When a trigger has a trigger owner it does not trigger on the connected clients even though the "Server Only" checkbox is unchecked.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 1909
- Category
- Multiplayer
Steps To Reproduce
Open Eden editor
Create Player 1 and Player 2 units
Create Civilian unit
Create Trigger area and set trigger owner to Civilian
Set Trigger On activation: hint "trigger activated"
Set waypoint for civilian to walk into trigger area
Run Multiplayer with 2 players connected
Expected results:
The "server only" is not checked so I expect the trigger to activate on both the host and the client.
Actual results:
Only the host activates the trigger
Event Timeline
Comment Actions
I believe this used to work the way I expected many versions ago.
If the trigger has no trigger owner then the trigger works as expected.
Comment Actions
If this is how the trigger is intended to function then the documentation should mention this or the "Server Only" checkbox should autocheck itself and be disabled.