When a trigger has a trigger owner it does not trigger on the connected clients even though the "Server Only" checkbox is unchecked.
- Operating System
- Windows 10 x64
- Operating System Version
Open Eden editor
Create Player 1 and Player 2 units
Create Civilian unit
Create Trigger area and set trigger owner to Civilian
Set Trigger On activation: hint "trigger activated"
Set waypoint for civilian to walk into trigger area
Run Multiplayer with 2 players connected
The "server only" is not checked so I expect the trigger to activate on both the host and the client.
Only the host activates the trigger