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A trigger with a trigger owner does not activate on connected clients
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Description

When a trigger has a trigger owner it does not trigger on the connected clients even though the "Server Only" checkbox is unchecked.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
1909
Category
Multiplayer
Steps To Reproduce

Open Eden editor
Create Player 1 and Player 2 units
Create Civilian unit
Create Trigger area and set trigger owner to Civilian
Set Trigger On activation: hint "trigger activated"
Set waypoint for civilian to walk into trigger area
Run Multiplayer with 2 players connected

Expected results:
The "server only" is not checked so I expect the trigger to activate on both the host and the client.

Actual results:
Only the host activates the trigger

Event Timeline

I believe this used to work the way I expected many versions ago.
If the trigger has no trigger owner then the trigger works as expected.

If this is how the trigger is intended to function then the documentation should mention this or the "Server Only" checkbox should autocheck itself and be disabled.

There is no trigger owner option in vanilla