When landing with a parachute (depending on wind strength) the player is dragged along in a rigid cardboard like state, often being injured or sometimes dying in the process.
In real life you would hit the floor then immediately gather up the parachute to prevent it from drifting.
I suggest possibly incorporate an anchor point for when the player reaches zero altitude to eliminate the dragging of the player.
If you search youtube for 'parachute landing' there are lots of good examples to use as reference.