In T169979#2401622, @BIS_fnc_KK wrote:cannot confirm
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Jan 30 2023
Jan 30 2023
STyx2909 added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.
Hello please try the steps in this link: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000005_-_ACCESS_VIOLATION
If that doesn't work we will need your crashlogs to see what's going on, for that we need your most recent .rtp and .mdmp of the same date.
Here is where to find them: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
dedmen set Ref Ticket to AIII-55531 on T169998: Slow crouching movement diagonally with lowered weapon.
dedmen set Ref Ticket to AIII-55530 on T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
dedmen set Ref Ticket to AIII-55530 on T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..
dedmen set Ref Ticket to AIII-55529 on T169976: Add a command to determine what custom info panel sub-mode is used.
dedmen set Ref Ticket to AIII-55525 on T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
dedmen set Ref Ticket to AIII-55526 on T72038: scripting - new command that returns list of all existing backpacks.
thank you very much cant wait to mess around more with this
Jan 29 2023
Jan 29 2023
BIS_fnc_KK changed the status of T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers from Assigned to Feedback.
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
obj enableAudioFeature ["building_interior", true];
BIS_fnc_KK changed the status of T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag. from New to Feedback.
BIS_fnc_KK added a comment to T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..
obj enableAudioFeature ["building_interior", true];
BIS_fnc_KK changed the status of T153970: SFX bug when you on some object in building from New to Feedback.
obj enableAudioFeature ["building_interior", true];
Old syntax used to have that option. I will add it to the Arma 3 syntax
In T170046#2401989, @BIS_fnc_KK wrote:Not sure I understand. It stretches because it doesnt matter what initial length is because itwill be adjusted when the ropeis generated and the length of the segment will be the total length of the rope divided on number of segments
ill give an exsample for the reach pendent what im trying to do is have single segment rope that is 1.5m long
Not sure I understand. It stretches because it doesnt matter what initial length is because itwill be adjusted when the ropeis generated and the length of the segment will be the total length of the rope divided on number of segments
In T170046#2401971, @BIS_fnc_KK wrote:Could you explain what is the problem and usage? Currently segment length is calculated from totalLenght/nSegments
Could you explain what is the problem and usage? Currently segment length is calculated from totalLenght/nSegments
Jan 28 2023
Jan 28 2023
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
CfgSurfaces >> SurfIntWood for example
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
I will close it as won't fix since there is no sinple solution that wont impact on performance. If you want a placeable object that would be detected as insideBuilding, mod it and change the surface from "wood" for example to "int_wood"
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
Current sound selection is done via checking the surface sound name, if it starts with int_ then it is internal, if not then it is external, simple and cheap. the pallet inside is detected as outside because of that
BIS_fnc_KK changed the status of T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor from New to Need More Info.
BIS_fnc_KK added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.
cannot confirm
BIS_fnc_KK changed the status of T169976: Add a command to determine what custom info panel sub-mode is used from New to Feedback.
BIS_fnc_KK added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.
You can now just add it to icon dir
BIS_fnc_KK added a comment to T72038: scripting - new command that returns list of all existing backpacks.
Not exactly what is requested but along the same lines to complement items and magazines command added backpacks command rev 150277
BIS_fnc_KK reopened T72038: scripting - new command that returns list of all existing backpacks as "Feedback".
not worth it, use apply
rip
Bob_Murphy closed T170030: Eden Editor missing 'Add Editable Objects to Zeus' plus other options under Attributes > General as Resolved.
as written above this is a non-issue and hence I will close this ticket.
Apollo3CB added a comment to T170030: Eden Editor missing 'Add Editable Objects to Zeus' plus other options under Attributes > General.
With regard to the 2nd (unrelated) issue mentioned in the ticket, there are no options available below "Binarize the Scenario File" in the mission attributes with vanilla Arma 3 (no DLC's or mods running).
Apollo3CB added a comment to T170030: Eden Editor missing 'Add Editable Objects to Zeus' plus other options under Attributes > General.
Regarding the post title's issue about editable Zeus objects:
Jan 27 2023
Jan 27 2023
h- added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
I love you
BIS_fnc_KK changed the status of T76533: Ability to remove single items from crates without the need to clear all items and reload them all again. from Acknowledged to Feedback.
BIS_fnc_KK added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
Negative count would now remove items, positive - add items rev.150276
No
BIS_fnc_KK added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
Soon
class CfgPatches { class AnimFix { requiredAddons[] = { "A3_Anims_F_Config_Sdr" }; requiredVersion = 1.00; units[] = { }; weapons[] = { }; }; }; class CfgAddons { class PreloadAddons { class AnimFix { list[] = { "AnimFix" }; }; }; };
Please.
Jan 26 2023
Jan 26 2023
We are going to need more information.
What game mode were you playing? server or singleplayer?
Also bleeding isn't a vanilla function in arma so which mods are you using?
namenai updated the task description for T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
Prodavec added a comment to T123530: Cannot setPos or deleteVehicle on dead units which were in a vehicle when they died..
The ticket is still actual. Eventually the amount of dead bodies (the size of allDead array) becomes bigger and bigger and restart is only way to purge it.
Jan 25 2023
Jan 25 2023
Stuck on it "Recover intel" also. It is been two years and still not fixed? Sweeeeeet.
Moach updated the task description for T169752: List of minor damage-related instrumentation bugs in UH1 cockpit.
Moach updated the task description for T169752: List of minor damage-related instrumentation bugs in UH1 cockpit.
Moach updated the task description for T169752: List of minor damage-related instrumentation bugs in UH1 cockpit.
Thank you for reporting this issue.
We will see what we can do
Tenshi set Ref Ticket to Internal Ref.: AIII-55522 on T117142: Make Eden editor use setGroupIdGlobal.
Test completed, No mods, Single Player, Scenario Editor Huey set at Pleiku.
The initial test I did of this was at Pleiku, at the standard Green Hornets pads on Mike Force (BRO Nation #1 server). The issue is present regardless of landing location.
The pictures posted above were taken at Khe Sahn airbase (A Vietnam Story server)
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.
Thanks for the explanation! Probably I was wrong, at least I couldn't reproduce this "bug" by launching a dedicated server on my local PC and connecting to/disconnecting from it many times. I'll keep watching and let you know if I can reproduce it.
Schatten added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.
Insert this code into, for example, initPlayerLocal.sqf:
BIS_fnc_KK added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.
I can update infoPanel command, please provide me some sort of testing code
BIS_fnc_KK added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.
The global channel is never disabled for admin or server host could you provide the steps to reproduce please
Bob_Murphy moved T169824: SOG PF headlight issues from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T169742: F1 Magazine object missing. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T169736: UH1D Nose Antennae and windshield wipers not visible from cockpit from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy added a comment to T169706: Clarified: Huey sits on the ground at wrong pitch angle with AFM.
Also, could you please test it at Pleiku Airbase and let me know where you test?
This where I test and I don't have any issue.
So that issue might not be related to the UH but to the ground you are testing on.
Bob_Murphy moved T169706: Clarified: Huey sits on the ground at wrong pitch angle with AFM from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Hey Moach,
namenai updated the task description for T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
namenai updated the task description for T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
Jan 24 2023
Jan 24 2023
dedmen changed the status of T164496: Key bindings overriding other key bindings from New to Feedback.
set modifierBlocking=0 to disable the blocking
starsconty added a comment to T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".
I subscribed to more mods and this keeps happening.
TRAGER updated the task description for T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
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