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Flashing lights cause other static lights at distance to also flash
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Description

OBS:
The game limits the number of dynamic light sources it can render.
If the game scene includes a flashing dynamic light (eg, IR strobe grenade), then when that flashing light is on, a distant light source turns off, and when the flashing light is off, the distant source turns on.
The result is a static distant light appears to be flashing in opposition to the nearby flashing light.

EXP:
If lights flash, they should do so when viewed at all distances.
If lights aren't flashing, they should not do so when viewed at all distances.
Flashing dynamic lights could "reserve" a dynamic light source, even when they are not flashing, so a distant source does not also flash.

Details

Severity
Minor
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
Engine
Steps To Reproduce

Reproduction is likely highly dependant on system specs, game video settings and number of dynamic lights in scene.

  1. In mission editor, place player as NATO "Squad Leader" on any hill so they can see many artificial light sources.
  2. Set the mission time to 0:00 hours.
  3. Preview mission.
  4. Turn on night vision.
  5. Throw IR strobe grenades.
  6. Observe distant lights. One will be flashing in opposition to the IR strobe.
Additional Information

Event Timeline

ceeeb created this task.Jul 10 2016, 1:50 AM
ceeeb edited Additional Information. (Show Details)Jul 10 2016, 1:57 AM
ceeeb edited Steps To Reproduce. (Show Details)Jul 10 2016, 2:09 AM
ceeeb renamed this task from Flashing lights can cause other static lights at distance to also flash to Flashing lights cause other static lights at distance to also flash.