when using the command action:
player action ["loadmagazine", player, objNull, 0, 0, currentWeapon player, currentMuzzle player];
if the id is 0 it should play the weapon animation but instead nothing happens
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 21H1
- Category
- Scripting
Steps To Reproduce
- Go to editor
- Execute in debug console:
player action ["loadmagazine", player, objNull, 0, 0, currentWeapon player, currentMuzzle player];
Expected: weapon animation
Additional Information
No errors in the rpt
Not using any mods
The command work as intended if instead of 0 i get a magazine id with the command:
magazinesDetail player;
but that doesn't only play the animation it even reload the magazine
Event Timeline
Comment Actions
if the id is 0 it should play the weapon animation
Where did you get that from, that it should do that?