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Oct 19 2017

mostafa1379 created T126956: m1 garand .
Oct 19 2017, 11:10 PM · Arma 3
KevinP added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

As happy as I am to finally have had something said about it, it took them far too long to even comment on it. Running a server is stressful as it is, chasing the producer of the game certainly doesn't help this.

Oct 19 2017, 9:10 PM · Arma 3
Astaroth added a comment to T126609: Eden Preview - C0000005 ACCESS_VIOLATION at 01BC86C0.

Hi,
this crash should be fixed in next update of dev version on Steam.

Oct 19 2017, 8:28 PM · Arma 3
Neology added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

We also have some more information regarding a BattlEye mass-kicking, which happened to some communities over these past few months. It seems we finally found a potential solution to this problem with our senior programming staff working on it as we speak. However, it might still take us some time, because the changes require low-level and potentially risky netcode changes. For this reason the implementation and testing needs to be handled with extreme care. It means we don't have a specific date yet, but we hope to release the change in one of the upcoming Main Branch updates. Please bear with us!

Oct 19 2017, 7:37 PM · Arma 3
l9th9l added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

@Dwarden hey cucklord, any response?

Oct 19 2017, 6:49 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Oct 19 2017, 6:39 PM · Arma 3
dedmen added a comment to T126953: Linux server not reading -config=server.cfg.

I am using -config=serverconfig/server.cfg so it's in a subfolder. No problem here. Can you try if a subfolder works?

Oct 19 2017, 6:27 PM · Arma 3
Azeh added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

maybe one day

Oct 19 2017, 5:13 PM · Arma 3
Heidelberg added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

Soon™

Oct 19 2017, 4:32 PM · Arma 3
Lex added a comment to T123251: optics bugged with Zafir while moving forward crouched...

Hi, guys. Issue is under investigation.

Oct 19 2017, 4:08 PM · Arma 3
Gnashes added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

*crickets*

Oct 19 2017, 3:44 PM · Arma 3
MOR added a comment to T123251: optics bugged with Zafir while moving forward crouched...

still with the normal Csat uniform, zafir and rco ,, the shoulder is blocking your sight..

Oct 19 2017, 2:26 PM · Arma 3
MOR added a comment to T123699: Envgs not going down into the face like NVGs.

is it really that hard to make the envgs behave like normal NVGs ? It's Oktober now, the post is dated March..

Oct 19 2017, 1:00 PM · Arma 3
MOR added a comment to T126370: Broken ENVGs.

Can you please look into this? this issue makes a stealth Uniform for Nato UK totally useless. The googles remain on the helmet and don't fold down into the face so your eyes are covered while wearing a stealth baclava.

Oct 19 2017, 12:57 PM · Arma 3
Jastreb added a comment to T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C.

@Wulf The issue no longer seems to be present, can close the ticket. Thanks for follow trough.

Oct 19 2017, 9:07 AM · Arma 3
miguell_berry renamed T119289: Parachute and AI problem from Parachute to Parachute and AI problem.
Oct 19 2017, 9:03 AM · Arma 3
protozorq edited Additional Information on T126953: Linux server not reading -config=server.cfg.
Oct 19 2017, 6:59 AM · Arma 3
protozorq created T126953: Linux server not reading -config=server.cfg.
Oct 19 2017, 6:51 AM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Oct 19 2017, 3:52 AM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Oct 19 2017, 3:21 AM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Oct 19 2017, 2:57 AM · Arma 3
MDCCLXXVI added a comment to T126930: addAction selections does not support "door_x_trigger".

thank you

Oct 19 2017, 1:21 AM · Arma 3
Lex added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

@mickeymen
I, for a while, had to use this MOD.


But this also has a bad effect on the game, when there are not any messages about the threat at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=876991445&searchtext=MRB+A3+Voice+Stop

Oct 19 2017, 1:00 AM · Arma 3

Oct 18 2017

mickeymen added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

"This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment"

Oct 18 2017, 10:28 PM · Arma 3
mickeymen added a comment to T123650: The turn out/in action, implemented very poorly, please correct this!.

@TheMasterofBlubb Probably you are right, this is loading of LOD0, but the player notices the emptiness from which the tank appears. This glitch appeared after a visual update, before this was not/

Oct 18 2017, 10:25 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Oct 18 2017, 7:47 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Oct 18 2017, 7:43 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Oct 18 2017, 5:17 PM · Arma 3
JiriWainar added a comment to T126930: addAction selections does not support "door_x_trigger".

Update: Command should already be fixed in dev. exe. Next version of retail exe (Tac-Ops DLC release) should have it fixed.

Oct 18 2017, 4:11 PM · Arma 3
R3vo renamed T126951: [EDEN] Environment attributes window has got an incorrect size from [EDEN] Environment Attribute window has got an incorrect size to [EDEN] Environment attributes window has got an incorrect size.
Oct 18 2017, 4:08 PM · Arma 3
R3vo created T126951: [EDEN] Environment attributes window has got an incorrect size.
Oct 18 2017, 4:08 PM · Arma 3
R3vo updated the task description for T126950: [EDEN] Scripting error when using "Center on Selected Entity".
Oct 18 2017, 4:06 PM · Arma 3
R3vo created T126950: [EDEN] Scripting error when using "Center on Selected Entity".
Oct 18 2017, 4:05 PM · Arma 3
TheMasterofBlubb added a comment to T123650: The turn out/in action, implemented very poorly, please correct this!.

If im correct that is one of the draws of the loading system. What you see there is the LOD loading. Since its on Multithread its async. when you are in the tank it is possible that the model is loaded in another for and when turning out it gets fully loaded

Oct 18 2017, 3:18 PM · Arma 3
JiriWainar added a comment to T126930: addAction selections does not support "door_x_trigger".

Hi, what's the revision of the exe, you are using? I cannot reproduce the issue, it works as described on the community wiki.

Oct 18 2017, 2:48 PM · Arma 3
megagoth1702 renamed T126945: DEV-Branch Memory Leak Crash - Editor Spectator 3PP Mode from Memory Leak Crash - Editor Spectator 3PP Mode to DEV-Branch Memory Leak Crash - Editor Spectator 3PP Mode.
Oct 18 2017, 11:49 AM · Arma 3
megagoth1702 edited Steps To Reproduce on T126945: DEV-Branch Memory Leak Crash - Editor Spectator 3PP Mode.
Oct 18 2017, 11:34 AM · Arma 3
megagoth1702 edited Steps To Reproduce on T126945: DEV-Branch Memory Leak Crash - Editor Spectator 3PP Mode.
Oct 18 2017, 11:34 AM · Arma 3
megagoth1702 edited Steps To Reproduce on T126945: DEV-Branch Memory Leak Crash - Editor Spectator 3PP Mode.
Oct 18 2017, 11:33 AM · Arma 3
megagoth1702 edited Steps To Reproduce on T126945: DEV-Branch Memory Leak Crash - Editor Spectator 3PP Mode.
Oct 18 2017, 11:33 AM · Arma 3
megagoth1702 created T126945: DEV-Branch Memory Leak Crash - Editor Spectator 3PP Mode.
Oct 18 2017, 11:33 AM · Arma 3
dedmen added a comment to T121712: Addon a3_characters_f not found.

I didn't see anyone mentioning this yet.. A3_Characters_F is listed properly inside CfgPatches. It is there. But it is still shown that it's missing.
So the issue is not a missing or corrupt file.

Oct 18 2017, 11:27 AM · Arma 3
dedmen added a comment to T126942: Arma 3.

Please provide the crash report: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Oct 18 2017, 11:19 AM · Arma 3
dedmen added a comment to T126944: Crashing on start up.

I don't see any Game crashes in here. It's the Launcher that crashes.

Oct 18 2017, 11:17 AM · Arma 3
sgtwhitty10 created T126944: Crashing on start up.
Oct 18 2017, 8:57 AM · Arma 3
GeneralKong renamed T126926: REQUEST: Versions of Equipment, and possibly new equipment from REQUEST: Versions of Weapons to REQUEST: Versions of Equipment.
Oct 18 2017, 6:25 AM · Arma 3
MDCCLXXVI added a comment to T126930: addAction selections does not support "door_x_trigger".

while this is hot, can we have a look at https://community.bistudio.com/wiki/getCursorObjectParams distance return? distance return can be incorrect due to max range. it should have a default value of 9999 or something otherwise impossible, to help with script sanity checks.

Oct 18 2017, 5:59 AM · Arma 3
taytayflan added a comment to T78972: Copy&Paste Ai Arsenal Load-Out..

This would be super convenient to have added.

Oct 18 2017, 2:17 AM · Arma 3
LiquidPods added a comment to T126942: Arma 3.

Same for the rest of the servers i try to join even when i dont have the mods loaded in

Oct 18 2017, 12:35 AM · Arma 3
LiquidPods added a comment to T126942: Arma 3.

Same for the rest of the servers i try to join even when i dont have the mods loaded in

Oct 18 2017, 12:35 AM · Arma 3
LiquidPods created T126942: Arma 3.
Oct 18 2017, 12:33 AM · Arma 3
Lex added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

+100%
Priority - the dialogue of the commander must:

  • Abort any AI dialogs.
  • execute the ordered action without interrupting the AI ​​dialog.
  • or other options to change this state of affairs.

This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment.

Oct 18 2017, 12:01 AM · Arma 3

Oct 17 2017

mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Oct 17 2017, 11:39 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Oct 17 2017, 11:26 PM · Arma 3
mickeymen renamed T126526: Player-commander can not activate the special order, during chattering of subordinates. from If one of the АI-subordinate of player is currently talking, then player-commander can not activate the special order (6-button) to Player-commander can not activate the special order, during chattering of subordinates..
Oct 17 2017, 11:25 PM · Arma 3
mickeymen renamed T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission) from AI-Bug: The AI crew, will not leave the unfueled tank! to AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 11:20 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Oct 17 2017, 11:16 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from Setting of "Completion Radius" for "JOIN" waypoint, does not work [Repro-Mission] to AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions].
Oct 17 2017, 11:14 PM · Arma 3
PairedPrototype added a comment to T121712: Addon a3_characters_f not found.

I doubt this will ever get fixed now.

Oct 17 2017, 10:04 PM · Arma 3
MDCCLXXVI added a comment to T126935: Artillery commands are case sensitive, they dont need to be (causes headache for mission makers).

Hello.

Thank you for the report. I will ask the devs and see if there is indeed a reason behind this.

Oct 17 2017, 8:12 PM · Arma 3
MarshalDoge edited Steps To Reproduce on T126941: Launcher opens, game itself does not..
Oct 17 2017, 6:52 PM · Arma 3
MarshalDoge created T126941: Launcher opens, game itself does not..
Oct 17 2017, 6:51 PM · Arma 3
Jaffa added a comment to T126930: addAction selections does not support "door_x_trigger".
Oct 17 2017, 6:21 PM · Arma 3
JiriWainar added a comment to T126930: addAction selections does not support "door_x_trigger".

Hi there. Actions cannot be added to memory points by script not can they be added via object config.

Oct 17 2017, 6:19 PM · Arma 3
Wulf assigned T126930: addAction selections does not support "door_x_trigger" to JiriWainar.
Oct 17 2017, 5:40 PM · Arma 3
Jaffa added a comment to T126930: addAction selections does not support "door_x_trigger".

How does UserActions in CfgVehicles work in this regard? It specifies Door_x_trigger in it's open/close door actions but this selection does not work in the scripted addAction command.

Oct 17 2017, 4:54 PM · Arma 3
Wulf added a comment to T126930: addAction selections does not support "door_x_trigger".

The last parameter is a selection in geometry it is not a memory point. It would be hard to check if the player is looking at a specific point of an object. It must be an area.

Oct 17 2017, 4:52 PM · Arma 3
shukari added a comment to T121712: Addon a3_characters_f not found.

Warning also in RPT after 1.76 Hotfix

Oct 17 2017, 4:44 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:41 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:39 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:39 PM · Arma 3
mickeymen renamed T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission) from If the tank loses all fuel, then the AI crew, will not leave this tank. to AI-Bug: The AI crew, will not leave the unfueled tank!.
Oct 17 2017, 4:38 PM · Arma 3
mickeymen renamed T123650: The turn out/in action, implemented very poorly, please correct this! from At moment turn out/in action, the player sees the void and sees his vehicle as transparent. to The turn out/in action, implemented very poorly, please correct this!.
Oct 17 2017, 12:52 PM · Arma 3
mickeymen renamed T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners. from The AI drivers of armed car do not leaves vehicles, if they lose their gunners. to The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Oct 17 2017, 12:11 PM · Arma 3
mickeymen renamed T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners. from In the danger mode the AI drivers do not have special behavior, if they lose their gunners. to The AI drivers of armed car do not leaves vehicles, if they lose their gunners..
Oct 17 2017, 12:10 PM · Arma 3
Wulf changed the status of T126935: Artillery commands are case sensitive, they dont need to be (causes headache for mission makers) from New to Acknowledged.

Thank you for the report. I will ask the devs and see if there is indeed a reason behind this.

Oct 17 2017, 11:40 AM · Arma 3
Wulf changed the status of T126729: Some footstep sounds are played behind player from New to Reviewed.

Thanks that is better. We will have a look at this and let you know if anything can be done about it.

Oct 17 2017, 10:44 AM · Arma 3
Wulf added a comment to T126936: RIght doorgun on Ghost Hawk has insane dispersion.

Duplicate of T126653.

Oct 17 2017, 10:19 AM · Arma 3
Wulf merged T126936: RIght doorgun on Ghost Hawk has insane dispersion into T126653: ghosthawk right gun .
Oct 17 2017, 10:18 AM · Arma 3
Wulf merged task T126936: RIght doorgun on Ghost Hawk has insane dispersion into T126653: ghosthawk right gun .
Oct 17 2017, 10:18 AM · Arma 3
StrIke_NOR created T126939: Hit decal variation on armored/metal vehicles.
Oct 17 2017, 8:44 AM · Arma 3
StrIke_NOR added a comment to T65086: Bullet holes/impacts on objects and vehicles fade too fast and have a very low resolution / improved damage model.

I would like to suggest improving this for the upcoming tanks DLC.

Oct 17 2017, 8:15 AM · Arma 3
JKNuke12 added a comment to T73361: Checking inventory of a dead enemy.

The issue here is that when a soldier is killed, it creates a ground holder for the weapon. This ground holder has a higher priority over the body's inventory and makes it harder to access. A couple of solutions would be to change the gear drop on death to keep the weapon in the same inventory with the body, or make the body's inventory have greater priority over the ground holder with the weapon.

Oct 17 2017, 6:14 AM · Arma 3
TeTeT.nimitz added a comment to T126938: Unsung mod: CTD client side.

The crashes seem to happen using the multi player dedicated server, I was not able to reproduce it in single player.

Oct 17 2017, 5:28 AM · Arma 3
TeTeT.nimitz added a comment to T126938: Unsung mod: CTD client side.

contains the crash files for two crashes.

Oct 17 2017, 5:10 AM · Arma 3
TeTeT.nimitz created T126938: Unsung mod: CTD client side.
Oct 17 2017, 5:09 AM · Arma 3

Oct 16 2017

Sir_Mad_Cheese added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

In the same manner, doFollow and commandFollow will also not work on units that were manually ordered to stop by the player (x-1-6), only on scripted doStop/commandStop

Oct 16 2017, 11:35 PM · Arma 3
Lex added a comment to T73361: Checking inventory of a dead enemy.

+100% The problem, sometimes you can endlessly look for a place to view all the equipment.

Oct 16 2017, 10:14 PM · Arma 3
RueLight added a comment to T73361: Checking inventory of a dead enemy.

u think?

Oct 16 2017, 9:55 PM · Arma 3
Varanon created T126936: RIght doorgun on Ghost Hawk has insane dispersion.
Oct 16 2017, 9:53 PM · Arma 3
esfumato added a comment to T126927: Difficulty Settings - Extended Map Content - Mines. On.

Hello.

I am unable to recreate the issue. I tried following your steps to reproduce, but it seems you got the order mixed. Because enabling Extended Map Content - Mines: On, needs to be done before creating an MP mission. You can't do it in game during the mission.

Anyway I am unable to detect vehicles on the map with the mouse pointer even when I know their position. Before we can proceed to fix this we would need a 100% repro on the issue with a game that is without mods of course. (This could be caused by some mod)

Could you please try creating either a mission or a video of the issue either one would help.

Thank you.

Oct 16 2017, 9:05 PM · Arma 3
makmakp added a comment to T125680: Cannot achieve "Puppeteer" and "Dressing Doll".

Still doesn't work.

Oct 16 2017, 8:38 PM · Arma 3
Japo32 added a comment to T126925: PIP in ultrawide resolutions.

Ok.. here I send you 2 screensshots of my 3 screens. As you can see the man reflected or in the acog visor are deformed in horizontal:

Oct 16 2017, 6:59 PM · Arma 3
mush added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

Thank you @Wulf, glad to know it's already being looked at :)

Oct 16 2017, 6:34 PM · Arma 3
MDCCLXXVI created T126935: Artillery commands are case sensitive, they dont need to be (causes headache for mission makers).
Oct 16 2017, 6:12 PM · Arma 3
Leopard20 added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

This issue is giving me quite a headache! God knows how many hours I spent trying to find a workaround. I first noticed the issue on V1.72 by the way (it may have been there even before that)!
Please fix it ASAP.

Oct 16 2017, 5:24 PM · Arma 3
Unknown Object (User) added a comment to T126729: Some footstep sounds are played behind player.

What about now?

Oct 16 2017, 5:13 PM · Arma 3
Wulf changed the status of T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands. from New to Reviewed.

Thank you for the report we will have a look at the issue.

Oct 16 2017, 4:59 PM · Arma 3
dedmen added a comment to T126923: Magazine on weapon in Virtual Arsenal UI.


ACE3 to the rescue!

Oct 16 2017, 4:56 PM · Arma 3
dedmen added a comment to T126905: Memory Write Error On Start - Status Access Violation Crash.

Crashed somewhere inside graphics component. Only the devs can tell you more specifics.
Did you try completly redownloading CUP yet? There was also a CUP update recently. Good time to redownload everything now. Might be a corrupted model or texture.

Oct 16 2017, 4:01 PM · Arma 3