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Jan 3 2020
Jan 2 2020
Jan 1 2020
Also occurs with addMagazine.
In T147399#2002143, @BIS_fnc_KK wrote:When you are publishing to workshop you are providing a picture separately AFAIK so what exactly is wrong with showing picture you uploaded to the workshop together with description you have given on the workshop (...) How is that conspiracy against the humanity by evil BI devs?
Dec 31 2019
May be important to note that this occurs with addMagazineCargoGlobal as well.
If this is how the trigger is intended to function then the documentation should mention this or the "Server Only" checkbox should autocheck itself and be disabled.
It seems after testing Arma3 Firewall's exception - that this error may relate to server not adding firewall exception request. I just reset W10 firewall and attempted to start an Arma 3 MP server - I did not receive a Firewall exception request. This is in W10 64bit Version 10.0.18363 Build 18363 Manual firewall exception addition after crash does not resolve issue. Could this be the cause of the unhandled exception related CTD?
I believe this used to work the way I expected many versions ago.
If the trigger has no trigger owner then the trigger works as expected.
Dec 30 2019
Thank you for your opinion
The Steam-related issue discussed here appears to be related to the process of publishing a mission to Steam Workshop from Eden editor. In that dialog, a mission description and image can be uploaded along with mission (after agreeing to Steam Workshop legal BS). IMO, the data entered in that dialog should NEVER replace data already included in mission (e.g. overviewText, overviewPicture, data in Eden Attributes, etc.) UNLESS the user clicks a switch/toggle to that effect. Such a toggle doesn't exist AFAIK.
Ticket can be closed, as it's not valid anymore.
Ticket can be closed, as it's not valid anymore.
It's fixed. Ticket can be closed.
It's fixed. Ticket can be closed.
Ticket can be closed, as it's not a bug/issue, but a request. Or move it to Wishlist.
Ticket can be closed, as it's not valid anymore.
It's solved. Ticket can be closed.
Ticket can be closed, as it's not a bug/issue, but a request. Or move it to Wishlist.
Ticket can be closed, as it's not a bug/issue, but a request. Or move it to Wishlist.
It's fixed. Ticket can be closed.
Ticket can be closed, as it's not valid anymore.
It's fixed. Ticket can be closed.
Ticket can be closed, as it's not valid anymore.
Ticket can be closed, as it's not valid anymore.
Ticket can be closed, as it's not valid anymore.
Ticket can be closed, as it's not valid anymore.
Ticket can be closed, as it's not valid anymore. Couldn't reproduce it with other players in MP.
It's fixed - I've checked it now in MP on our server with an other player planting his satchels and me exploding his satchels with my own satchel. Ticket can be closed.
This is no longer an issue.
Ticket can be closed, as it's not valid anymore.
Ticket can be closed, as it's not a bug/issue, but a request. Or can be moved to Wishlist.
Ticket can be closed, as it's not valid anymore.
It's fixed - I've checked it online today. Ticket can be closed.
Cannot be done, the way command is designed, only one unit can talk on 1 radio channel at a time. So in order to make both units talking simultaneously for remote listener, each unit has to talk on own channel. Added note here https://community.bistudio.com/wiki/kbTell
It's fixed. Ticket can be closed.
It's fixed - I've checked it right in MP. All stance changes are directly the correct ones. Ticket can be closed.
Dec 29 2019
Sorry for late answer
Ticket can be closed, as it's not a bug, but a request. Or move it Wishlist.
Has anyone got a resolve for this... It just started happening on an AWG server to me.....0xC0000005-STATUS_ACCESS_VIOLATION
Was playing on this server for 4 days with no issues
I think what is happening is that it thinks I'm still "asleep" for some reason. It seems to only not happen when I sleep for 0 minutes.
Thanks for the help but it did not work, same error code came up. Reverted back to 32 bit and runs OK. Performance on my machine is still good in 32 bit so I'm happy but if you want me to try more options then just let me know.
@Groove_C then it should be fixed as well