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Loading P3D from mission-PBO causes player kicks/disconnects
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Loading P3D from missionroot PBO via CreateSimpleObject causes players to get kicked (if onHackedData = 'kick (_this select 0)') or disconnected with "Connection to session lost" due to signature verification.


Operating System
Windows 8 x64
Operating System Version
Windows Server 2012 RC2
Dedicated Server
Steps To Reproduce
  1. Play on the dedicated Server.
  2. Create a custom p3D with createSimpleObject
  3. Randomly get kicked out of the session.
Additional Information

Ping and Desync of players were fine. Server FPS were around 47.

More information below.

Event Timeline

As we have P3D-Files in our missionfolder (pbo) which are loaded (non-mod) through CreateSimpleObject, OnHackedData kicked every player after creating a Simple Object out of the mission root. The P3D's are self-made and binarized.

We have changed it to "OnHackedData = ''" and no one was kicked from the server BUT instead everyone's getting "connection to session lost" message and a disconnect.

Unfortunately we have no DB-logs, no Serverlogs no RPT-logs which could deliver us some information about this problem, we just know that it has to do with loading custom P3D-Files out of the missionroot-pbo via createSimpleObject.

We don't want to change to a mod-server to use our P3D files, so we appreciate your help.

G00golplexian renamed this task from Kicked out of the game - NetServer to Loading P3D from mission-PBO causes player kicks/disconnects.Feb 28 2017, 2:55 PM
G00golplexian edited Steps To Reproduce. (Show Details)
G00golplexian added a comment.EditedMar 1 2017, 8:22 AM


Disabling verifySignatures seems to solve this problem, but we won't disable it on our Dedicated Server due to security reasons.

G00golplexian edited Additional Information. (Show Details)Mar 1 2017, 8:29 AM
G00golplexian updated the task description. (Show Details)Mar 1 2017, 8:36 AM
G00golplexian changed Reproducibility from Random to Always.
Dwarden added a subscriber: Dwarden.Mar 1 2017, 9:20 AM

Since it's been more than a year now, is there any fix for this problem yet?