It is very useful to render static map shots onto textures with new ui2texture feature, to use in UI or on 3d objects. Unlike proper CT_MAP(_MAIN) that draws itself ignoring being inside controls groups, ui2texture drawn maps can be properly scrolled and cut off by controls group. But there is an issue of a lack of a way to know if map view is fully preloaded or not. You end up with textures like this with non-loaded cells:
I'd like to request a scripting command to preload map view at a certain coordinates and scale (and map viewport size).
CONTROL ctrlMapAnimPreload ARRAY
with ARRAY being [zoom, position] similar to ctrlMapAnimAdd