OK, thanks, guys. Let me and the guys fire off some more and see if we can shed some more light on this.
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Jul 14 2021
Pretty evident this isn't going to be fixed, but still, July 2021 and it's still broken
In T154810#2214146, @Tenshi wrote:Issue seems solved indeed!
and if you use{_x enableGunLights "forceOn"} forEach (units group player);during the day it will just make the lights auto turn on when nightfalls.
Issue seems solved indeed!
and if you use
{_x enableGunLights "forceOn"} forEach (units group player);
during the day it will just make the lights auto turn on when nightfalls.
What happens if you use _unit enableGunLights "forceOn"; during the day and later the night falls. (Do they turn the flashlights ON automatically or you have to issue the command again at night for it to work?)
Tried this on another computer running Windows 10 21H1 with Voice Meeter set to mono and the same crash occurred.
Jul 13 2021
Hey Pinky,
The ticket was reviewed and your suggestion noted.
The ticket has been reviewed and your suggestion has been noted.
Reviewed and the suggestion has been noted.
Hey Dave,
Hey Boubee,
Ticket reviewed, it's a creative decision that's not considered an issue.
Ticket reviewed, suggestion has been noted.
The engine doesn't support the possibility to fire both grenades and buckshot from the same barrel in the conventional way. Because buckshot in M79's played an important role in SOG we decided to take creative liberty and go for an unconventional solution instead of leaving the option out altogether.
Added gestureState command.
next week devbranch.
Won#t do gestureTime
player addEventHandler ["GestureChanged", {systemChat str _this;}]
This is NOT a USB audio device. There is NO USB dongle involved.
Jul 12 2021
next dev
I thought valgrind needed to be integrated into the binary, as we use custom memory allocation stuff.
Well if its not reproducible we can just close the ticket?
The day before your post, profiling v8 was released.
But there was nothing in changelog that would cause something like this
This is a well known bug with USB audio devices on windows 10, sadly we didn't manage to reproduce it yet, so a fix is not on the horizon.
-maxvram=3700
Remove that start parameter, its nonsense.
Exit code: 0xC0000135 - STATUS_DLL_NOT_FOUND
We recently fixed a similar bug where the missile would do exactly this, if it goes beyond view distance limit.
But that was fixed.
14:24:57 Error updating 'bin\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/' by 'a3\weapons_f_enoch\rifles\ak12\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/', base 'Burst'
14:24:57 ErrorMessage: bin\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/: Cannot find base class 'Burst'
Hey Astute,
Titan AT munition is not altered in the DLC, we cannot adjust vanilla behaviour. Forwarding to Arma 3 feedback tracker.
I no longer have this problem.
It has not came back. Anything I can do?
Jul 11 2021
There is a size limit to the amount of data steam can transmit from server to launcher.
See server.cfg wiki a about the steam query data size limit thing.
Jul 10 2021
And another shameless bump..
Similar requests have been made several times in addition to this one so clearly there would be use for this. 🤔
Seems fixed.
Seems to be working fine. Much appreciated.
Jul 9 2021
Thank you for your report, it'll be now reviewed by our member.
Thank you for your report, it'll be now reviewed by our member.
My bad. Tested it again and yes, it works fine now.
In T159578#2212927, @BIS_fnc_KK wrote:try to verify game files with steam
Hello Maarten, thank you for the reply.
We have also had this happen repeatedly over the last couple of years. We've never been able to get a reliable repro because it seems to just come and go pretty much at random, with no changes at our end. It doesn't seem to depend on a particular mission; it's server-wide when it happens, affecting all loaded missions, and we've never found any one mission that causes it to appear. Sometimes it happens to every unit in a mission, sometimes not. Sometimes it happens only to units created by script after the mission starts, sometimes not.
There are no server-side or client-side mods. The mission uses a revive module. Not sure if that is vanilla?
Looks like dragging animation, afaik not used in vanilla, this is why exact steps repro is needed, with vanilla content
try to verify game files with steam
Jul 8 2021
@R3vo Cannot confirm, works for me
I had to upgrade my CPU to get away from this. What I found was older AMD CPUs can't handle the load.
Not fixed according to the repro. @BIS_fnc_KK @Leopard20
See T158730.
See T158730.
Works nicely. Tested with
Fixed
Works splendidly now.
I can't reproduce issue Arma 3 ver. 147859
I guess can be closed as resolved
Arma 3 ver.147859
4 attempts and successful all, I guess can be closed as resolved