The bounding box command seems to give the BB of all LODs. It would be nice to expand it to the give the BB per LOD.
boundingBoxReal [object, lodResolution]
The bounding box command seems to give the BB of all LODs. It would be nice to expand it to the give the BB per LOD.
boundingBoxReal [object, lodResolution]
Either geometry lod, or if you use visual then it hives you the maximum bbox of all visual lods.
As all visual lods should be based on the same object, all their bboxes should be same.
This would only make sense to get bbox of non-visual, non-geometry LODs. Like Memory or FireGeometry