PAA File
Original PNG
Sounds like hardware problem
Please let us know how it went, I had similar issues with streaming objects, yet to make a repro and ticket so I'm very interested in your case.
when i try to launch the game to play on a server is wont let me join it just say game has exited in a unusual manner i can't even join a server for it to crash
In T170985#2419216, @SaMatra wrote:Does this happen for JIP players and not players who were on the server at the moment of "setVariable" use?
Hi
Thanks to Dedman for answering me on Discord
There are the *.zip of an MDMP (there is also on the .zip a part of the error log which crashes the game)
This change will affect vanilla flashlight attachments:
dev next week, rev 150345
In T170944#2418954, @Wulf wrote:Hello.
Does the crash occur even without mods enabled? If not then one of the mods is causing the issue. In that case contact the mod creator to have a look at the issue.
In T170944#2419637, @dedmen wrote:Selected Audio Output: Kopfhörer (Arctis 5 Game) - Channels: 2, Freq: 48000
Is this headset connected via USB? I'm seeing Audio crashes that seem like they could be an issue related to Windows 10 and USB Audio output.
Bug temporarily existed on profiling branch. was fixed
Selected Audio Output: Kopfhörer (Arctis 5 Game) - Channels: 2, Freq: 48000
You could try if EntityCreated eventhandler is triggered when a building is streamed in.
That way you could set the var when the building re-appears
Please put mdmp files into a zip archive when you upload them. makes them alot smaller.
I have seen this crash a couple times in the past, never in relation with triggers though and never with a working repro.
Its crashing while cleaning up a physics item. So not related to Triggers.
Is your game crashing?
You provided no useful information for us to find out what your issue is.
If its crashing, please provide info as described in https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
if its not crashing, please explain what is happening.
You didn't upload your crash report, please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ and upload your crash files
ErrorMessage: The cloud file provider is not running.
is a common error.
Type
The cloud file provider is not running into google and follow any guide to fix your Microsoft OneDrive.
Script commands would be great too, but difficulty has historically been done through config, and I don't know whether it's practical to do mid-mission changes like that. I figured config overrides were more likely to be possible to implement.
Would be via sqf command not be more flexible?
Does this happen for JIP players and not players who were on the server at the moment of "setVariable" use?
could anyone take a look into this? the game is unplayable for me without being able to communicate with my teammates? it's still not fixed, here is a troubleshooting report that i forgot to add in my original post
Recently it's been showed to me that i probably made a false conclusion in my statement that it is ammo who is fault in this situation and in actuality it is a firing weapon. Which is supported by a fact that missile with IR sensor after firing from a vehicle would, as expected, fly to target even beyond objectViewDistance. I would make i wild guess that the problem lies in that the ammo config does not read fully and engine assumes defaults for objectViewDistance and viewDistance overrides.
Or better Your logs show that "The cloud file provider is not running."
it seems that game has trouble reading from your profile folder on C drive in documents due some restriction.
Could you please try?
Looks like Arma can't access "My Documents" try using the Parameter "Profile folder" - You can find it in the Parameters tab of the launcher, once enabled add the path where your profiles are you can either try to add the path where Arma stores profiles by default "Documents" or create your own profiles folder and instead set the path there. Try that and let me know if that helps.
First try to verify files via Steam if that doesn't help try reinstalling the game, might be corrupted files.
Does the crash occur even without mods enabled? If not then one of the mods is causing the issue. In that case contact the mod creator to have a look at the issue.
Not related with base game Arma 3. Closing.
Thank you for the report, we will have a look.
Thank you for the report, we will have a look.
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This feature is nice, the in-built ability to create visible lasers is very much appreciated.
requiero que arregles el arma no puedo jugar se bota el juego
@Sergey_rus42 What is your UID? Also, sights are per weapon, you probably bought it for certain weapon.
@SaMatra Is this something you could help with?
I cannot reproduce the crash, the scripts start and finish so at any point my pc has only 30. If I open debug console and leave it open they start to accumulate and scripts are created but not executed, is this the case? Do you crash when you open debug console and leave it on?
This is a feedback tracker for Arma 3 itself, not whatever mission/gamemode you were playing. You need to contact the mission/gamemode maker or a server owner if you want to report it.
I bought a sight in arma 3. The money disappeared, but there is no sight. I ask you to return the money and sort it out. I am waiting for a reply to the mail.
Another attribute name idea, same property name, different values:
mipmap='#2'
mipmap='32px'
mipmap='0.04'
or usemip or just mip as original idea had it.
I am not expecting anything but i think it would be neat to have the following feature(s) added to the scripterror event handler:
the handler runs in an overall catch block that redirects the error message from it's default behavior. this is accomplished by not displaying the error message on screen unless one's return value is a string with said error he/she would like to be printed. additionally, one can return value false or true to change the handling of the script as either a continue execution (true) or breakpoint (false) such that he or she can handle the error gracefully (like in the case of code that could cause problems if the code continues with errors). this would give modders the ability to turn off error messages by event this event handler just returning true or saving the errors into a variable for later parsing and analysis or redirecting to the log file or showing the error in the systemchat, etc.
The point of creating them constantly was to make the crash happen faster, not that that was what I was doing to cause the crash in the first place. I had created the script in an attempt to be able to induce the crash so I could help get it solved faster.
You have a fatal error (you can google it). In short you might get more help on the arma discord. They will probably request your crash file which is located in something like this System drive (usually C) > user > appdata > local > Arma 3 [.rpt file]