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Arma 3 Activity
Jan 8 2024
Jan 7 2024
зависла ира не работают кнопки вообще ничего взял гранатомет хотел его зарядить и все зависло ничего не работает
Note that this about the maxSoldierLoad limit (see https://community.bistudio.com/wiki/Arma_3:_Stamina#Functionality)
Related: T127184
confirmed
Jan 6 2024
Jan 5 2024
Is anyone able to do this? Or is it not possible. Would love to see this in-game.
Any chance anyone has gotten an opportunity to have a deeper look into this to see whether it may be possible? I did some further testing, as I had a feeling perhaps the _SKY suffix may have something to do with it. Unfortunately, it appears that is not the case, as my attempts to replace any _SKY horizont files with _CA files resulted in similar issues, just without transparency.
Jan 4 2024
My Stuff :
OS: Windows 10 Home
Here is a suggestion on how getVariableCall can be incorporated into existing command with backwards capability and also address original ticket idea:
getVariable ["var", {123}] // Return {123} code if "var" is not found getVariable ["var", {123}, false] // Call {123} if "var" is not found and just return it getVariable ["var", {123}, true] // Call {123} if "var" is not found, write into "var" and return it
Perhaps it can also work with non-code 2nd argument and true 3rd argument. You'll need code returning code if you'll want to default set the code though.
Fix the launchers so Steam Workshop Mods work on Steam OS.
Jan 3 2024
Yeah, I'm using a lot of those to make a faction pack composition for public Zeus. I don't think adding the hidden textures in-arsenal for stuff like uniforms which we can use SetObjectTexture on is necessary, but for things like headgear and vests, it's definitely necessary.
Agreed. There's really not a reason they shouldn't be added. There's other items too I'd like to see added back - but I don't want to push my luck lol
I'll always be in favour of making hidden texture variants into real items - especially for vests and helmets where setObjectTexture can't be used.
Another thing that may be useful - with the redirect, get it to check the server mod list if it's a modded server and load mods on the fly.
mods preset list
Jan 2 2024
please hurry and help me fix this issue
plese fix this issue i have not been able to play online since i reset my laptop
Fixed in Dev build 151218.
can be closed
Jan 1 2024
Dec 30 2023
There is no RPT, and that folder not existing is also normal as this is the first time you're starting Arma.
See this https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Dec 29 2023
Dec 28 2023
Looks like every preprocessor thing still works in single quotes '
So unfortunately I don't think we can fix this, for backward compatibility.
One example would be this (tho not sure if someone even does this at all):
#define MACRO 1 _script = ' systemChat "MACRO" ';
This feature request is not for chat but radio. Actually, the voice radio is just filtered by channel, without consideration about range, jamming, ground masks... You can't scan, point at direction, reveal radio emitters.
The reason why EH or MEH could enable some scripts when AIs/players use their radio.
Examples:
- if leader player is separate from his group/ other players by a hill, radio can be blocked or dimmed, (except if backpack is a radio but this can be scripted in EH code);
- if an AI/player emits within a short distance from enemy, reveal it to enemy;
- find azimuth of emitting unit;
- script radio volume for what you want...
works
same as T161306 ?
Looks like its fixed @ T120107
fairly sure reyhard mentioned it available in the internal exe - so "only" would need to be made available to dev/dig branches too
Dec 27 2023
I was running the parameter -dx10, trying an experimental fix