Page MenuHomeFeedback Tracker

A scripting command to preload map view at specified position and scale
New, NormalPublic


It is very useful to render static map shots onto textures with new ui2texture feature, to use in UI or on 3d objects. Unlike proper CT_MAP(_MAIN) that draws itself ignoring being inside controls groups, ui2texture drawn maps can be properly scrolled and cut off by controls group. But there is an issue of a lack of a way to know if map view is fully preloaded or not. You end up with textures like this with non-loaded cells:

I'd like to request a scripting command to preload map view at a certain coordinates and scale (and map viewport size).

Suggested syntax:
CONTROL ctrlMapAnimPreload ARRAY
with ARRAY being [zoom, position] similar to ctrlMapAnimAdd


Operating System
Windows 10 x64
Additional Information

I'd like this command to be instant instead of streamed, so I can be sure that map is loaded before I render it. Alternatively, have two versions to queue the preloading with ctrlMapAnimPreload and instant loading with ctrlMapAnimPreloadNow.

Event Timeline

SaMatra created this task.Fri, Mar 10, 3:44 AM
h- added a subscriber: h-.Sat, Mar 11, 12:38 PM