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Nov 17 2021

Tenshi added a comment to T161708: [Enhancement Request] Allow a procedural texture with text.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.

Nov 17 2021, 5:45 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54747 on T161708: [Enhancement Request] Allow a procedural texture with text.
Nov 17 2021, 5:44 PM · Arma 3
headlights created T161948: cloud save file missing.
Nov 17 2021, 12:00 AM · Arma 3

Nov 16 2021

BIS_fnc_KK claimed T83382: inputAction doesn't detect RMB click.
Nov 16 2021, 10:02 PM · Arma 3
Tenshi added a comment to T161737: ropeAttachTo with wrong arg crashes/halts arma 3.

Hey thanks for reporting the issue, however i wasnt able to repro this on our internal version and the Main build on steam.
What build did you have this bug? Main/profiling/ect.
Did you have any mods installed?

Nov 16 2021, 6:01 PM · Arma 3
Tenshi added a comment to T161749: [Feature Request] WY-55 Hellcat Gimbal cam improvement.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.

Nov 16 2021, 5:32 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54745 on T161749: [Feature Request] WY-55 Hellcat Gimbal cam improvement.
Nov 16 2021, 5:29 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54744 on T161858: Sound: Error: File: a3\sounds_f\arsenal\explosives\mines\minelight_distexp.wss not found.
Nov 16 2021, 5:24 PM · Arma 3
Tenshi added a comment to T161858: Sound: Error: File: a3\sounds_f\arsenal\explosives\mines\minelight_distexp.wss not found.

Thank you for reporting the issue
We will see what we can do to resolve this issue.

Nov 16 2021, 5:22 PM · Arma 3
dedmen closed T161571: Freezes/crash from changing audio input device during A3 runtime as Resolved.

Freeze is inside Microsoft XAudio, not much I can do about that sadly.

Nov 16 2021, 1:42 PM · Arma 3
dedmen changed the status of T160941: Status Access Violation when playing single player from New to Need More Info.

The crashes look like you're using a USB/Bluetooth headset. There's a known issue on Windows 10 that causes rather random crashes.
Try with a different headset and the crashing should stop.

Nov 16 2021, 1:39 PM · Arma 3
dedmen changed the status of T160938: 0xC0000005 - ACCESS_VIOLATION from New to Need More Info.

What the banana is this...
Something very bad and funky going on with your AMD GPU driver, also is there a reason why you are running 32bit Arma? its recommended to use 64bit.

Nov 16 2021, 1:22 PM · Arma 3
dedmen updated the task description for T160923: cant open arma with anything.
Nov 16 2021, 1:18 PM · Arma 3
dedmen changed the status of T160923: cant open arma with anything from New to Need More Info.

Your files are corrupted,verify your files via steam, that should fix it

Nov 16 2021, 1:18 PM · Arma 3
dedmen changed the status of T160851: Game scrash from New to Need More Info.

I can't really see a crash cause in there. But i can see you're using a USB/Bluetooth Headset?
There is a known issue with Windows 10 and such headsets causing random crashes, maybe try without that headset and see if that fixes it

Nov 16 2021, 1:09 PM · Arma 3
Dioptre created T161943: Crash during tutorial mission 0xC0000005 STATUS_ACCESS_VIOLATION.
Nov 16 2021, 12:46 PM · Arma 3
dedmen changed the status of T160797: Second Boot camp mission crash from New to Need More Info.

You are using a USB/Bluetooth headset, there is a known issue with these on Windows 10, and one of your two crashes is in audio processing.
If you try using a different headset it will probably stop crashing

Nov 16 2021, 12:38 PM · Arma 3
dedmen changed the status of T160775: game crash from New to Need More Info.

You are using Bluetooth Headphones, there is a known issue on Windows 10 with bluetooth/USB Headphones, try playing Arma without these headphones connected and see if that might fix it.

Nov 16 2021, 12:30 PM · Arma 3
dedmen changed the status of T160772: crash from New to Need More Info.

Well I can confirm, it just stops, also the logs just stop, no hints about what may have been wrong.
Maybe try verifying your game files ins team?

Nov 16 2021, 12:28 PM · Arma 3
dedmen closed T160720: crash as Resolved.

Unclear, something went bad with Animal animations

Nov 16 2021, 12:27 PM · Arma 3
dedmen closed T160717: Status Access Violation as Resolved.

Reproducibility Have Not Tried

I assume not reproducible, seems like a random fluke, probably space radiation :D

Nov 16 2021, 12:23 PM · Arma 3
dedmen changed the status of T160579: Se para y me echa de una partida online from New to Need More Info.

You are using wireless headphones, Arma 3 combined with Windows 10 has some issue with Wireless/USB Headphones, that is probably your issue.
Try different headphones, preferably just "normal" non-usb/non-wireless ones and see if that fixes your issue.

Nov 16 2021, 12:09 PM · Arma 3
dedmen closed T160551: arma exits in an unusual manner please help as Resolved.

Seems like your oldman save is corrupted, its failing to load it and its also telling that in a error message box before Arma exits itself.

Nov 16 2021, 12:03 PM · Arma 3
Nerexis added a comment to T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.

Please notice the error is not that the mod is not detected as required on the server because it is detected, thing is its shown on the list of mods but the main issue is it's marked as Red meaning the launcher won't subscribe to it automatically via Steam Workshop but it should be marked as Green for automatic subscription.

Nov 16 2021, 11:58 AM · Arma 3
Nerexis added a comment to T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.

Yes I did, it's set to 10000 but it does not help with the issue.

Nov 16 2021, 11:53 AM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54742 on T161910: Third Person set to Vehicle Only Breaks RoW Campaign.
Nov 16 2021, 11:06 AM · Arma 3
Tenshi added a comment to T161910: Third Person set to Vehicle Only Breaks RoW Campaign.

Thank you for reporting the bug, i was able to reproduce easily.
We will see what we can do to resolve this issue.

Nov 16 2021, 11:05 AM · Arma 3
nomisum added a comment to T67584: [Feature Request] Introduce new side - sideFFA: Side Free For All.

I agree side relations are way too limited. Disabling rating doesnt help in all cases. For complex scenarios it would be helpful to have either more sides (not likely after so many years) or the ability to setFriend on units/group level instead of a whole side.

Nov 16 2021, 10:10 AM · Arma 3
POLPOX created T161940: It is possible to select Change Seat in the context menu of a ViV'd object.
Nov 16 2021, 5:23 AM · Arma 3
TRAGER added a comment to T160864: Wrong in team UAV operator position.

CfgGroups >> East >> SpecOps >> OI_ReconTeam_UAV >> Unit1 and Unit2 have the same position and this is the bug

Nov 16 2021, 2:05 AM · Arma 3

Nov 15 2021

mickeymen added a comment to T161769: The animations of characters for all actions on the ground level do not look appropriate..

Won't do.

Nov 15 2021, 9:43 PM · Arma 3
black-jackal created T161934: Scenario's completed not showing.
Nov 15 2021, 9:24 PM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

From my point of view it would be enough, especially as the followup code usually has to be executed where unit and its group is local anyway.

Nov 15 2021, 8:54 PM · Arma 3
dedmen added a comment to T160591: Command: action "loadmagazine" not playing weapon animation with id = 0.

if the id is 0 it should play the weapon animation

Where did you get that from, that it should do that?

Nov 15 2021, 7:14 PM · Arma 3
dedmen added a comment to T160698: Alternative syntax for continue and break.

Not possible. SQF just doesn't work that way.

Nov 15 2021, 7:11 PM · Arma 3
dedmen closed T160774: game crash as Resolved.
Nov 15 2021, 7:09 PM · Arma 3
dedmen set Ref Ticket to AIII-54634 on T160825: turretOwner command can return 0 when the thrown turret is -1.
Nov 15 2021, 7:07 PM · Arma 3
dedmen changed the status of T160850: проблемы с прицеливанием и радаром from New to Need More Info.

Please upload your RPT, you can find it here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Nov 15 2021, 7:05 PM · Arma 3
dedmen changed the status of T160864: Wrong in team UAV operator position from New to Need More Info.

I don't understand the bug.
What is the actual bug?

Nov 15 2021, 7:04 PM · Arma 3
dedmen closed T160900: Launcher Servers List as Resolved.

https://community.bistudio.com/wiki/Arma_3:_Server_Config_File
see steamProtocolMaxDataSize

Nov 15 2021, 7:03 PM · Arma 3
dedmen added a comment to T160919: [mod] Arma 3 Status Access and unsupported format pallette 8.

I managed to get the mdmp generated.

could you upload it for me then?

Nov 15 2021, 7:01 PM · Arma 3
dedmen closed T160940: I have not Czech language. as Resolved.

When i delete this game from Steam Library and buy again in czech language .. Steam delete all DLCs too? Or when i buy game from Steam, DLCs they will in my library?

I don't know, for that best contact steam support.

Nov 15 2021, 7:00 PM · Arma 3
dedmen added a comment to T160963: [Feature Request/Query] playSound3D.

All sound commands that can return sound objects already do. Adding handler stuff is possible but unlikely

Nov 15 2021, 6:59 PM · Arma 3
dedmen added a comment to T160969: Arma does not create a Compositions folder in my profile folder.

The -exThreads thing is just extra threads, i jut wanna know how that hurts me

Arma automatically enables all exThreads that make sense.

Nov 15 2021, 6:59 PM · Arma 3
dedmen closed T161015: Drawing on dialog as Resolved.

Won't do

Nov 15 2021, 6:56 PM · Arma 3
mattysmith22 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

Further development. I tried changing out load orders, names, none of it worked.

Nov 15 2021, 6:54 PM · Arma 3
dedmen changed the status of T161206: Certain vehicles lose camouflage when spawned with compositions from Assigned to Feedback.

Fixed on profiling branch and next Arma update

Nov 15 2021, 6:53 PM · Arma 3
dedmen changed the status of T161230: CTD in Mod Hunter Six 2.6 update from New to Need More Info.
Nov 15 2021, 6:52 PM · Arma 3
dedmen set Ref Ticket to AIII-54639 on T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.
Nov 15 2021, 6:50 PM · Arma 3
dedmen set Ref Ticket to AIII-54731 on T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.
Nov 15 2021, 6:50 PM · Arma 3
dedmen closed T161454: ACCESS_VIOLATION crash on launch (Fixed) as Resolved.
Nov 15 2021, 6:39 PM · Arma 3
dedmen closed T161484: Exit code as Resolved.

Type that into google and you'll get solutions

Nov 15 2021, 6:38 PM · Arma 3
dedmen added a comment to T161491: Feature request: Deleting a mod from the launcher to delete it from your workshop folder, saving the space on HD without needing to search for it and delete manually after.

Arma launcher only handles the !Workshop folder and links in there.
Steam handles its own folder.
Maybe we need to poke steam to actually delete stuff, don't know if we can do that

Nov 15 2021, 6:37 PM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

It will only fire where the AI is local, that should be fine right?

Nov 15 2021, 6:34 PM · Arma 3
dedmen closed T161622: Feature Request: Add Project Argo 3D Assets to Arma 3 as Resolved.

We will someday evaluate if and what we can port from Argo, there is no ETA for it.

Nov 15 2021, 6:32 PM · Arma 3
dedmen closed T161701: steam will not update game as Resolved.

You are loading a outdated ACE compat mod. Remove all your ace compats that are not official ones.

Nov 15 2021, 6:17 PM · Arma 3
dedmen added a comment to T161725: Scripting Support - Freelook Toggle and Lock by Script..

Alternatively, it would be nice to enable "AI remote control" where the player would be able to continue to use freelook, but AI would handle pathfinding and movement

that is already possible. I think switchCamera?
I know I've done this in the past, but more as accident than deliberately, I was able to transfer my camera into a AI's head, without the AI loosing control of its body.

Nov 15 2021, 6:14 PM · Arma 3
dedmen closed T161769: The animations of characters for all actions on the ground level do not look appropriate. as Resolved.

Won't do.

Nov 15 2021, 6:09 PM · Arma 3
dedmen closed T161784: leaves/foliage bug in multiplayer as Resolved.

AMD graphics driver bug, they fixed it already.

Nov 15 2021, 6:08 PM · Arma 3
dedmen closed T161799: BattlEye support needs to be triggered by Developers as Resolved.

We are aware, don't need a FT ticket for this

Nov 15 2021, 6:03 PM · Arma 3
dedmen changed the status of T161824: MI Arma 3 no funciona desde que lo cambie de dico duro from New to Need More Info.

Try verifying your game files via steam, or reinstalling the game.
If it still doesn't work, please upload your RPT log (see https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/)

Nov 15 2021, 6:01 PM · Arma 3
mattysmith22 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

I have this reproduced, on v2.06 (current stable) and with both the -debug & -filePatching set and not set, so it doesn't seem to be related to either of those.

Nov 15 2021, 5:59 PM · Arma 3
dedmen closed T161863: Arma 3 as Resolved.
Nov 15 2021, 5:59 PM · Arma 3
dedmen added a comment to T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped.

Fix coming to dev branch this week (I think there will be one this week) and profiling branch

Nov 15 2021, 5:58 PM · Arma 3
dedmen closed T161883: [Feature Request] Optional MP Optimized/abbreviated Save System as Resolved.

No, too much work too little gain

Nov 15 2021, 5:56 PM · Arma 3
dedmen changed the status of T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server from New to Need More Info.

did you increase steamProtocolMaxDataSize in your server.cfg? Does it solve it if you increase that?

Nov 15 2021, 5:52 PM · Arma 3
dedmen changed the status of T161914: Arma 3 GSPY HID device crash. from New to Need More Info.

Need logs and crashdump.
See https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Nov 15 2021, 5:51 PM · Arma 3
dedmen changed the status of T160936: Cba3 mod messes up the start menu and in game menu from New to Need More Info.

Please attach your RPT

Nov 15 2021, 5:28 PM · Arma 3
gc8 updated the task description for T161933: OnScriptError event handler.
Nov 15 2021, 5:24 PM · Arma 3
gc8 created T161933: OnScriptError event handler.
Nov 15 2021, 5:23 PM · Arma 3
Nerexis edited Steps To Reproduce on T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 15 2021, 3:30 PM · Arma 3
emmajohan added a comment to T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.
Nov 15 2021, 12:49 PM · Arma 3

Nov 14 2021

Leopard20 added a comment to T161924: AI can no longer be ordered via numpad .

To the devs:
Doing this seems like a good solution to me:
Use the shortcuts[] property to show the keybinds next to commanding menu items, but also add the assigned keys from shortcutsAction to this array.
E.g. in RscMenuMove we have:

shortcuts[] = {2};  
shortcutsAction = "CommandingMenu1";

if the user is using Numpad1 for "CommandingMenu1", you just add it next to the shortcuts[] array before creating the menu (in this example, shortcuts[] = {2, 79}; should be used before creating the menu).
I have tested this with custom commanding menus and it works perfectly fine.

Nov 14 2021, 9:14 PM · Arma 3
Unik renamed T161924: AI can no longer be ordered via numpad from Vanilla Commanding Menus cannot recognize Numpad keys to AI can no longer be ordered via numpad .
Nov 14 2021, 8:34 PM · Arma 3
Unik created T161924: AI can no longer be ordered via numpad .
Nov 14 2021, 8:33 PM · Arma 3
Nerexis added a comment to T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.

Looks like Linux (x64) Dedicated server problem, as the mod is correctly recognized when I use the same mod in Windows x64 dedicated server.

Nov 14 2021, 12:52 PM · Arma 3

Nov 13 2021

Bob_Murphy moved T161308: OH-6A and CH-34 Artificial Horizon - Incorrect Behaviour from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:30 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161292: Multiplayer, F4 Phantom Rear Seat Cannot be exited via "get out" from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:21 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161343: ARTILLERY - INCORRECT FIRING ANGLES from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161494: HD pistol muzzle flash and non-empty reload animation bug from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:16 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161541: All Tommy guns have too fast ADS time from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:01 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160646: M1A1 Shorty magazine does not seat properly from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160643: M1A1 Tommy Gun wrong fire rate from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dmorchard added a comment to T161915: Inconsistent Command Priority on armed LSVs.

I've noticed that behaviour too, but never clued into the difference in player position before.
I'd always assumed it was bad mod interaction. Great insight!

Nov 13 2021, 4:57 PM · Arma 3
Bob_Murphy moved T160785: Wrong Texture at a distance on urban building from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK added a comment to T161914: Arma 3 GSPY HID device crash..

Looks like OS problem. you installed GPS enabled phone and now it can’t work without it.

Nov 13 2021, 4:43 PM · Arma 3
Bob_Murphy closed T161133: Update as Resolved.

we are happy to see that you were able to resolve your issue, so we will close this ticket.
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Nov 13 2021, 4:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161584: SOG trees from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Hello Nivek,

Nov 13 2021, 4:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161583: Radio Support and Auto Callouts from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:12 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161585: Ambient voices cut off mid sentence from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Nov 13 2021, 4:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy added a comment to T161585: Ambient voices cut off mid sentence.

Hello Nivek,

Nov 13 2021, 4:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161586: LOD equipment Pop-in from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Nov 13 2021, 4:09 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy changed the status of T161586: LOD equipment Pop-in from New to Need More Info.

Hello Nivek,

Nov 13 2021, 4:09 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Riettler created T161915: Inconsistent Command Priority on armed LSVs.
Nov 13 2021, 4:07 PM · Arma 3
Bob_Murphy moved T161587: AI shooting ground when moving from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:07 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161634: Feedback - USMC Patches - 26th Marine Regiment from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:05 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy renamed T161634: Feedback - USMC Patches - 26th Marine Regiment from Feedback - USMC Patches to Feedback - USMC Patches - 26th Marine Regiment.
Nov 13 2021, 4:05 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161651: Feature or bug request Delete people inside vehicles that are synced to the Random site Module. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:02 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
warhorse37 created T161914: Arma 3 GSPY HID device crash..
Nov 13 2021, 3:44 PM · Arma 3
Riettler changed Severity from severity:tweak to severity:minor on T128025: Blackfish HUD Attitude/Pitch Ladder Mismatch.
Nov 13 2021, 3:25 PM · Arma 3