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ARTILLERY - INCORRECT FIRING ANGLES
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Description

Initial angle of each mortar shell are incorrect to the indicated angle in the sights of their respective mortar (check D-44 and M101 too).


Example 1: An issue occuring with for all mortars. Angle in the sight is set to 78.71 deg. while the initial angle of the projectile trajectory is far greater than that.

Example 2: The M2 and Type 53 mortars suffer the same issue as the M29 but not as prominent. Causing precision errors at certain ranges and altitudes.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
19043.1237
Category
General
Steps To Reproduce

1. Spawn any of the available mortars in the editor on any map.

2. Call BIS_fnc_traceBullets on said mortar piece(s).

E.g:
Put into the player initbox and activate before operating a mortar:

player addAction ["TRACERS",{
[player] spawn BIS_fnc_traceBullets;
},[1],0,false,true,"","_target == player"];

3. Without using the artillery computer, fire with different angles and fire modes.

Event Timeline

Rickard created this task.Oct 13 2021, 12:10 AM
Bob_Murphy added a subscriber: Bob_Murphy.

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