Did the crash occur since the report?
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May 26 2020
In T151143#2062035, @Leopard20 wrote:It's not a bug. When you lose control of the vehicle, autopilot kicks in to avoid a crash.
The problem is that thing doesn't help to avoid crash. Usually it brings aircraft to crash. I don't lose control when I want to type in chat or open menu. This is unnecessary. That will be helpful if it would enable autopilot once player loses connection to server to prevent crash
It's not a bug. When you lose control of the vehicle, autopilot kicks in to avoid a crash.
May 25 2020
all good.
This is a remnant of past iterations that unfortunately can't be removed. The toggle of raised lowered weapon still works as intended thus this control can be ignored.
does this need more info or cleared up in direct chat? @dedmen
would need a dump, but I can't check linux dumps currently. Maybe mods or extensions? maybe x64 linux server fixes it..
May 24 2020
Can confirm still a problem with latest dev build as of 24 May 2020.
Change
Before:
class rightDustEffects { surfaceClassname = particleEffectClassname; }; class leftDustEffects { surfaceClassname = particleEffectClassname; };
after
class dustEffects { class default { surfaceClassname = particleEffectClassname; }; class left : default {}; class right : default{}; }
It now stopped crashing on the laptop and on the desktop. The simulation was set to car (inherited field) and not carX. I guess without a reproducer we can close this one, sorry for the fuzz.
(gdb) bt full
#0 0x0a02b515 in ?? ()
No symbol table info available.
#1 0xf75250ee in clone () from /lib/libc.so.6
No symbol table info available.
(gdb) info registers
eax 0xffffffff -1
ecx 0xf6f6a790 -151607408
edx 0xa02b4d8 167949528
ebx 0x0 0
esp 0xf69fd2ec 0xf69fd2ec
ebp 0xf69fd428 0xf69fd428
esi 0xf6f6a79c -151607396
edi 0x0 0
eip 0xa02b515 0xa02b515
eflags 0x210296 [ PF AF SF IF RF ID ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x0 0
gs 0x63 99
Not sure if I'd call this resolved, it appears to still be happening on all centos boxes:
May 23 2020
The shuttle should be a moving object, that traverses along the catapult upon launch and then back. With Car_F my scripts work, but on my laptop I get a 90% CTD possibilty. On my beefier desktop it still crashes sometimes.
?? Cannot repro? Your code above. I found a typo in our code but seems to be unrelated and your thing seems to work
Problem found. Its a typo that should really be affecting alot more than just ListBox.
The road piece is not connected to other road pieces, so they are ignored for the "is there a road on this position" check....
Oh wow what did you find here :D
Thank you, I could not understand what was happening in the video card driver. Although not the latest version, it works. I tried to update DirectX
Now I will install version 442.74 I will try with it
Yes, I have an outdated driver, but when I try to download a new one, it gives me an error on the site. and the program says that I have the latest driver version
11:50:14 Dimensions in class jdg_mk29_restricted should be an array of size 2.
11:50:14 Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec)
11:50:14 name: JDG_carrier_deck_1, shape: jdg_carrier\res\carrier_1.p3d, index: -1, matrices: 0
11:50:14 Dimensions in class ttt_rim116_restricted should be an array of size 2.
11:50:14 Dimensions in class ttt_phalanx_restricted should be an array of size 2.
Arsenal "arsenalOpened" event called after arsenal opened
Uhm yes. The name is "Opened" in past-tense not "Open"
Your RHS is outdated btw.
There are no actual crashdumps in there so I cannot see what causes the crash.
There are lots of very weird network errors, can you try to reproduce it without mods and attach a report of that here?
-malloc=jemalloc_bi_x64
Please remove that and try the default memory allocator instead.
17:15:03 ErrorMessage: Too many virtual memory blocks requested
17:15:03 Application terminated intentionally
2:44:32 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
2:44:33 Cannot create shader Unknown, error 887a0005
2:44:33 DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
2:44:33 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
2:44:33 ErrorMessage: DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
2:44:33 Application terminated intentionally
ErrorMessage: DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
May 22 2020
I tested the dev change, it seems a lot better now but I did notice that the gunners are still oddly resistant to RGN grenades. This isn't very consistent but when throwing grenades at M2s surrounded by other similar units, the M2s would survive sometimes where other units would consistently die. This seems to happen more often for the low M2s for some reason.
This event handler is designed to fire after the event. Perhaps you could try to store backpack reference in a mission variable instead of on player as player may be replaced with dummy when arsenal is opened
Still reproducible in
Launcher version: 1.5.146373
Game version: 1.98.146373
Branch: main / beta branch not specified
May 21 2020
I also get a popping noise. Only in the left channel. Happens when I'm in the editor after a couple minutes. 100% of the time it will pop when I click out of Arma and back in, and only when Livonia is open in the editor. Sometimes it pops while staying in the editor (on Livonia) whenever I click on something, like change unit faction, or select an object. I never get this noise with any other map open.
Perfect!
Could you please try this addon that I attached to this message if it helps?
we dont have a linux server running anymore, so no quick test possible :(
May 20 2020
Yay!