you create trigger every 0.1 seconds what do you think is going to happen in 1 minute 20 seconds?
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Mar 10 2023
Mar 9 2023
Mar 8 2023
You can close this, the crashes have been resolved on our end through intercept.
Revision: 150340 vectorSide, vectorSideVisual. I will look at matrix commands later
Mar 7 2023
Closing for now as it seems to be resolved, can reopen if needed.
Land_i_Stone_HouseSmall_V2_F from what I can see is fixed.
What isn't fixed is Land_i_Stone_HouseSmall_V1_F and Land_i_Stone_HouseSmall_V3_F which are different structures.
Do you by chance also have a mdmp file with your rpts? If you do please upload them as well.
Closing as this as the issue was resolved.
Closing as the issue was resolved.
Mar 6 2023
A new ticket with the same conents? no, no need
As KK mentioned above best would be if you could provide screenshots or even better a video with your keyboard input.
Thank you for the report. Please send us your logs and crash dumps you will find a guide how to do so here.
That now makes me scared that the server process might also crash :D
I will run the non profiling.exe from prof branch on server and HCs from now on. Shall I create a fresh ticket for that profilling crash since I'm guessing its not supposed to crash in there?
Uff :/
Its crashing inside profiling code so easy solution would be, don't run Profiling build and it will stop crashing :D
is this in 2.12?
works fine. can be closed
Mar 5 2023
float clampAngleInternal(float angle, float minAngle, float maxAngle)
was incorrect for negative angles.
mipmap='2'
mipmaph='32'
mipmapui='0.04'
More name ideas
If someone can help me that would be awesome
Great idea! I would love to see this in the Arma3 editor
A bit more context please, possibly with pictures
Fortunately, when I closed the Buldozer, my game returned to normal, and I think this problem was temporarily resolved.
This error also happens if you try displaying .paa pictures without mipmaps inside inner ui2texture display.
Temporary workaround without need to draw inner display anywhere on UI:
Mar 4 2023
disabled and reabled contact dlc and it worked, strange. thank you
i am getting the exact same error, its so frustrating have been looking for last few days for a fix nothing works, i crash about every 5 minutes, so game is unplayable until fixed, fingers crossed someone will help
Are addActions also affected? addActions can also take scripts in the script param, similar to eventHanders.
I'll get the crash report rq, lemme load the game up
Are you sure you have not uninstalled the DLC or something? If not, try verifying the game data via Steam. If you have, you can install it again from: Right Click on Arma in Steam > Properties > DLC
I have no problem creating them though:
_p = getPosWorld player; _dx = 0; _dy = 0; [...] findif { _o = createSimpleObject [_x, _p]; _bb = boundingBoxReal _o#2; _dx = _dx + _bb; if (_dx > 20) then {_dy = _dy + _bb; _dx = 0}; _o setPosWorld (_p vectorAdd [_dx, _dy, _bb]); _b = isNull _o; _b }
[...] is the array of models from that wiki page.
"Artificial Momentum" is to be applied to opposing direction controls only.
In T170775#2415450, @killerswin2 wrote:if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.
Ah good one, always wanted to add vectorSide
Mar 3 2023
Well if this is gonna be implemented, could we get hashmap serialization. It would make creating the objects easier.
Ah, that's right is all polymorphic.
if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.
is a good start but we might want to construct the object with a copy of the object,