In T126800#1648202, @Wulf wrote:I was able to recreate it but it is not completely 100% you need to do it in a specific way. Either way ticket created and we will see what can be done.
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Oct 25 2017
Oct 25 2017
Baraz added a comment to T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.
And this.
This video explains what you did with the sway.
Qwenthe9tails updated the task description for T126996: Game Crash with windows 8.1 64bit arma3.exe.
Qwenthe9tails renamed T126996: Game Crash with windows 8.1 64bit arma3.exe from Game Crash with windows 8.1 64bit arma.exe to Game Crash with windows 8.1 64bit arma3.exe.
Qwenthe9tails updated the task description for T126996: Game Crash with windows 8.1 64bit arma3.exe.
This FLIR system you are talking about I am pretty sure this was added by some mod to helicopters because this is not in the Vanilla game.
Thank you that really helps. :)
SuicideKing added a comment to T126014: Dynamically simulated empty vehicles may leave lights on under some conditions.
Allegedly fixed on dev branch today
Wulf changed the status of T126982: Detected by Trigger causes RPT spam of a single line "Activation" from New to Reviewed.
Thank you for the report. We will have a look at it.
Like I said, I changed only language to polish and added key binding to Map (M) as #4 Mouse Button.
Wulf changed the status of T126980: Settings get reset after closing and re-opening the game from New to Need More Info.
I was unable to reproduce this issue. Could you tell me more details like what controls you changed?
As mentioned by Vietwitch. Could you please send us your Arma report?
Wulf changed the status of T126965: hideObject will not hide properly when the object is an aircraft and is in midair from New to Reviewed.
Thank you for the report. We will have a look at the commands and see what we can do about it.
Wulf changed the status of T126950: [EDEN] Scripting error when using "Center on Selected Entity" from New to Need More Info.
Thank you for the report, but I am unable to reproduce this issue. When I use "F" without selecting an entity my camera moves but it shows no script error.
Wulf changed the status of T126951: [EDEN] Environment attributes window has got an incorrect size from New to Reviewed.
Thank you for the report. There might be a reason for the difference, but I am unsure right now. Anyway it is really a trivial thing so it might get fixed can't guarantee it though.
Wulf changed the status of T126959: addAction selections more than 15m from center do not work. from New to Reviewed.
Thank you for the report. We will have a look at it.
Wulf changed the status of T126959: addAction selections more than 15m from center do not work., a subtask of T126930: addAction selections does not support "door_x_trigger", from New to Reviewed.
We had a look at the radar and we added an option to resize the radar. You can try this in our development version of the game.
Wulf changed the status of T126945: DEV-Branch Memory Leak Crash - Editor Spectator 3PP Mode from New to Reviewed.
Yes we are aware of the problem. We fixed the issue and hopefully it will be in the next dev branch update.
+100%
Thank you for the report.
+100%
Change the behavior of the parachute. This is annoying when the character almost touched the ground with the feet but the parachute:
- jumps on the crowns of trees and bushes
- jumps on the roofs of houses and other structures
The character dies in conditions that produce not the natural behavior of the parachute, which can not be controlled.
Thank you for letting us know as dedmen said could you please send us your report? Also, have you already tried these possible solutions?
Thank you for the report. Have you already tried these possible solutions?
Jup. But reportedly fixed on dev an perf/prof.
Wulf closed T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C as Resolved.
Great! Good to hear that is is okay. Also, thank you for letting us know. :)
Woulff added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
Here is another video of the issues. I noticed when flying over water, the issue didn't occur. The video is long and you can probably skip the high altitude part. The last 5-10 minutes show most. Around the 12min area there is some interesting sound position issues.
The issue is still there on stable.
Oct 24 2017
Oct 24 2017
Hopefully in a way, deter people from becoming mg medics. I second this, needs to be a way for the medkits and toolkits to fit in the vests but also represented visually. At the moment only traits and display name indications throw you into either a repair specialist or medic category.
Tajin updated the task description for T126987: Medkit & Toolkit flaws and what can be done about them..
@MDCCLXXVI There is no eventhandler for any but one cheat.
Wulf, I offer to save performance at same level by increasing view distance only in vertical axes and to not change it in horizontal. It should not hit performance, because there is nothing above the ground except, maybe, few planes. Performance in the air will be the same as from ground level or even a little better because of LOD.
Seeing the surface is not pointless. You can use it for better orientation in combat, emergency landing, enjoying view, etc. How can you fully enjoy playing game if you cannot see anything except your own cockpit?
If user has shitty PC and, as result, low view distance he'll be able to see the ground from higher altitude with same performance as he has at the ground level.
I think that 2.5km (default view distance for multiplayer game) is to low for fast jets.
Lex added a comment to T126984: AI ignores pathing in buildings that are midair except if another building is on the ground below it.
In addition, many problems AI landing, disembarkation and movement on the platform.
https://youtu.be/insaX6M_kb8
use the cheat event handler to send a remote exec to server for ban
This would be very handy. I have had issues with players exploiting it with the ENDMISSION command on my server, and I know other people have had concerns about it too.
Oct 23 2017
Oct 23 2017
MJHUBNK/
ok, in 5% its working?
i am not really understanding why.
Hello. Thanks for your feedback.
This could be caused by missing or corrupted NET Framework library. Please try to re-install NET Framework 4 with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167).
Hello. What did you exactly observed? Please be more precise. Did the game crashed or just error message showed up? Could you provide us more info about it? For example send us your RPT, dump and minidump (if they are there) files from: <Drive>:\Users\Your_name\AppData\Local\Arma 3 after problem occurs and we try to figured out.
Vietwitch closed T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies as Resolved.
Good to know and also thanks for additional info about it.
version 1.76.143187 - Hotfix (23.10.2017)
razazel changed the status of T85673: More realistic Smoke & Dust Effects from Acknowledged to Feedback.
In T85673#1650457, @RueLight wrote:
rosfeld604 added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
ArmaReport_Log_20171022T235724.zip139 KBDownload
latest crash reportrosfeld604 added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).
ArmaReport_Log_20171022T235724.zip139 KBDownload
latest crash reportOct 22 2017
Oct 22 2017
@RueLight its raining so smokescreens cant really build up
thrown just 4 smoke grenades for cover... ehmm yes... ai had good laugh.
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
rosfeld604 added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).
Still no fix for this? We are coming up on 1 year and the new DLC is nice and all but useless if we can't use it.
Oct 21 2017
Oct 21 2017
I fixed it: https://www.youtube.com/watch?v=YMLc5hHC0tQ
Have a BI dev contact me and I'll walk him through the necessary changes. It's really very easy. It is not as performance friendly as I'd like (Only work is being done once at game start. no runtime difference)
but that's because of the decision to put the groups into the magazines array which wasn't mine.
Hello! I confirm it. Arma uses all my phys and pagefile memory, memsize flag does nothing.
Also my pagefile placed on ssd.
https://gyazo.com/a60cad483a8e8803455951d081e6014b
Nitro-N.ru added a comment to T122227: 64-bit Version causes Windows 10 to display error due to low memory.
Hello! I confirm it. Arma uses all my phys and pagefile memory, memsize flag does nothing.
https://gyazo.com/a60cad483a8e8803455951d081e6014b
Just tested it. magazineGroup is working just fine in the backend.
Baraz renamed T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies from Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies to [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Baraz changed Reproducibility from reproducibility:none to reproducibility:unable on T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Baraz added a comment to T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Please delete this bug report.
Baraz updated the task description for T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Baraz updated the task description for T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Oct 20 2017
Oct 20 2017
mickeymen added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..
Thanks @Lex, but if this mod completely disables the chat for ai-subordinates, then this is not suitable for me, because it deprives at least some feeling of realism.
There is a further issue of addAction not working when the player is >15 metres of object centre regardless of selection position and radius.
https://feedback.bistudio.com/T126959
Jaffa edited Additional Information on T126959: addAction selections more than 15m from center do not work..
Jaffa edited Steps To Reproduce on T126959: addAction selections more than 15m from center do not work..
hello, i heave this problem my arma3 again, status-acess-violation.
Sorry i posted it Wrongfully
@Matosh Complete Arsenal rewrite.
In T126923#1649585, @dedmen wrote:ACE3 to the rescue!
DayZ != Arma 3. No it won't be added to Arma 3.
It reads the servername and password from it so.... I'm quite confident it reads the config instead of my mind.
Tried it, but it makes no difference, unfortunately.
Oct 19 2017
Oct 19 2017
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