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Arma 3 Activity
Jan 24 2023
Jan 24 2023
Kurni set Operating System Version to 22H2 on T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".
Kurni updated the task description for T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".
Kurni added a comment to T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".
Kurni added a comment to T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".
Launcher.log6 MBDownload
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
no distance Launcher_MRAWS_distShot_SoundShader sounds for MRAWS too - YT video
Tenshi added a comment to T169945: Arma 3 Battleroyale Profil ayarlarım bozuldu. Tekrar ayarladığım da kayıt yaptığım esnada sayfadan çıkıyor. Ve hata veriyor. Profil oluşturamıyorum. Kayıt seçeneğine seçtiğimde. Sayfa kapanıyor..
Hello, sorry i don't speak Turkish so i will be using google translate.
I checked your .rtp and it starts with:
22:16:02 Cannot access My Documents
Tenshi changed the status of T169935: Uncloalized objectTextureCustom attributes from New to Acknowledged.
Thank you for reporting the issue.
We will see what we can do.
keel added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
When?
Jan 23 2023
Jan 23 2023
Forzateam added a comment to T169945: Arma 3 Battleroyale Profil ayarlarım bozuldu. Tekrar ayarladığım da kayıt yaptığım esnada sayfadan çıkıyor. Ve hata veriyor. Profil oluşturamıyorum. Kayıt seçeneğine seçtiğimde. Sayfa kapanıyor..
Merhaba, Arma 3 Profil ayarlarım kendiliğinden değişti. Yeniden profil oluşturdum. Fakat kayıt edilmiyor. Çünkü kayıt seçeneğini seçtiğimde, sayfa kapanıyor. Bu konuda yardımınızı bekliyorum.
LouMontana closed T166399: setRain (RainParticles) and rainParams issues on Dedicated Server as Resolved.
JasperRab added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.
Confirmed working, can be marked as resolved.
Confirmed fixed in dev and prof.
NikkoJT added a comment to T119190: Please add command to edit displayName property of customized vehicles.
Supporting and expanding on this.
blurpy blurp blurp please ignore
Hello, what issue are you experiencing?
IF its a crash can you add your most recent .rtp and .mdmp of the same date?
This link can help you find them:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Kurni changed Severity from severity:minor to severity:major on T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".
Kurni added a comment to T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".
Currently it's these mods:
FnF
IFX window break
Immerse
Antistasi Plus 2.0
ACRE2
Kurni added a comment to T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".
I subscribed to more mods and this keeps happening.
Mods are downloaded and showing up in the PC storage space.
dedmen changed the status of T169879: Game crash on dev branch (addUserActionEventHandler) from Assigned to Feedback.
next dev
dedmen changed the status of T169879: Game crash on dev branch (addUserActionEventHandler) from New to Assigned.
MDCCLXXVI added a comment to T169900: [Feature Request] insideBuilding -> on ladders, balconies, rooftops.
This would be a handy inclusion.
Jan 22 2023
Jan 22 2023
What is the status of the issue?
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.
In T117205#2399405, @BIS_fnc_KK wrote:In T117205#2399176, @Schatten wrote:Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.Sorry this is not helpful, please provide steps to preproduce the mulfunction
Fixed
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
there is no sound file AFAIR I tried to play it and no sound came out, thanks for confirming, will look into it
BIS_fnc_KK added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.
In T117205#2399176, @Schatten wrote:Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.
Jan 21 2023
Jan 21 2023
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
From my POV it can be closed.
https://dev.arma3.com/post/spotrep-00091
Arma 3 v1.96 introduced checkAIFeature's alternative syntax on 2019-10-29
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.
Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.
janh updated the task description for T169900: [Feature Request] insideBuilding -> on ladders, balconies, rooftops.
I believe this also happens on land when a vehicle is placed somewhere, for example "vehicle setVehiclePosition [[XYZ], [], 0, "NONE"]; (XYZ with Z: height ATL =0)
same settings as in apollos image ann all images below are with those settings
looks the same to me even with changed settings
arma 3 tanoa jeep comparison
how it looks driving behind someone when dust is coming out from the car in front (simulated by reversing car but it looks the same)
tanoa jeep driving through dust created by reversing and i can see clearly through it
reversing with sog jeep to simulate same as the image above
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
@Leopard20 @Ron4Swat can this be closed? maybe open new tickets for the remaining issues/additions?
can be closed
kju-PvPscene added a comment to T163573: [Arma 3 Launcher] Missing unlisted for visibility of workshop uploads..
can be closed
kju-PvPscene added a comment to T163807: [RPT] Setting invalid pitch -32257595280994599000.0000 for GROUP 1-1:1 REMOTE.
can be closed
kju-PvPscene added a comment to T164353: [Dev branch] A3\functions_f\HoldActions\fn_holdAction_showIcon.sqf lacks #include "defines.inc".
can be closed
kju-PvPscene added a comment to T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
thanks again! can be closed
TRAGER renamed T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations from A3+WS, Gunners, VR→ВР, ё→е -in RU translations to A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Jan 20 2023
Jan 20 2023
also providing best case scenario images when night time is at the brightest and best looking to show that headlights can be a bit to bright but also that arma 3 default also can be a little to bright but not as bright.
I do enjoy how far i can see but when close to a small hill like in my images it can be a bit to much so i have to shut my light off for navigations.
forgot to change my resolution but i'm playing at 3840x2160 usually
uploading images of my graphic settings that i use
thanks we'll review this and see what can be done.
dedmen changed the status of T163128: 3den Compositions used in Zeus don't sync waypoints from Assigned to Feedback.
dev/prof
It would be great to have everything be in the one system that was purpose built for doing MFD's, rather than having to spilot between two systems. Right now the graphics side (lines, icon textures, etc.) are handled by the new UI system. Everything else, is handled by the MFD system. The framework for the MFD system is neat and tidy and extremely useful for making MFDs. So while the new UI system is nice, it's not as friendly or nice as the MFD system is for drawing all the MFD items. The MFD is excellent at drawing and placing graphics on the screen, drawing lines, and controlling all of that. The UI system by comparison is not. Again, being able to do everything in one system that was purpose built for that task would be amazing, rather than having one for one set of things and the other for another.
R3vo edited Steps To Reproduce on T169855: Marker "Empty" behaves weird when dragged in Eden Editor.
legend thank you
h- added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
This has actually been plaguing the game since the soundupdate years ago that added these features, you can test this with the same pallet example:
- place pallet inside a building like TRAGER did
- preview, go in the building (terrain object), fire a shot -> gun interior sounds play
- go over the pallet and fire -> no interior sounds
TRAGER added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
@kju-PvPscene
In video? No, it's terrain house
But this will happens and with Eden placed houses too
kju-PvPscene added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
@TRAGER does Eden placed house work?
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
Confirm 2D sound is fixed! BUT↓↓↓
navigating on some maps is really hard with the strong headlight so it would be nice to have an option to reduce the brightness a little.
perhaps it is supposed to be this way but navigating is really hard since the lights are so strong.
i like the wide cone of sog vehicles and the long range of lights but i think it is better to drive without headlight on sog maps at night when the weather is clear because i can see better when navigating
TRAGER added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
_inside = insideBuilding player;
returns "0" if player is on Eden-placed object
↑ related tickets:
https://feedback.bistudio.com/T153970
https://feedback.bistudio.com/T167078
which is just as hard to see through as pitch darkness
Jan 19 2023
Jan 19 2023
Confirmed, the lights are very good at distances around 100m, but anything less than 50m it becomes a fully saturated whiteout which is just as hard to see through as pitch darkness
It is super bright and I can't se the grass in front of the car, navigating is super hard especially if there is any tall grass or obstacles like a rock
Thanks for your report today
dedmen changed the status of T166838: Incorrect ActiveRadar detection range used by aircraft PassiveRadar from Confirmed Internally to Feedback.
Fixed next week dev branch and profiling branch, BUT not in 2.12
Too risky to change AI behaviour here, we'll leave this dev/prof only till 2.14
What a rabbit hole did you sent me into here uff.
There are two problems.
- The sensor takes radarTargetSize into account like you wrote. However that only applies to a signal being sent out, bouncing off an object and then coming back to the sender. Here it should be the pure sending range, we don't care about any bounce back. This had cut the range from 16km down to 12.8km
- Even if any sensor detects a target, if its out of visual range, all sensor results are ignored. This will be the main bug. Even if radar gets through fog and is received by passive sensor, the results are ignored because fog is blocking eyesight of the target.
emmacharlotte added a comment to T169764: [Request] let setTurretLimits take positive minimum and negative maximum values.
My Assignment Help is a very helpful website. I have used this website for my Python Tutors help and they have helped me in my project before the deadline.
LSValmont added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.
There is another useful use case for an isDirect flag.
Jan 18 2023
Jan 18 2023
We talked about this in Discord and I'm just summarising it here for posterity.
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