
ceeeb set Resolution to Open.
ceeeb set Legacy ID to 4150715162.May 7 2016, 5:25 PM

Looting a dead body is different from picking up a weapon. And the present system is a good way to show it. (according to me)

The issue is two-fold:

Inconsistency - You can pick up the weapon from the body, but you can't reach the body from the weapon.

Redundancy - The weapon is available from two different weaponholders. The ability to pick up the weapon independently is realistically not useful as the player would almost certainly like to take some magazines at the same time. This makes the weapon weaponholder is an annoying distraction, and the player must make an effort to ensure they are opening the correct weaponholder (especially when prone). In summary, the weapon only weaponholder hinders the player, without providing any benefits.

Goomer added a subscriber: Goomer.May 7 2016, 5:25 PM
Goomer added a comment.May 1 2014, 3:08 PM

A weapon can block a body from being accessed. So i'd like improvement in this matter.

ceeeb added a comment.Dec 5 2015, 2:10 AM

This is more of a feature request than a bug, but no change in 1.54.

+1

This is a bad feature of inventory in Arma3. @ceeeb, I still think it's more like bug. The player can not clear to use the inventory. For this reason, my character many times it got bullet. As seems to me, should be fixed as soon as possible.

Issue persists in dev build 1.63.137954

persists in Dev? still a bad feature of Arma3.
In the Inventory can be available only primary weapon, launcher only, and only the body, even when they are close to each other. It seems, that the BIS is not going to treat this issue